int unique_identifier; /* used to identify needed screen updates */
};
+struct EngineSnapshotInfo_EM
+{
+ struct GameInfo_EM game_em;
+ unsigned long RandomEM;
+ struct LEVEL lev;
+ struct PLAYER ply[MAX_PLAYERS];
+ short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH];
+ int screen_x;
+ int screen_y;
+ int frame;
+ short **Boom;
+ short **Cave;
+ short **Next;
+ short **Draw;
+};
+
/* ------------------------------------------------------------------------- */
/* exported functions */
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
+extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern void em_open_all();
extern void em_close_all();
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
-extern unsigned int InitEngineRND_EM(long);
+extern unsigned int InitEngineRandom_EM(long);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *);
extern void RedrawPlayfield_EM(boolean);
extern void DrawGameDoorValues_EM();
+extern void LoadEngineSnapshotValues_EM();
+extern void SaveEngineSnapshotValues_EM();
+
#endif /* EXPORT_H */