renamed level pointer in level structure for EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index 509f2f6939b4705f46b4cefc5760a264383095c0..8394414859493a04646233469049fc06a778bc22 100644 (file)
@@ -632,6 +632,9 @@ struct LEVEL
   int right;                   /* playfield right edge */
   int bottom;                  /* playfield bottom edge */
 
+  int player_x[MAX_PLAYERS];   /* player x pos */
+  int player_y[MAX_PLAYERS];   /* player y pos */
+
   int time_seconds;            /* available time (seconds) */
   int time_initial;            /* available time (initial) */
   int time;                    /* time remaining (runtime) */
@@ -702,20 +705,6 @@ struct LEVEL
 
   int exit_x, exit_y;          /* kludge for playing player exit sound */
 
-  boolean android_eater;       /* android clone data */
-  boolean android_alien;
-  boolean android_bug;
-  boolean android_tank;
-  boolean android_emerald;
-  boolean android_diamond;
-  boolean android_stone;
-  boolean android_bomb;
-  boolean android_nut;
-  boolean android_spring;
-  boolean android_dynamite;
-  boolean android_balloon;
-  boolean android_amoeba;
-
   short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
   short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
   short drawbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
@@ -744,8 +733,6 @@ struct PLAYER
   int keys;
   int anim;
 
-  int x_initial;
-  int y_initial;
   int x;
   int y;
   int oldx;