Ztank, /* internal tank/alien/bomb explosion */
Zeater, /* internal eater explosion */
Zdynamite, /* internal dynamite explosion */
+ Zboom, /* explosion */
+ Xchain, /* chain explosion; transition to Zboom */
Xboom_bug, /* bug explosion; transition to Zbug */
Xboom_tank, /* tank/alien/bomb explosion; transition to Ztank */
Xboom_android, /* android explosion; transition to Xboom_2 */
Xfake_acid_7,
Xfake_acid_8,
+ Xfake_acid_1_player, /* newly added to EM engine */
+ Xfake_acid_2_player,
+ Xfake_acid_3_player,
+ Xfake_acid_4_player,
+ Xfake_acid_5_player,
+ Xfake_acid_6_player,
+ Xfake_acid_7_player,
+ Xfake_acid_8_player,
+
Xgrass,
Ygrass_nB,
Ygrass_eB,
Xandroid,
Xandroid_1_n,
- Xandroid_2_n,
Xandroid_1_e,
- Xandroid_2_e,
Xandroid_1_w,
- Xandroid_2_w,
Xandroid_1_s,
+ Xandroid_2_n,
+ Xandroid_2_e,
+ Xandroid_2_w,
Xandroid_2_s,
Yandroid_n,
Yandroid_nB,
Xalpha_8,
Xalpha_9,
Xalpha_excla,
- Xalpha_quote,
+ Xalpha_apost,
Xalpha_comma,
Xalpha_minus,
Xalpha_perio,
Ygrass_blank,
Ydirt_blank,
- TILE_MAX
+ GAME_TILE_MAX
};
/* other definitions */
enum
{
- SOUND_blank = 0, /* player walks on blank */
+ SOUND_blank, /* player walks on blank */
SOUND_roll, /* player pushes stone/bomb/nut/spring */
SOUND_stone, /* stone hits ground */
SOUND_nut, /* nut hits ground */
// data structure definitions
// ----------------------------------------------------------------------------
+/* structure used by logic() for gameplay */
+
+struct PLAYER
+{
+ int num; /* player number */
+ int anim;
+
+ int x;
+ int y;
+ int prev_x;
+ int prev_y;
+
+ boolean exists; /* flag if player exists in cave */
+ boolean alive; /* flag if player is alive */
+
+ int dynamite; /* number of pieces of collected dynamite */
+ int dynamite_cnt; /* how long the player has held down fire */
+ int keys; /* keys the player has collected */
+
+ int last_move_dir;
+
+ boolean joy_n;
+ boolean joy_e;
+ boolean joy_s;
+ boolean joy_w;
+ boolean joy_snap;
+ boolean joy_drop;
+ boolean joy_stick;
+};
+
struct LOGIC
{
int width; /* cave width */
int magnify_score; /* score for collecting magnifier */
int exit_score; /* score for entering exit */
- int android_move_time; /* android move reset time */
- int android_clone_time; /* android clone reset time */
- int ball_time; /* ball reset time */
- int amoeba_time; /* amoeba speed */
- int wonderwall_time; /* wonderwall time */
- int wheel_time; /* wheel reset time */
- int wheel_x; /* wheel x pos */
- int wheel_y; /* wheel y pos */
- int lenses_time; /* lenses reset time */
- int magnify_time; /* magnify reset time */
- int wind_time; /* wind reset time */
+ int android_move_time; /* reset time for android movement */
+ int android_clone_time; /* reset time for android cloning */
+ int ball_time; /* reset time for ball activity */
+ int amoeba_time; /* amoeba growth speed */
+ int wonderwall_time; /* reset time for wonderwall activity */
+ int wheel_time; /* reset time for wheel activity */
+ int wheel_x; /* wheel x position */
+ int wheel_y; /* wheel y position */
+ int lenses_time; /* reset time for lenses activity */
+ int magnify_time; /* reset time for magnifier activity */
+ int wind_time; /* reset time for wind activity */
int wind_direction; /* wind direction */
- int ball_random; /* ball is random flag */
- int ball_state; /* ball active flag */
- int wonderwall_state; /* wonderwall active flag */
- int wheel_cnt; /* wheel counter */
- int lenses_cnt; /* lenses counter */
- int magnify_cnt; /* magnify counter */
- int wind_cnt; /* wind time counter */
-
- int android_move_cnt; /* android move counter */
- int android_clone_cnt; /* android clone counter */
- int ball_cnt; /* ball counter */
- int ball_pos; /* ball array pos counter */
- int eater_pos; /* eater array pos */
- int shine_cnt; /* shine counter for emerald/diamond */
-
+ boolean ball_random; /* flag if ball is random */
+ boolean ball_active; /* flag if ball is already active */
+ boolean wonderwall_active; /* flag if wonderwall is already active */
+
+ int wheel_cnt; /* counter for wheel activity */
+ int lenses_cnt; /* counter for lenses activity */
+ int magnify_cnt; /* counter for magnifier activity */
+ int wind_cnt; /* counter for wind activity */
+ int android_move_cnt; /* counter for android movement */
+ int android_clone_cnt; /* counter for android cloning */
+ int ball_cnt; /* counter for ball activity */
+ int ball_pos; /* counter for ball array position */
+ int eater_pos; /* counter for eater array position */
+ int shine_cnt; /* counter for emerald/diamond shining */
+
+ int num_eater_arrays; /* number of eater data arrays used */
int num_ball_arrays; /* number of ball data arrays used */
int home_initial; /* number of players (initial) */
int home; /* number of players not yet at home */
/* 0 == all players at home */
+ boolean testmode; /* test mode */
+ boolean infinite; /* flag for infinitely wide cave */
+ boolean infinite_true; /* flag for truely infinitely wide cave */
boolean killed_out_of_time; /* kill player due to time out */
int exit_x, exit_y; /* kludge for playing player exit sound */
short eater_array[8][9]; /* eater data */
short ball_array[8][8]; /* ball data */
- short android_array[TILE_MAX]; /* android clone data */
+ short android_array[GAME_TILE_MAX]; /* android clone data */
short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
short **boom;
};
-struct PLAYER
-{
- int num;
- int exists;
- int alive_initial;
- int alive;
-
- int dynamite;
- int dynamite_cnt;
- int keys;
- int anim;
-
- int x;
- int y;
- int oldx;
- int oldy;
-
- int last_move_dir;
-
- int joy_n:1;
- int joy_e:1;
- int joy_s:1;
- int joy_w:1;
- int joy_snap:1;
- int joy_drop:1;
- int joy_stick:1;
- int joy_spin:1;
-};
-
#endif // EMERALD_H