Ztank, /* internal tank/alien/bomb explosion */
Zeater, /* internal eater explosion */
Zdynamite, /* internal dynamite explosion */
+ Zboom, /* explosion */
+ Xchain, /* chain explosion; transition to Zboom */
Xboom_bug, /* bug explosion; transition to Zbug */
Xboom_tank, /* tank/alien/bomb explosion; transition to Ztank */
Xboom_android, /* android explosion; transition to Xboom_2 */
Xandroid,
Xandroid_1_n,
- Xandroid_2_n,
Xandroid_1_e,
- Xandroid_2_e,
Xandroid_1_w,
- Xandroid_2_w,
Xandroid_1_s,
+ Xandroid_2_n,
+ Xandroid_2_e,
+ Xandroid_2_w,
Xandroid_2_s,
Yandroid_n,
Yandroid_nB,
Xalpha_8,
Xalpha_9,
Xalpha_excla,
- Xalpha_quote,
+ Xalpha_apost,
Xalpha_comma,
Xalpha_minus,
Xalpha_perio,
Ygrass_blank,
Ydirt_blank,
- TILE_MAX
+ GAME_TILE_MAX
};
/* other definitions */
enum
{
- SOUND_blank = 0, /* player walks on blank */
+ SOUND_blank, /* player walks on blank */
SOUND_roll, /* player pushes stone/bomb/nut/spring */
SOUND_stone, /* stone hits ground */
SOUND_nut, /* nut hits ground */
// data structure definitions
// ----------------------------------------------------------------------------
+/* structure used by logic() for gameplay */
+
+struct PLAYER
+{
+ int num;
+ int exists;
+ int alive_initial;
+ int alive;
+
+ int dynamite;
+ int dynamite_cnt;
+ int keys;
+ int anim;
+
+ int x;
+ int y;
+ int oldx;
+ int oldy;
+
+ int last_move_dir;
+
+ int joy_n:1;
+ int joy_e:1;
+ int joy_s:1;
+ int joy_w:1;
+ int joy_snap:1;
+ int joy_drop:1;
+ int joy_stick:1;
+ int joy_spin:1;
+};
+
struct LOGIC
{
int width; /* cave width */
int home; /* number of players not yet at home */
/* 0 == all players at home */
+ boolean testmode; /* test mode */
boolean killed_out_of_time; /* kill player due to time out */
int exit_x, exit_y; /* kludge for playing player exit sound */
short eater_array[8][9]; /* eater data */
short ball_array[8][8]; /* ball data */
- short android_array[TILE_MAX]; /* android clone data */
+ short android_array[GAME_TILE_MAX]; /* android clone data */
short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
short **boom;
};
-struct PLAYER
-{
- int num;
- int exists;
- int alive_initial;
- int alive;
-
- int dynamite;
- int dynamite_cnt;
- int keys;
- int anim;
-
- int x;
- int y;
- int oldx;
- int oldy;
-
- int last_move_dir;
-
- int joy_n:1;
- int joy_e:1;
- int joy_s:1;
- int joy_w:1;
- int joy_snap:1;
- int joy_drop:1;
- int joy_stick:1;
- int joy_spin:1;
-};
-
#endif // EMERALD_H