cleanup of code to blit screen bitmap to target bitmap for EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index 477a7bafe128bd0bf5bf5b27bb219f0d2955c7d1..0bb0993b34e9dc46312a9255c0f6dc77a0845b5f 100644 (file)
@@ -126,12 +126,12 @@ enum
 
   Xandroid,
   Xandroid_1_n,
-  Xandroid_2_n,
   Xandroid_1_e,
-  Xandroid_2_e,
   Xandroid_1_w,
-  Xandroid_2_w,
   Xandroid_1_s,
+  Xandroid_2_n,
+  Xandroid_2_e,
+  Xandroid_2_w,
   Xandroid_2_s,
   Yandroid_n,
   Yandroid_nB,
@@ -543,7 +543,7 @@ enum
   Ygrass_blank,
   Ydirt_blank,
 
-  TILE_MAX
+  GAME_TILE_MAX
 };
 
 /* other definitions */
@@ -684,7 +684,7 @@ struct LOGIC
 
   short eater_array[8][9];             /* eater data */
   short ball_array[8][8];              /* ball data */
-  short android_array[TILE_MAX];       /* android clone data */
+  short android_array[GAME_TILE_MAX];  /* android clone data */
 
   short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
   short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];