struct GameInfo_EM
{
boolean any_player_moving;
+ boolean any_player_snapping;
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
};
Bitmap *crumbled_bitmap;
int crumbled_src_x, crumbled_src_y;
int crumbled_border_size;
+ int crumbled_tile_size;
boolean has_crumbled_graphics;
boolean preserve_background;
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *, boolean);
+extern int getFieldbufferOffsetX_EM();
+extern int getFieldbufferOffsetY_EM();
+
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);