extern struct GlobalInfo_EM global_em_info;
extern struct GameInfo_EM game_em;
extern struct LevelInfo_EM native_em_level;
-extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
void InitGameEngine_EM(void);
void GameActions_EM(byte *, boolean);
+int correctLevelPosX_EM(int);
+int correctLevelPosY_EM(int);
+
unsigned int InitEngineRandom_EM(int);
void setLevelInfoToDefaults_EM(void);