Xsand_stonesand_2,
Xsand_stonesand_3,
Xsand_stonesand_4,
+
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ Xsand_stonesand_quickout_1,
+ Xsand_stonesand_quickout_2,
+#endif
+
Xsand_stoneout_1,
Xsand_stoneout_2,
Xsand_sandstone_1,
int screen_x;
int screen_y;
int frame;
+ short **Boom;
+ short **Cave;
+ short **Next;
+ short **Draw;
};
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
-extern unsigned int InitEngineRND_EM(long);
+extern unsigned int InitEngineRandom_EM(long);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *);