* inconsequential, but no doubt it will break some caves.
*/
-#include "global.h"
-#include "tile.h"
-#include "level.h"
+#include "main_em.h"
+#define ALLOW_ROLLING_SPRING
+
static unsigned char remap_v6[256] =
{
/* filter crap for v6 */
0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128,
128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63,
+#ifdef ALLOW_ROLLING_SPRING
+ 64,65,66,67, 68,69,69,71, 72,73,74,75, 118,75,75,75,
+#else
64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75,
+#endif
75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153,
153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118,
118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
146,147,175,65,66,64,2,18
};
-int cleanup_em_level(unsigned char *src, int length)
+static boolean filename_has_v1_format(char *filename)
+{
+ char *basename = getBaseNamePtr(filename);
+
+ return (strlen(basename) == 3 &&
+ basename[0] == 'a' &&
+ basename[1] >= 'a' && basename[1] <= 'k' &&
+ basename[2] >= '0' && basename[2] <= '9');
+}
+
+int cleanup_em_level(unsigned char *src, int length, char *filename)
{
- int file_version = 0;
+ int file_version = FILE_VERSION_EM_UNKNOWN;
int i;
if (length >= 2172 &&
- src[2106] == 255 &&
- src[2107] == 54 &&
- src[2108] == 48 &&
- src[2109] == 48)
+ src[2106] == 255 && /* version id: */
+ src[2107] == 54 && /* '6' */
+ src[2108] == 48 && /* '0' */
+ src[2109] == 48) /* '0' */
{
/* ---------- this cave has V6 file format ---------- */
file_version = FILE_VERSION_EM_V6;
+ /* remap elements to internal EMC level format */
for (i = 0; i < 2048; i++)
src[i] = remap_v6[src[i]];
for (i = 2048; i < 2084; i++)
src[i] = remap_v6[src[i]];
}
else if (length >= 2110 &&
- src[2106] == 255 &&
- src[2107] == 53 &&
- src[2108] == 48 &&
- src[2109] == 48)
+ src[2106] == 255 && /* version id: */
+ src[2107] == 53 && /* '5' */
+ src[2108] == 48 && /* '0' */
+ src[2109] == 48) /* '0' */
{
/* ---------- this cave has V5 file format ---------- */
file_version = FILE_VERSION_EM_V5;
+ /* remap elements to internal EMC level format */
for (i = 0; i < 2048; i++)
src[i] = remap_v5[src[i]];
for (i = 2048; i < 2084; i++)
for (i = 2112; i < 2148; i++)
src[i] = src[i - 64];
}
-#if 0
- else if (length >= 2106) /* !!! TEST ONLY: SHOW BROKEN LEVELS !!! */
-#else
else if (length >= 2106 &&
- src[1983] == 116)
-#endif
+ (src[1983] == 27 || /* encrypted (only EM I/II/III) */
+ src[1983] == 116 || /* unencrypted (usual case) */
+ src[1983] == 131)) /* unencrypted (rare case) */
{
- /* ---------- this cave has V4 file format ---------- */
- file_version = FILE_VERSION_EM_V4;
+ /* ---------- this cave has V1, V2 or V3 file format ---------- */
- for (i = 0; i < 2048; i++)
- src[i] = remap_v4[src[i]];
- for (i = 2048; i < 2084; i++)
- src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
- for (i = 2112; i < 2148; i++) src[i] = src[i - 64];
- }
- else if (length >= 2106 &&
- src[0] == 241 && /* <-- Emerald Mine I levels */
- src[1983] == 27)
- {
- unsigned char j = 94;
+ boolean fix_copyright = FALSE;
- /* ---------- this cave has V3 file format ---------- */
- file_version = FILE_VERSION_EM_V3;
+ /*
+ byte at position 1983 (0x07bf) is used as "magic byte":
+ - 27 (0x1b) => encrypted level (V3 only / Kingsoft original games)
+ - 116 (0x74) => unencrypted level (byte is corrected to 131 (0x83))
+ - 131 (0x83) => unencrypted level (happens only in very rare cases)
+ */
- for (i = 0; i < 2106; i++)
- src[i] = (src[i] ^ (j += 7)) - 0x11;
- src[1] = 131;
- for (i = 0; i < 2048; i++)
- src[i] = remap_v4[src[i]];
- for (i = 2048; i < 2084; i++)
- src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
- for (i = 2112; i < 2148; i++)
- src[i] = src[i - 64];
- }
-#if 1
- else if (length >= 2106 &&
- src[0] == 245 && /* <-- Emerald Mine II levels */
- src[1983] == 27)
- {
- unsigned char j = 94;
+ if (src[1983] == 27) /* (0x1b) -- after decryption: 116 (0x74) */
+ {
+ /* this is original (encrypted) Emerald Mine I, II or III level file */
+
+ int first_byte = src[0];
+ unsigned char code0 = 0x65;
+ unsigned char code1 = 0x11;
- /* ---------- this cave has V3 file format ---------- */
- file_version = FILE_VERSION_EM_V3;
+ /* decode encrypted level data */
+ for (i = 0; i < 2106; i++)
+ {
+ src[i] ^= code0;
+ src[i] -= code1;
+
+ code0 = (code0 + 7) & 0xff;
+ }
- for (i = 0; i < 2106; i++)
- src[i] = (src[i] ^ (j += 7)) - 0x11;
- src[1] = 131;
+ src[1] = 131; /* needed for all Emerald Mine levels */
+
+ /* first byte is either 0xf1 (EM I and III) or 0xf5 (EM II) */
+ if (first_byte == 0xf5)
+ {
+ src[0] = 131; /* only needed for Emerald Mine II levels */
+
+ fix_copyright = TRUE;
+ }
+
+ /* ---------- this cave has V3 file format ---------- */
+ file_version = FILE_VERSION_EM_V3;
+ }
+ else if (filename_has_v1_format(filename))
+ {
+ /* ---------- this cave has V1 file format ---------- */
+ file_version = FILE_VERSION_EM_V1;
+ }
+ else
+ {
+ /* ---------- this cave has V2 file format ---------- */
+ file_version = FILE_VERSION_EM_V2;
+ }
+
+ /* remap elements to internal EMC level format */
for (i = 0; i < 2048; i++)
src[i] = remap_v4[src[i]];
for (i = 2048; i < 2084; i++)
for (i = 2112; i < 2148; i++)
src[i] = src[i - 64];
- /* fix copyright sign in Emerald Mine II levels */
- for (i = 0; i < 2048; i++)
- if (src[i] == 241)
- src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */
+ if (fix_copyright) /* fix "(c)" sign in Emerald Mine II levels */
+ {
+ for (i = 0; i < 2048; i++)
+ if (src[i] == 241)
+ src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */
+ }
}
-#endif
else
{
/* ---------- this cave has unknown file format ---------- */
-#if 1
- printf("::: %d, %d\n", src[0], src[1983]);
-#endif
+ /* if file has length of old-style level file, print (wrong) magic byte */
+ if (length < 2110)
+ Error(ERR_WARN, "unknown magic byte 0x%02x at position 0x%04x",
+ src[1983], 1983);
- return 0;
+ return FILE_VERSION_EM_UNKNOWN;
}
if (file_version < FILE_VERSION_EM_V6)
{
/* id */
- src[2106] = 255;
- src[2107] = 54;
- src[2108] = 48;
- src[2109] = 48;
+ src[2106] = 255; /* version id: */
+ src[2107] = 54; /* '6' */
+ src[2108] = 48; /* '0' */
+ src[2109] = 48; /* '0' */
/* time */
i = src[2094] * 10;
+ /* stored level time of levels for the V2 player was changed to 50% of the
+ time for the V1 player (original V3 levels already considered this) */
+ if (file_version != FILE_VERSION_EM_V1 &&
+ file_version != FILE_VERSION_EM_V3)
+ i /= 2;
src[2110] = i >> 8;
src[2111] = i;
src[i] = 147;
#if 0
+
/* fix acid */
for (i = 64; i < 2048; i++)
if (src[i] == 63) /* replace element above 'Xacid_s' ... */
src[i - 64] = 101; /* ... with 'Xacid_1' */
+#else
+
+#if 1
+ /* fix acid */
+ for (i = 64; i < 2048; i++)
+ if (src[i] == 63) /* replace element above 'Xacid_s' ... */
+ src[i - 64] = 101; /* ... with 'Xacid_1' */
+
+ /* fix acid with no base beneath it (see below for details (*)) */
+ for (i = 64; i < 2048 - 1; i++)
+ {
+ if (file_version <= FILE_VERSION_EM_V2 &&
+ src[i - 64] == 101 && src[i] != 63) /* acid without base */
+ {
+ if (src[i - 1] == 101 || /* remove acid over acid row */
+ src[i + 1] == 101)
+ src[i - 64] = 6; /* replace element above with 'Xblank' */
+ else
+ src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */
+ }
+ }
+
#else
/* fix acid */
{
if (src[i] == 63) /* 'Xacid_s' (acid pool, bottom middle) */
{
- if (file_version == FILE_VERSION_EM_V4 &&
+ if (file_version <= FILE_VERSION_EM_V2 &&
i < 2048 - 64 && src[i + 64] == 63)
- src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */
+ {
+ int obj_left = remap_emerald[src[i - 1]];
+ int obj_right = remap_emerald[src[i + 1]];
+
+ if (obj_left == Xblank || obj_right == Xblank ||
+ obj_left == Xplant || obj_right == Xplant)
+ src[i - 64] = 6; /* replace element above with 'Xblank' */
+ else
+ src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */
+ }
else
+ {
src[i - 64] = 101; /* replace element above with 'Xacid_1' */
+ }
}
}
+#endif
#endif
/* fix acid in eater 1 */
/* size of v6 cave */
length = 2172;
-#if 1
+#if 0
if (options.debug)
- printf("::: EM level file version: %d\n", file_version);
+ Error(ERR_DEBUG, "EM level file version: %d", file_version);
#endif
return file_version;
* in eater.
* - acid is always deadly even with no base beneath it (this breaks cave 0 in
* downunder mine 16)
+ * (*) fixed (see above):
+ * - downunder mine 16, level 0, works again
+ * - downunder mine 11, level 71, corrected (only cosmetically)
*
* so far all below have not broken any caves:
*
* - rolling spring is now turned into regular spring. it appears the emc
* editor only uses the force code for initially moving spring. i will
* follow this in my editor.
+ *
+ * 2006-04-02
+ * - introduced ALLOW_ROLLING_SPRING; if defined, do NOT turn rolling spring
+ * into regular spring, because this breaks at least E.M.C. Mine 3, level 79
+ * (see comment directly above)
*/
static unsigned short remap_emerald[256] =
Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1,
Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
+#ifdef ALLOW_ROLLING_SPRING
+ Xexit_1, Xexit_2, Xexit_3, Xballoon,
+ Xplant, Xspring, Xspring_fall, Xspring_w,
+ Xspring_e, Xball_1, Xball_2, Xandroid,
+ Xblank, Xandroid, Xandroid, Xandroid,
+#else
Xexit_1, Xexit_2, Xexit_3, Xballoon,
Xplant, Xspring, Xspring, Xspring,
Xspring, Xball_1, Xball_2, Xandroid,
Xblank, Xandroid, Xandroid, Xandroid,
+#endif
Xandroid, Xandroid, Xandroid, Xandroid,
Xandroid, Xblank, Xblank, Xblank,
#endif
};
+static int get_em_element(unsigned short em_element_raw, int file_version)
+{
+ int em_element = remap_emerald[em_element_raw];
+
+ if (file_version < FILE_VERSION_EM_V5)
+ {
+ /* versions below V5 had no grass, but only sand/dirt */
+ if (em_element == Xgrass)
+ em_element = Xdirt;
+ }
+
+ return em_element;
+}
+
void convert_em_level(unsigned char *src, int file_version)
{
static int eater_offset[8] =
for (i = 0; i < 8; i++)
for (x = 0; x < 9; x++)
- lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]];
+ lev.eater_array[i][x] =
+ get_em_element(src[eater_offset[i] + x], file_version);
- temp = remap_emerald[src[0x86F]];
+ temp = get_em_element(src[0x86F], file_version);
for (y = 0; y < 8; y++)
{
if (src[0x872] & 1)
temp = 0;
for (y = 0; y < lev.height; y++)
for (x = 0; x < lev.width; x++)
- native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]];
+ native_em_level.cave[x + 1][y + 1] =
+ get_em_element(src[temp++], file_version);
/* at last, set the two players at their positions in the playfield */
/* (native EM[C] levels always have exactly two players in a level) */
-#if 1
for (i = 0; i < 2; i++)
native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer;
-#else
- for (i = 0; i < 2; i++)
- if (ply[i].alive_initial)
- native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer;
-#endif
native_em_level.file_version = file_version;
}
{
int i, x, y;
int players_left;
- int num_tape_players;
+ boolean team_mode;
/* reset all runtime variables to their initial values */
for (x = 0; x < WIDTH; x++)
Draw[y][x] = Cave[y][x];
-#if 1
lev.time_initial = lev.time_seconds;
-#else
- lev.time_initial = (lev.time_seconds * 50 + 7) / 8;
-#endif
lev.time = lev.time_initial;
lev.required = lev.required_initial;
}
}
- num_tape_players = getNumActivePlayers_EM();
+ team_mode = getTeamMode_EM();
- if (num_tape_players != -1)
- lev.home_initial = MIN(lev.home_initial, num_tape_players);
- else if (!setup.team_mode)
- lev.home_initial = MIN(lev.home_initial, 1);
+ if (!team_mode)
+ lev.home_initial = 1;
lev.home = lev.home_initial;
players_left = lev.home_initial;
ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0;
ply[i].joy_snap = ply[i].joy_drop = 0;
ply[i].joy_stick = ply[i].joy_spin = 0;
-
-#if 0
- printf("player %d: x/y == %d/%d, alive == %d\n",
- i, ply[i].x_initial, ply[i].y_initial, ply[i].alive);
-#endif
}
+ // the following engine variables are initialized to version-specific values
+ // in function InitGameEngine() (src/game.c):
+ //
+ // - game_em.use_single_button (default: TRUE)
+ // - game_em.use_snap_key_bug (default: FALSE)
+
+ game_em.level_solved = FALSE;
+ game_em.game_over = FALSE;
+
game_em.any_player_moving = FALSE;
+ game_em.any_player_snapping = FALSE;
+
game_em.last_moving_player = 0; /* default: first player */
for (i = 0; i < MAX_PLAYERS; i++)
game_em.last_player_direction[i] = MV_NONE;
+
+ lev.exit_x = lev.exit_y = -1; /* kludge for playing player exit sound */
}