struct GameInfo_EM
{
+ unsigned int random;
+
boolean level_solved;
boolean game_over;
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
- unsigned int RandomEM;
struct LOGIC lev;
struct PLAYER ply[MAX_PLAYERS];
+
+ int frame;
int screen_x;
int screen_y;
- int frame;
};