* inconsequential, but no doubt it will break some caves.
*/
-#include "global.h"
-#include "tile.h"
-#include "level.h"
+#include "main_em.h"
+#define ALLOW_ROLLING_SPRING
+
static unsigned char remap_v6[256] =
{
/* filter crap for v6 */
0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128,
128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63,
+#ifdef ALLOW_ROLLING_SPRING
+ 64,65,66,67, 68,69,69,71, 72,73,74,75, 118,75,75,75,
+#else
64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75,
+#endif
75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153,
153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118,
118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
for (i = 2112; i < 2148; i++) src[i] = src[i - 64];
}
else if (length >= 2106 &&
- src[0] == 241 &&
+ src[0] == 241 && /* <-- Emerald Mine I levels */
src[1983] == 27)
{
unsigned char j = 94;
}
#if 1
else if (length >= 2106 &&
- src[0] == 245 &&
+ src[0] == 245 && /* <-- Emerald Mine II levels */
src[1983] == 27)
{
unsigned char j = 94;
src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
for (i = 2112; i < 2148; i++)
src[i] = src[i - 64];
+
+ /* fix copyright sign in Emerald Mine II levels */
+ for (i = 0; i < 2048; i++)
+ if (src[i] == 241)
+ src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */
}
#endif
else
{
/* ---------- this cave has unknown file format ---------- */
-#if 1
+#if 0
printf("::: %d, %d\n", src[0], src[1983]);
#endif
* - rolling spring is now turned into regular spring. it appears the emc
* editor only uses the force code for initially moving spring. i will
* follow this in my editor.
+ *
+ * 2006-04-02
+ * - introduced ALLOW_ROLLING_SPRING; if defined, do NOT turn rolling spring
+ * into regular spring, because this breaks at least E.M.C. Mine 3, level 79
+ * (see comment directly above)
*/
static unsigned short remap_emerald[256] =
Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1,
Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
+#ifdef ALLOW_ROLLING_SPRING
+ Xexit_1, Xexit_2, Xexit_3, Xballoon,
+ Xplant, Xspring, Xspring_fall, Xspring_w,
+ Xspring_e, Xball_1, Xball_2, Xandroid,
+ Xblank, Xandroid, Xandroid, Xandroid,
+#else
Xexit_1, Xexit_2, Xexit_3, Xballoon,
Xplant, Xspring, Xspring, Xspring,
Xspring, Xball_1, Xball_2, Xandroid,
Xblank, Xandroid, Xandroid, Xandroid,
+#endif
Xandroid, Xandroid, Xandroid, Xandroid,
Xandroid, Xblank, Xblank, Xblank,
Xblank, Xblank, Xblank, Xblank,
#else
/* special elements added to solve compatibility problems */
- Xblank, Xblank, Xblank, Xfake_acid_1
+ Xblank, Xblank, Xalpha_copyr, Xfake_acid_1
#endif
};
+static int get_em_element(unsigned short em_element_raw, int file_version)
+{
+ int em_element = remap_emerald[em_element_raw];
+
+ if (file_version <= FILE_VERSION_EM_V4)
+ {
+ /* versions up to V4 had no grass, but only sand/dirt */
+ if (em_element == Xgrass)
+ em_element = Xdirt;
+ }
+
+ return em_element;
+}
+
void convert_em_level(unsigned char *src, int file_version)
{
static int eater_offset[8] =
for (i = 0; i < 8; i++)
for (x = 0; x < 9; x++)
- lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]];
+ lev.eater_array[i][x] =
+ get_em_element(src[eater_offset[i] + x], file_version);
- temp = remap_emerald[src[0x86F]];
+ temp = get_em_element(src[0x86F], file_version);
for (y = 0; y < 8; y++)
{
if (src[0x872] & 1)
temp = 0;
for (y = 0; y < lev.height; y++)
for (x = 0; x < lev.width; x++)
- native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]];
+ native_em_level.cave[x + 1][y + 1] =
+ get_em_element(src[temp++], file_version);
/* at last, set the two players at their positions in the playfield */
/* (native EM[C] levels always have exactly two players in a level) */
}
}
- num_tape_players = getActivePlayers_EM();
+ num_tape_players = getNumActivePlayers_EM();
if (num_tape_players != -1)
lev.home_initial = MIN(lev.home_initial, num_tape_players);
i, ply[i].x_initial, ply[i].y_initial, ply[i].alive);
#endif
}
+
+ game_em.any_player_moving = FALSE;
+ game_em.last_moving_player = 0; /* default: first player */
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ game_em.last_player_direction[i] = MV_NONE;
}