added using cave pointers to handle game logic in EM engine
[rocksndiamonds.git] / src / game_em / export.h
index 5c9864a64863046a3e72ecd8cd414fb4e3519d3b..550110c0b797058137dbbfd5e9d85b1a68f6f69d 100644 (file)
@@ -70,7 +70,7 @@ struct EngineSnapshotInfo_EM
   unsigned int RandomEM;
   struct LEVEL lev;
   struct PLAYER ply[MAX_PLAYERS];
-  short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
+  short Array[4][EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
   int screen_x;
   int screen_y;
   int frame;