-#ifndef GAME_SP_EXPORT_H
-#define GAME_SP_EXPORT_H
+#ifndef EXPORT_H
+#define EXPORT_H
/* ========================================================================= */
/* functions and definitions exported from game_em to main program */
struct GameInfo_EM
{
boolean any_player_moving;
+ boolean any_player_snapping;
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
- unsigned long RandomEM;
+ unsigned int RandomEM;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
extern void em_open_all();
extern void em_close_all();
+extern void InitGfxBuffers_EM();
+
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
-extern unsigned int InitEngineRandom_EM(long);
+extern unsigned int InitEngineRandom_EM(int);
extern void setLevelInfoToDefaults_EM();
-extern boolean LoadNativeLevel_EM(char *);
+extern boolean LoadNativeLevel_EM(char *, boolean);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
-extern void DrawGameDoorValues_EM();
extern void LoadEngineSnapshotValues_EM();
extern void SaveEngineSnapshotValues_EM();
-#endif /* GAME_SP_EXPORT_H */
+#endif /* EXPORT_H */