// - game_em.use_old_push_elements (default: FALSE)
// - game_em.use_old_push_into_acid (default: FALSE)
// - game_em.use_wrap_around (default: TRUE)
+ // - game_em.use_push_delay (default: TRUE)
+
+ if (native_em_level.file_version > FILE_VERSION_EM_V5)
+ game_em.use_push_delay = FALSE;
game_em.level_solved = FALSE;
game_em.game_over = FALSE;