extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
-extern void em_open_all();
-extern void em_close_all();
+extern void em_open_all(void);
+extern void em_close_all(void);
-extern void InitGfxBuffers_EM();
+extern void InitGfxBuffers_EM(void);
-extern void InitGameEngine_EM();
+extern void InitGameEngine_EM(void);
extern void GameActions_EM(byte *, boolean);
extern unsigned int InitEngineRandom_EM(int);
-extern void setLevelInfoToDefaults_EM();
+extern void setLevelInfoToDefaults_EM(void);
extern boolean LoadNativeLevel_EM(char *, boolean);
-extern int getFieldbufferOffsetX_EM();
-extern int getFieldbufferOffsetY_EM();
+extern int getFieldbufferOffsetX_EM(void);
+extern int getFieldbufferOffsetY_EM(void);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
-extern void LoadEngineSnapshotValues_EM();
-extern void SaveEngineSnapshotValues_EM();
+extern void LoadEngineSnapshotValues_EM(void);
+extern void SaveEngineSnapshotValues_EM(void);
+
+extern boolean checkIfAllPlayersFitToScreen(void);
+
+extern void tab_generate(void);
+extern void tab_generate_graphics_info_em(void);
#endif /* EXPORT_H */