/* define these to use additional elements */
#define EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-/* one border for Zborder elements, one border for steelwall, if needed */
-#define EM_MAX_CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2 + 2)
-#define EM_MAX_CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2 + 2)
+#define CAVE_WIDTH MAX_PLAYFIELD_WIDTH
+#define CAVE_HEIGHT MAX_PLAYFIELD_HEIGHT
+
+/* additional padding for Zborder elements and linked cave buffer columns */
+#define CAVE_BUFFER_XOFFSET 4
+#define CAVE_BUFFER_YOFFSET 2
+#define CAVE_BUFFER_WIDTH (CAVE_WIDTH + 2 * CAVE_BUFFER_XOFFSET)
+#define CAVE_BUFFER_HEIGHT (CAVE_HEIGHT + 2 * CAVE_BUFFER_YOFFSET)
/*
-----------------------------------------------------------------------------
Xexit_2,
Xexit_3,
+ Xpause,
+
Xwall_1,
Xwall_2,
Xwall_3,
int width; /* playfield width */
int height; /* playfield height */
+ int left; /* playfield left edge */
+ int top; /* playfield top edge */
+ int right; /* playfield right edge */
+ int bottom; /* playfield bottom edge */
+
int time_seconds; /* available time (seconds) */
int time_initial; /* available time (initial) */
int time; /* time remaining (runtime) */
int num_ball_arrays; /* number of ball data arrays used */
int exit_x, exit_y; /* kludge for playing player exit sound */
+
+ short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+ short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+ short drawbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+ short boombuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+
+ short *cavecol[CAVE_BUFFER_WIDTH];
+ short *nextcol[CAVE_BUFFER_WIDTH];
+ short *drawcol[CAVE_BUFFER_WIDTH];
+ short *boomcol[CAVE_BUFFER_WIDTH];
+
+ short **cave;
+ short **next;
+ short **draw;
+ short **boom;
};
struct PLAYER