/* assign active players */
for (i = 0; i < MAX_PLAYERS; i++)
{
- if (ply[i].exists)
+ if (ply[i].exists && isActivePlayer_EM(i))
{
if (players_left)
{
// - game_em.use_single_button (default: TRUE)
// - game_em.use_snap_key_bug (default: FALSE)
// - game_em.use_old_explosions (default: FALSE)
+ // - game_em.use_wrap_around (default: TRUE)
game_em.level_solved = FALSE;
game_em.game_over = FALSE;