extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *, boolean);
+extern int getFieldbufferOffsetX_EM();
+extern int getFieldbufferOffsetY_EM();
+
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);