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moved initial cave data to level structure for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 7379479f29c5a26f6b5d46c62bd3a9bef08d559c..a1a0d10bd8b921f99ef243efcfacc16a7ccbc500 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-47,8
+47,6
@@
struct LevelInfo_EM
{
int file_version;
- short cave[CAVE_WIDTH][CAVE_HEIGHT];
-
struct LEVEL *cav;
};