int last_moving_player;
int last_player_direction[MAX_PLAYERS];
+
+ struct LEVEL *lev;
+ struct PLAYER *ply[MAX_PLAYERS];
};
struct LevelInfo_EM
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
-
- /* used for runtime values */
- struct GameInfo_EM *game_em;
};
struct GraphicInfo_EM