int map_em_element_X_to_C(int element_em_game)
{
- static unsigned short map_reverse[TILE_MAX];
+ static unsigned short map_reverse[GAME_TILE_MAX];
static boolean map_reverse_initialized = FALSE;
if (!map_reverse_initialized)
int i;
// return "Cblank" for all undefined elements in mapping array
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i < GAME_TILE_MAX; i++)
map_reverse[i] = Cblank;
for (i = 0; i < CAVE_TILE_MAX; i++)
map_reverse_initialized = TRUE;
}
- if (element_em_game >= 0 && element_em_game < TILE_MAX)
+ if (element_em_game >= 0 && element_em_game < GAME_TILE_MAX)
{
int element_em_cave = map_reverse[element_em_game];
for (j = 0; j < 8; j++)
lev.ball_array[i][j] = map[cav.ball_array[i][j]];
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i < GAME_TILE_MAX; i++)
lev.android_array[i] = map[cav.android_array[i]];
/* determine number of players in this level */