changed order of cave parameter initializations in EM engine
[rocksndiamonds.git] / src / game_em / export.h
index 5ba8c5ce2da1743cef9d611cce74fece1d985917..1283829754c77f85527423c44595da22ba9bce5e 100644 (file)
@@ -12,8 +12,8 @@
 // constant definitions
 // ----------------------------------------------------------------------------
 
-#define EM_MAX_CAVE_BUFFER_WIDTH       CAVE_BUFFER_WIDTH
-#define EM_MAX_CAVE_BUFFER_HEIGHT      CAVE_BUFFER_HEIGHT
+#define EM_MAX_CAVE_WIDTH              CAVE_WIDTH
+#define EM_MAX_CAVE_HEIGHT             CAVE_HEIGHT
 
 
 // ----------------------------------------------------------------------------
@@ -44,7 +44,7 @@ struct LevelInfo_EM
 {
   int file_version;
 
-  short cave[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+  short cave[CAVE_WIDTH][CAVE_HEIGHT];
 
   struct LEVEL *lev;
   struct PLAYER *ply[MAX_PLAYERS];
@@ -111,7 +111,6 @@ boolean LoadNativeLevel_EM(char *, boolean);
 int getFieldbufferOffsetX_EM(void);
 int getFieldbufferOffsetY_EM(void);
 
-void BackToFront_EM(void);
 void BlitScreenToBitmap_EM(Bitmap *);
 void RedrawPlayfield_EM(boolean);
 
@@ -120,7 +119,4 @@ void SaveEngineSnapshotValues_EM(void);
 
 boolean checkIfAllPlayersFitToScreen(void);
 
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
 #endif // EXPORT_H