Xexit_2,
Xexit_3,
+ Xpause,
+
Xwall_1,
Xwall_2,
Xwall_3,
int num_ball_arrays; /* number of ball data arrays used */
int exit_x, exit_y; /* kludge for playing player exit sound */
+
+ short cavebuf[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+ short nextbuf[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+ short drawbuf[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+ short boombuf[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+
+ short *cavecol[EM_MAX_CAVE_WIDTH];
+ short *nextcol[EM_MAX_CAVE_WIDTH];
+ short *drawcol[EM_MAX_CAVE_WIDTH];
+ short *boomcol[EM_MAX_CAVE_WIDTH];
+
+ short **cave;
+ short **next;
+ short **draw;
+ short **boom;
};
struct PLAYER