#ifndef EXPORT_H
#define EXPORT_H
-/* ========================================================================= */
-/* functions and definitions exported from game_em to main program */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from game_em to main program
+// ============================================================================
-/* ------------------------------------------------------------------------- */
-/* constant definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
/* define these for backwards compatibility */
#define EM_ENGINE_BAD_ROLL
};
-/* ------------------------------------------------------------------------- */
-/* data structure definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// data structure definitions
+// ----------------------------------------------------------------------------
struct LEVEL
{
struct GameInfo_EM
{
boolean any_player_moving;
+ boolean any_player_snapping;
+
+ boolean use_single_button;
+ boolean use_snap_key_bug;
+
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
+
+ /* used for runtime values */
+ struct GameInfo_EM *game_em;
};
struct GraphicInfo_EM
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
+ int crumbled_tile_size;
boolean has_crumbled_graphics;
boolean preserve_background;
};
-/* ------------------------------------------------------------------------- */
-/* exported functions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// exported functions
+// ----------------------------------------------------------------------------
extern struct GlobalInfo_EM global_em_info;
+extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
-extern void em_open_all();
-extern void em_close_all();
+void em_open_all(void);
+void em_close_all(void);
+
+void InitGfxBuffers_EM(void);
+
+void InitGameEngine_EM(void);
+void GameActions_EM(byte *, boolean);
+
+unsigned int InitEngineRandom_EM(int);
-extern void InitGfxBuffers_EM();
+void setLevelInfoToDefaults_EM(void);
+boolean LoadNativeLevel_EM(char *, boolean);
-extern void InitGameEngine_EM();
-extern void GameActions_EM(byte *, boolean);
+int getFieldbufferOffsetX_EM(void);
+int getFieldbufferOffsetY_EM(void);
-extern unsigned int InitEngineRandom_EM(int);
+void BackToFront_EM(void);
+void BlitScreenToBitmap_EM(Bitmap *);
+void RedrawPlayfield_EM(boolean);
-extern void setLevelInfoToDefaults_EM();
-extern boolean LoadNativeLevel_EM(char *, boolean);
+void LoadEngineSnapshotValues_EM(void);
+void SaveEngineSnapshotValues_EM(void);
-extern void BackToFront_EM(void);
-extern void BlitScreenToBitmap_EM(Bitmap *);
-extern void RedrawPlayfield_EM(boolean);
-extern void DrawGameDoorValues_EM();
+boolean checkIfAllPlayersFitToScreen(void);
-extern void LoadEngineSnapshotValues_EM();
-extern void SaveEngineSnapshotValues_EM();
+void tab_generate(void);
+void tab_generate_graphics_info_em(void);
-#endif /* EXPORT_H */
+#endif // EXPORT_H