/* define these to use additional elements */
#define EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-/* with border for steelwall, if needed (when converted from R'n'D level) */
-#define CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2)
-#define CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2)
+#define CAVE_WIDTH MAX_PLAYFIELD_WIDTH
+#define CAVE_HEIGHT MAX_PLAYFIELD_HEIGHT
-/* with border for Zborder elements (surrounding the visible playfield) */
+/* additional padding for Zborder elements and linked cave buffer columns */
#define CAVE_BUFFER_XOFFSET 4
#define CAVE_BUFFER_YOFFSET 2
#define CAVE_BUFFER_WIDTH (CAVE_WIDTH + 2 * CAVE_BUFFER_XOFFSET)
int width; /* playfield width */
int height; /* playfield height */
+ int left; /* playfield left edge */
+ int top; /* playfield top edge */
+ int right; /* playfield right edge */
+ int bottom; /* playfield bottom edge */
+
int time_seconds; /* available time (seconds) */
int time_initial; /* available time (initial) */
int time; /* time remaining (runtime) */