{
boolean any_player_moving;
boolean any_player_snapping;
+
+ boolean use_single_button;
+ boolean use_snap_key_bug;
+
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
+
+ /* used for runtime values */
+ struct GameInfo_EM *game_em;
};
struct GraphicInfo_EM
/* ------------------------------------------------------------------------- */
extern struct GlobalInfo_EM global_em_info;
+extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];