#include "emerald.h"
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
+
+#define EM_MAX_CAVE_BUFFER_WIDTH CAVE_BUFFER_WIDTH
+#define EM_MAX_CAVE_BUFFER_HEIGHT CAVE_BUFFER_HEIGHT
+
+
// ----------------------------------------------------------------------------
// exported structures
// ----------------------------------------------------------------------------
{
int file_version;
- short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+ short cave[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];