#include <X11/Xatom.h>
#include <X11/keysym.h>
+#include "game_em.h"
+
#define ORIG_TILEX 16
#define ORIG_TILEY 16
#define ORIG_SCOREX 8
#define MENUFONTX (ORIG_MENUFONTX * ZOOM_FACTOR)
#define MENUFONTY (ORIG_MENUFONTY * ZOOM_FACTOR)
+#define ORIG_SCR_MENUX 20
+#define ORIG_SCR_MENUY 12
+#define SCR_MENUX 17
+#define SCR_MENUY 12
+#define SCR_FIELDX 17
+#define SCR_FIELDY 17
+#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
+#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
+
/* often used screen positions */
+#define ORIG_MENU_SX ((ORIG_SCR_MENUX - SCR_MENUX) * TILEX / 2)
+#define ORIG_MENU_SY 0
+#define SY 8
#define SX 8
#define SY 8
+#define SXSIZE (SCR_FIELDX * TILEX)
+#define SYSIZE (SCR_FIELDY * TILEY)
#if 0
#else
-#include "../libgame/system.h"
-
#define xwindow (window->drawable)
#endif