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swapped x and y dimensions in EM engine cave arrays
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 5c9864a64863046a3e72ecd8cd414fb4e3519d3b..550110c0b797058137dbbfd5e9d85b1a68f6f69d 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-70,7
+70,7
@@
struct EngineSnapshotInfo_EM
unsigned int RandomEM;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
- short Array[4][EM_MAX_CAVE_
HEIGHT][EM_MAX_CAVE_WIDTH
];
+ short Array[4][EM_MAX_CAVE_
WIDTH][EM_MAX_CAVE_HEIGHT
];
int screen_x;
int screen_y;
int frame;