added cave buffer offsets to level structure in EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index 9dc949fb1e83bbf9958cc8aa17c4c25361fed458..d83a182da26d8fce0cc41905b2c73e9e22e6be7d 100644 (file)
@@ -637,6 +637,11 @@ struct LEVEL
   int width;                   /* playfield width */
   int height;                  /* playfield height */
 
+  int left;                    /* playfield left edge */
+  int top;                     /* playfield top edge */
+  int right;                   /* playfield right edge */
+  int bottom;                  /* playfield bottom edge */
+
   int time_seconds;            /* available time (seconds) */
   int time_initial;            /* available time (initial) */
   int time;                    /* time remaining (runtime) */