lev.wheel_x = lev.wheel_x_initial;
lev.wheel_y = lev.wheel_y_initial;
- lev.wind_cnt = lev.wind_cnt_initial;
lev.wind_direction = lev.wind_direction_initial;
+ lev.wind_cnt = lev.wind_cnt_initial;
lev.wonderwall_state = lev.wonderwall_state_initial;
lev.wonderwall_time = lev.wonderwall_time_initial;