added flags for test mode, teamwork mode and infinite levels to EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index 581d8b8d1aa0d63ff4c4ff4c8e2323bb7696f1e3..bceb8473cb5944c4134668fa3cf9ed0448348207 100644 (file)
@@ -543,7 +543,7 @@ enum
   Ygrass_blank,
   Ydirt_blank,
 
-  TILE_MAX
+  GAME_TILE_MAX
 };
 
 /* other definitions */
@@ -678,13 +678,14 @@ struct LOGIC
   int home;                    /* number of players not yet at home */
                                /* 0 == all players at home */
 
+  boolean testmode;            /* test mode */
   boolean killed_out_of_time;  /* kill player due to time out */
 
   int exit_x, exit_y;          /* kludge for playing player exit sound */
 
   short eater_array[8][9];             /* eater data */
   short ball_array[8][8];              /* ball data */
-  short android_array[TILE_MAX];       /* android clone data */
+  short android_array[GAME_TILE_MAX];  /* android clone data */
 
   short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
   short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];