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added using separate constants for tiles in EM engine caves and game logic
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index a79a14866f545c3880544dd011375a087e27147f..b769d9dc10fba0cf64c3d5cc0b7fada874369aa7 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-121,4
+121,7
@@
void SaveEngineSnapshotValues_EM(void);
boolean checkIfAllPlayersFitToScreen(void);
+int map_em_element_C_to_X(int);
+int map_em_element_X_to_C(int);
+
#endif // EXPORT_H