changed order of game elements in EM engine (no functional change)
[rocksndiamonds.git] / src / game_em / export.h
index e6f25b3c5bb8ef54f1ca6483be8f5dcc9fd9b5fe..5c9864a64863046a3e72ecd8cd414fb4e3519d3b 100644 (file)
@@ -89,7 +89,7 @@ extern struct GlobalInfo_EM global_em_info;
 extern struct GameInfo_EM game_em;
 extern struct LevelInfo_EM native_em_level;
 extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
-extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
 extern struct EngineSnapshotInfo_EM engine_snapshot_em;
 
 void em_open_all(void);