* fixes illegal tiles, acid, wheel, limits times, cleans flags.
*
* these tables weed out bad tiles for older caves (eg. wheel on -> wheel off)
- * and clean up v6 caves (acid, number limits) which should(!) be inconsequential,
- * but no doubt it will break some caves.
+ * and clean up v6 caves (acid, number limits) which should(!) be
+ * inconsequential, but no doubt it will break some caves.
*/
+#include "global.h"
#include "tile.h"
#include "level.h"
-#if defined(TARGET_X11)
-
-static unsigned char remap_v6[256] = { /* filter crap for v6 */
- 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28,
- 28,118,28,0,16,2,18,36,37,37,37,40,41,42,43,44,45,128,128,128,148,148,148,45,45,45,
- 148,0,57,58,59,60,61,62,63,64,65,66,67,68,69,69,69,69,73,74,75,118,75,75,75,75,75,
- 75,75,75,153,153,153,153,153,153,153,153,153,153,153,153,153,153,99,100,68,68,68,
- 68,68,68,68,68,118,118,118,118,118,114,115,131,118,118,119,120,121,122,118,118,118,
- 118,118,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,
- 147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,165,118,
- 168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,
- 189,68,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,
- 210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,
- 231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,153,153,153,153,153,153,
- 153,153,153,153
+static unsigned char remap_v6[256] =
+{
+ /* filter crap for v6 */
+
+ 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
+ 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
+ 0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128,
+ 128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63,
+
+ 64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75,
+ 75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153,
+ 153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118,
+ 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
+
+ 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
+ 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159,
+ 160,161,162,163, 164,165,165,118, 168,169,170,171, 172,173,174,175,
+ 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,191,
+
+ 192,193,194,195, 196,197,198,199, 200,201,202,203, 204,205,206,207,
+ 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
+ 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
+ 240,241,242,243, 244,245,153,153, 153,153,153,153, 153,153,153,153
};
-static unsigned char remap_v5[256] = { /* filter crap for v5 */
- 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28,
- 28,118,28,0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,128,148,148,148,45,45,
- 45,148,0,57,58,59,60,61,62,63,64,65,66,67,68,153,153,153,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
- 153,153,68,68,68,68,68,68,68,68,118,118,118,118,118,114,115,131,118,118,119,120,121,
- 122,118,118,118,118,118,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,
- 143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,153,153,153,
- 153,153,153,118,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,
- 185,186,187,188,189,68,153,153,153,153,153,153,153,153,153,200,201,202,203,204,205,
- 206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,
- 227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153
+
+static unsigned char remap_v5[256] =
+{
+ /* filter crap for v5 */
+
+ 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
+ 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
+ 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128,
+ 128,148,148,148, 45,45,45,148, 0,57,58,59, 60,61,62,63,
+
+ 64,65,66,67, 68,153,153,153, 153,153,153,153, 153,153,153,153,
+ 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
+ 153,153,153,153, 153,68,68,68,68, 68,68,68,68,118, 118,118,
+ 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
+
+ 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
+ 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159,
+ 160,153,153,153, 153,153,153,118, 168,169,170,171, 172,173,174,175,
+ 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,153,
+
+ 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207,
+ 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
+ 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
+ 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153
};
-static unsigned char remap_v4[256] = { /* filter crap for v4 */
- 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28,
- 28,118,28,0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,128,148,148,148,45,45,
- 45,148,0,153,153,59,60,61,62,63,64,65,66,153,153,153,153,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,118,114,115,131,118,118,
- 119,120,121,122,118,118,118,118,118,128,129,130,131,132,133,134,135,136,137,138,139,
- 140,141,142,143,144,145,146,147,148,149,150,151,152,68,154,155,156,157,158,160,160,
- 160,160,160,160,160,160,160,160,160,160,160,160,160,160,175,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153,68,153,153,153,153,153,153,153,153,153,200,201,202,
- 203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
- 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,153,153,153,
- 153,153,153,153,153,153,153,153,153,153,153
+
+static unsigned char remap_v4[256] =
+{
+ /* filter crap for v4 */
+
+ 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
+ 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
+ 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128,
+ 128,148,148,148, 45,45,45,148, 0,153,153,59, 60,61,62,63,
+
+ 64,65,66,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
+ 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
+ 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
+ 153,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
+
+ 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
+ 144,145,146,147, 148,149,150,151, 152,68,154,155, 156,157,158,160,
+ 160,160,160,160, 160,160,160,160, 160,160,160,160, 160,160,160,175,
+ 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,68,153,
+
+ 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207,
+ 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
+ 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
+ 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153
};
-static unsigned char remap_v4eater[28] = { /* filter crap for v4 */
- 128,18,2,0,4,8,16,20,28,37,41,45,130,129,131,132,133,134,135,136,146,147,175,65,66,
- 64,2,18
+
+static unsigned char remap_v4eater[28] =
+{
+ /* filter crap for v4 */
+
+ 128,18,2,0,4,8,16,20,28,37,
+ 41,45,130,129,131,132,133,134,135,136,
+ 146,147,175,65,66,64,2,18
};
-int clean_emerald(unsigned char *src, unsigned long *length)
+int cleanup_em_level(unsigned char *src, int length)
{
- unsigned int i;
- if(*length >= 2172 && src[2106] == 255 && src[2107] == 54 && src[2108] == 48 && src[2109] == 48) {
- for(i = 0; i < 2048; i++) src[i] = remap_v6[src[i]];
- for(i = 2048; i < 2084; i++) src[i] = remap_v6[src[i]];
- for(i = 2112; i < 2148; i++) src[i] = remap_v6[src[i]];
- goto v6;
- }
- if(*length >= 2110 && src[2106] == 255 && src[2107] == 53 && src[2108] == 48 && src[2109] == 48) {
- for(i = 0; i < 2048; i++) src[i] = remap_v5[src[i]];
- for(i = 2048; i < 2084; i++) src[i] = remap_v5[src[i]];
- for(i = 2112; i < 2148; i++) src[i] = src[i - 64];
- goto v5;
- }
- if(*length >= 2106 && src[1983] == 116) {
- for(i = 0; i < 2048; i++) src[i] = remap_v4[src[i]];
- for(i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
- for(i = 2112; i < 2148; i++) src[i] = src[i - 64];
- goto v4;
- }
- if(*length >= 2106 && src[0] == 241 && src[1983] == 27) {
- unsigned char j = 94;
- for(i = 0; i < 2106; i++) src[i] = (src[i] ^ (j += 7)) - 0x11;
- src[1] = 131;
- for(i = 0; i < 2048; i++) src[i] = remap_v4[src[i]];
- for(i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
- for(i = 2112; i < 2148; i++) src[i] = src[i - 64];
- goto v3;
- }
- return(1); /* unrecognized cave */
-v3:
-v4:
-v5:
- src[2106] = 255; src[2107] = 54; src[2108] = 48; src[2109] = 48; /* id */
- i = src[2094] * 10; src[2110] = i >> 8; src[2111] = i; /* time */
- for(i = 2148; i < 2172; i++) src[i] = 0;
- src[2159] = 128; /* ball data */
-v6:
- for(i = 0; i < 2048; i++) if(src[i] == 40) break; /* fix wheel */
- for(i++; i < 2048; i++) if(src[i] == 40) src[i] = 147;
- for(i = 64; i < 2048; i++) if(src[i] == 63) src[i - 64] = 101; /* fix acid */
- for(i = 2051; i < 2057; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 1 */
- for(i = 2060; i < 2066; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 2 */
- for(i = 2069; i < 2075; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 3 */
- for(i = 2078; i < 2084; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 4 */
- for(i = 2115; i < 2121; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 5 */
- for(i = 2124; i < 2130; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 6 */
- for(i = 2133; i < 2139; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 7 */
- for(i = 2142; i < 2148; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 8 */
- src[2094] = 0; /* old style time */
- src[2096] &= 7; src[src[2096] << 8 | src[2097]] = 128; /* player 1 pos */
- src[2098] &= 7; src[src[2098] << 8 | src[2099]] = 128; /* player 2 pos */
- if((src[2100] << 8 | src[2101]) > 9999) { src[2100] = 39; src[2101] = 15; } /* ameuba speed */
- if((src[2102] << 8 | src[2103]) > 9999) { src[2102] = 39; src[2103] = 15; } /* time wonderwall */
- if((src[2110] << 8 | src[2111]) > 9999) { src[2110] = 39; src[2111] = 15; } /* time */
- i = src[2149]; i &= 15; i &= -i; src[2149] = i; /* wind direction */
- if((src[2154] << 8 | src[2155]) > 9999) { src[2154] = 39; src[2155] = 15; } /* time lenses */
- if((src[2156] << 8 | src[2157]) > 9999) { src[2156] = 39; src[2157] = 15; } /* time magnify */
- src[2158] = 0; src[2159] = remap_v6[src[2159]]; /* ball object */
- if((src[2160] << 8 | src[2161]) > 9999) { src[2160] = 39; src[2161] = 15; } /* ball pause */
- src[2162] &= 129; if(src[2162] & 1) src[2163] = 0; /* ball data */
- if((src[2164] << 8 | src[2165]) > 9999) { src[2164] = 39; src[2165] = 15; } /* android move pause */
- if((src[2166] << 8 | src[2167]) > 9999) { src[2166] = 39; src[2167] = 15; } /* android clone pause */
- src[2168] &= 31; /* android data */
-
- *length = 2172; /* size of v6 cave */
- return(0);
+ int file_version = 0;
+ int i;
+
+ if (length >= 2172 &&
+ src[2106] == 255 &&
+ src[2107] == 54 &&
+ src[2108] == 48 &&
+ src[2109] == 48)
+ {
+ /* ---------- this cave has V6 file format ---------- */
+ file_version = FILE_VERSION_EM_V6;
+
+ for (i = 0; i < 2048; i++)
+ src[i] = remap_v6[src[i]];
+ for (i = 2048; i < 2084; i++)
+ src[i] = remap_v6[src[i]];
+ for (i = 2112; i < 2148; i++)
+ src[i] = remap_v6[src[i]];
+ }
+ else if (length >= 2110 &&
+ src[2106] == 255 &&
+ src[2107] == 53 &&
+ src[2108] == 48 &&
+ src[2109] == 48)
+ {
+ /* ---------- this cave has V5 file format ---------- */
+ file_version = FILE_VERSION_EM_V5;
+
+ for (i = 0; i < 2048; i++)
+ src[i] = remap_v5[src[i]];
+ for (i = 2048; i < 2084; i++)
+ src[i] = remap_v5[src[i]];
+ for (i = 2112; i < 2148; i++)
+ src[i] = src[i - 64];
+ }
+#if 0
+ else if (length >= 2106) /* !!! TEST ONLY: SHOW BROKEN LEVELS !!! */
+#else
+ else if (length >= 2106 &&
+ src[1983] == 116)
+#endif
+ {
+ /* ---------- this cave has V4 file format ---------- */
+ file_version = FILE_VERSION_EM_V4;
+
+ for (i = 0; i < 2048; i++)
+ src[i] = remap_v4[src[i]];
+ for (i = 2048; i < 2084; i++)
+ src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
+ for (i = 2112; i < 2148; i++) src[i] = src[i - 64];
+ }
+ else if (length >= 2106 &&
+ src[0] == 241 &&
+ src[1983] == 27)
+ {
+ unsigned char j = 94;
+
+ /* ---------- this cave has V3 file format ---------- */
+ file_version = FILE_VERSION_EM_V3;
+
+ for (i = 0; i < 2106; i++)
+ src[i] = (src[i] ^ (j += 7)) - 0x11;
+ src[1] = 131;
+ for (i = 0; i < 2048; i++)
+ src[i] = remap_v4[src[i]];
+ for (i = 2048; i < 2084; i++)
+ src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
+ for (i = 2112; i < 2148; i++)
+ src[i] = src[i - 64];
+ }
+#if 1
+ else if (length >= 2106 &&
+ src[0] == 245 &&
+ src[1983] == 27)
+ {
+ unsigned char j = 94;
+
+ /* ---------- this cave has V3 file format ---------- */
+ file_version = FILE_VERSION_EM_V3;
+
+ for (i = 0; i < 2106; i++)
+ src[i] = (src[i] ^ (j += 7)) - 0x11;
+ src[1] = 131;
+ for (i = 0; i < 2048; i++)
+ src[i] = remap_v4[src[i]];
+ for (i = 2048; i < 2084; i++)
+ src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
+ for (i = 2112; i < 2148; i++)
+ src[i] = src[i - 64];
+ }
+#endif
+ else
+ {
+ /* ---------- this cave has unknown file format ---------- */
+
+#if 1
+ printf("::: %d, %d\n", src[0], src[1983]);
+#endif
+
+ return 0;
+ }
+
+ if (file_version < FILE_VERSION_EM_V6)
+ {
+ /* id */
+ src[2106] = 255;
+ src[2107] = 54;
+ src[2108] = 48;
+ src[2109] = 48;
+
+ /* time */
+ i = src[2094] * 10;
+ src[2110] = i >> 8;
+ src[2111] = i;
+
+ for (i = 2148; i < 2172; i++)
+ src[i] = 0;
+
+ /* ball data */
+ src[2159] = 128;
+ }
+
+ /* ---------- at this stage, the cave data always has V6 format ---------- */
+
+ /* fix wheel */
+ for (i = 0; i < 2048; i++)
+ if (src[i] == 40)
+ break;
+ for (i++; i < 2048; i++)
+ if (src[i] == 40)
+ src[i] = 147;
+
+#if 0
+ /* fix acid */
+ for (i = 64; i < 2048; i++)
+ if (src[i] == 63) /* replace element above 'Xacid_s' ... */
+ src[i - 64] = 101; /* ... with 'Xacid_1' */
+
+#else
+
+ /* fix acid */
+ for (i = 64; i < 2048; i++)
+ {
+ if (src[i] == 63) /* 'Xacid_s' (acid pool, bottom middle) */
+ {
+ if (file_version == FILE_VERSION_EM_V4 &&
+ i < 2048 - 64 && src[i + 64] == 63)
+ src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */
+ else
+ src[i - 64] = 101; /* replace element above with 'Xacid_1' */
+ }
+ }
+#endif
+
+ /* fix acid in eater 1 */
+ for (i = 2051; i < 2057; i++)
+ if (src[i] == 63)
+ src[i - 3] = 101;
+
+ /* fix acid in eater 2 */
+ for (i = 2060; i < 2066; i++)
+ if (src[i] == 63)
+ src[i - 3] = 101;
+
+ /* fix acid in eater 3 */
+ for (i = 2069; i < 2075; i++)
+ if (src[i] == 63)
+ src[i - 3] = 101;
+
+ /* fix acid in eater 4 */
+ for (i = 2078; i < 2084; i++)
+ if (src[i] == 63)
+ src[i - 3] = 101;
+
+ /* fix acid in eater 5 */
+ for (i = 2115; i < 2121; i++)
+ if (src[i] == 63)
+ src[i - 3] = 101;
+
+ /* fix acid in eater 6 */
+ for (i = 2124; i < 2130; i++)
+ if (src[i] == 63)
+ src[i - 3] = 101;
+
+ /* fix acid in eater 7 */
+ for (i = 2133; i < 2139; i++)
+ if (src[i] == 63)
+ src[i - 3] = 101;
+
+ /* fix acid in eater 8 */
+ for (i = 2142; i < 2148; i++)
+ if (src[i] == 63)
+ src[i - 3] = 101;
+
+ /* old style time */
+ src[2094] = 0;
+
+ /* player 1 pos */
+ src[2096] &= 7;
+ src[src[2096] << 8 | src[2097]] = 128;
+
+ /* player 2 pos */
+ src[2098] &= 7;
+ src[src[2098] << 8 | src[2099]] = 128;
+
+ /* amoeba speed */
+ if ((src[2100] << 8 | src[2101]) > 9999)
+ {
+ src[2100] = 39;
+ src[2101] = 15;
+ }
+
+ /* time wonderwall */
+ if ((src[2102] << 8 | src[2103]) > 9999)
+ {
+ src[2102] = 39;
+ src[2103] = 15;
+ }
+
+ /* time */
+ if ((src[2110] << 8 | src[2111]) > 9999)
+ {
+ src[2110] = 39;
+ src[2111] = 15;
+ }
+
+ /* wind direction */
+ i = src[2149];
+ i &= 15;
+ i &= -i;
+ src[2149] = i;
+
+ /* time lenses */
+ if ((src[2154] << 8 | src[2155]) > 9999)
+ {
+ src[2154] = 39;
+ src[2155] = 15;
+ }
+
+ /* time magnify */
+ if ((src[2156] << 8 | src[2157]) > 9999)
+ {
+ src[2156] = 39;
+ src[2157] = 15;
+ }
+
+ /* ball object */
+ src[2158] = 0;
+ src[2159] = remap_v6[src[2159]];
+
+ /* ball pause */
+ if ((src[2160] << 8 | src[2161]) > 9999)
+ {
+ src[2160] = 39;
+ src[2161] = 15;
+ }
+
+ /* ball data */
+ src[2162] &= 129;
+ if (src[2162] & 1)
+ src[2163] = 0;
+
+ /* android move pause */
+ if ((src[2164] << 8 | src[2165]) > 9999)
+ {
+ src[2164] = 39;
+ src[2165] = 15;
+ }
+
+ /* android clone pause */
+ if ((src[2166] << 8 | src[2167]) > 9999)
+ {
+ src[2166] = 39;
+ src[2167] = 15;
+ }
+
+ /* android data */
+ src[2168] &= 31;
+
+ /* size of v6 cave */
+ length = 2172;
+
+#if 1
+ if (options.debug)
+ printf("::: EM level file version: %d\n", file_version);
+#endif
+
+ return file_version;
}
/* 2000-07-30T00:26:00Z
*
* Read emerald mine caves version 6
+ *
+ * v4 and v5 emerald mine caves are converted to v6 (which completely supports
+ * older versions)
*
- * v4 and v5 emerald mine caves are converted to v6 (which completely supports older versions)
- *
- * converting to the internal format loses /significant/ information which can breaks lots of caves.
+ * converting to the internal format loses /significant/ information which can
+ * break lots of caves.
*
* major incompatibilities:
- * borderless caves behave completely differently, the player no longer "warps" to the other side.
- * a compile time option for spring can make it behave differently when it rolls.
- * a compile time option for rolling objects (stone, nut, spring, bomb) only in eater.
- * acid is always deadly even with no base beneath it.
+ * - borderless caves behave completely differently, the player no longer
+ * "warps" to the other side.
+ * - a compile time option for spring can make it behave differently when it
+ * rolls.
+ * - a compile time option for rolling objects (stone, nut, spring, bomb) only
+ * in eater.
+ * - acid is always deadly even with no base beneath it (this breaks cave 0 in
+ * downunder mine 16)
*
* so far all below have not broken any caves:
*
- * active wheel inside an eater will not function, eater explosions will not change settings.
- * initial collect objects (emerald, diamond, dynamite) dont exist.
- * initial rolling objects will be moved manually and made into sitting objects.
- * drips always appear from dots.
- * more than one thing can fall into acid at the same time.
- * acid explodes when the player walks into it, rather than splashing.
- * simultaneous explosions may be in a slightly different order.
- * quicksand states have been reduced.
- * acid base is effectively an indestructable wall now which can affect eater explosions.
- * android can clone forever with a clone pause of 0 (emeralds, diamonds, nuts, stones, bombs, springs).
+ * - active wheel inside an eater will not function, eater explosions will not
+ * change settings.
+ * - initial collect objects (emerald, diamond, dynamite) don't exist.
+ * - initial rolling objects will be moved manually and made into sitting
+ * objects.
+ * - drips always appear from dots.
+ * - more than one thing can fall into acid at the same time.
+ * - acid explodes when the player walks into it, rather than splashing.
+ * - simultaneous explosions may be in a slightly different order.
+ * - quicksand states have been reduced.
+ * - acid base is effectively an indestructable wall now which can affect eater
+ * explosions.
+ * - android can clone forever with a clone pause of 0 (emeralds, diamonds,
+ * nuts, stones, bombs, springs).
*
* 2001-03-12T02:46:55Z
- * rolling stuff is now allowed in the cave, i didn't like making this decision.
- * if BAD_ROLL is not defined, initial rolling objects are moved by hand.
- * initial collect objects break some cave in elvis mine 5.
- * different timing for wonderwall break some cave in exception mine 2.
- * i think i'm pretty locked into always using the bad roll. *sigh*
- * rolling spring is now turned into regular spring. it appears the emc editor only uses
- * the force code for initially moving spring. i will follow this in my editor.
+ * - rolling stuff is now allowed in the cave, i didn't like making this
+ * decision.
+ * - if BAD_ROLL is not defined, initial rolling objects are moved by hand.
+ * - initial collect objects break some cave in elvis mine 5.
+ * - different timing for wonderwall break some cave in exception mine 2.
+ * - i think i'm pretty locked into always using the bad roll. *sigh*
+ * - rolling spring is now turned into regular spring. it appears the emc
+ * editor only uses the force code for initially moving spring. i will
+ * follow this in my editor.
*/
-static unsigned short remap_emerald[256] = {
- Xstone, Xstone, Xdiamond, Xdiamond, Xalien, Xalien, Xblank, Xblank,
- Xtank_n, Xtank_e, Xtank_s, Xtank_w, Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
- Xbomb, Xbomb, Xemerald, Xemerald, Xbug_n, Xbug_e, Xbug_s, Xbug_w,
- Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow, Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
- Xstone, Xbomb, Xdiamond, Xemerald, Xwonderwall, Xnut, Xnut, Xnut,
- Xwheel, Xeater_n, Xeater_s, Xeater_w, Xeater_e, Xsand_stone, Xblank, Xblank,
- Xblank, Xsand, Xsand, Xsand, Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
- Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1, Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
- Xexit_1, Xexit_2, Xexit_3, Xballoon, Xplant, Xspring, Xspring, Xspring,
- Xspring, Xball_1, Xball_2, Xandroid, Xblank, Xandroid, Xandroid, Xandroid,
- Xandroid, Xandroid, Xandroid, Xandroid, Xandroid, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank,
+static unsigned short remap_emerald[256] =
+{
+ Xstone, Xstone, Xdiamond, Xdiamond,
+ Xalien, Xalien, Xblank, Xblank,
+ Xtank_n, Xtank_e, Xtank_s, Xtank_w,
+ Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
+
+ Xbomb, Xbomb, Xemerald, Xemerald,
+ Xbug_n, Xbug_e, Xbug_s, Xbug_w,
+ Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow,
+ Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
+
+ Xstone, Xbomb, Xdiamond, Xemerald,
+ Xwonderwall, Xnut, Xnut, Xnut,
+ Xwheel, Xeater_n, Xeater_s, Xeater_w,
+ Xeater_e, Xsand_stone, Xblank, Xblank,
+
+ Xblank, Xsand, Xsand, Xsand,
+ Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
+ Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1,
+ Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
+
+ Xexit_1, Xexit_2, Xexit_3, Xballoon,
+ Xplant, Xspring, Xspring, Xspring,
+ Xspring, Xball_1, Xball_2, Xandroid,
+ Xblank, Xandroid, Xandroid, Xandroid,
+
+ Xandroid, Xandroid, Xandroid, Xandroid,
+ Xandroid, Xblank, Xblank, Xblank,
+ Xblank, Xblank, Xblank, Xblank,
+ Xblank, Xblank, Xblank, Xblank,
+
#ifdef BAD_ROLL
- Xblank, Xblank, Xblank, Xspring_force_w, Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xnut_force_w, Xnut_force_e, Xsteel_1, Xblank, Xblank, Xbomb_force_w,
- Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank, Xblank, Xblank, Xblank, Xblank,
+
+ Xblank, Xblank, Xblank, Xspring_force_w,
+ Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
+ Xacid_4, Xacid_5, Xacid_6, Xacid_7,
+ Xacid_8, Xblank, Xblank, Xblank,
+
+ Xblank, Xblank, Xnut_force_w, Xnut_force_e,
+ Xsteel_1, Xblank, Xblank, Xbomb_force_w,
+ Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank,
+ Xblank, Xblank, Xblank, Xblank,
+
#else
- Xblank, Xblank, Xblank, Xspring, Xspring, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xnut, Xnut, Xsteel_1, Xblank, Xblank, Xbomb,
- Xbomb, Xstone, Xstone, Xblank, Xblank, Xblank, Xblank, Xblank,
+
+ Xblank, Xblank, Xblank, Xspring,
+ Xspring, Xacid_1, Xacid_2, Xacid_3,
+ Xacid_4, Xacid_5, Xacid_6, Xacid_7,
+ Xacid_8, Xblank, Xblank, Xblank,
+
+ Xblank, Xblank, Xnut, Xnut,
+ Xsteel_1, Xblank, Xblank, Xbomb,
+ Xbomb, Xstone, Xstone, Xblank,
+ Xblank, Xblank, Xblank, Xblank,
+
+#endif
+
+ Xblank, Xround_wall_1, Xgrass, Xsteel_1,
+ Xwall_1, Xkey_1, Xkey_2, Xkey_3,
+ Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3,
+ Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
+
+ Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel,
+ Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
+ Xacid_se, Xfake_blank, Xamoeba_1, Xamoeba_2,
+ Xamoeba_3, Xamoeba_4, Xexit, Xalpha_arrow_w,
+
+ Xfake_grass, Xlenses, Xmagnify, Xfake_blank,
+ Xfake_grass, Xswitch, Xswitch, Xblank,
+ Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5,
+ Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
+
+ Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2,
+ Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
+ Xwind_nesw, Xwind_e, Xwind_s, Xwind_w,
+ Xwind_n, Xdirt, Xplant, Xkey_5,
+
+ Xkey_6, Xkey_7, Xkey_8, Xdoor_5,
+ Xdoor_6, Xdoor_7, Xdoor_8, Xbumper,
+ Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d,
+ Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h,
+
+ Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l,
+ Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p,
+ Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t,
+ Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x,
+
+ Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1,
+ Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5,
+ Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9,
+ Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest,
+
+ Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6,
+ Xfake_door_7, Xfake_door_8, Xblank, Xblank,
+ Xblank, Xblank, Xblank, Xblank,
+#if 0
+ Xblank, Xblank, Xblank, Xblank,
+#else
+ /* special elements added to solve compatibility problems */
+ Xblank, Xblank, Xblank, Xfake_acid_1
#endif
- Xblank, Xround_wall_1, Xgrass, Xsteel_1, Xwall_1, Xkey_1, Xkey_2, Xkey_3,
- Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3, Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
- Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel, Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
- Xacid_se, Xfake_blank, Xameuba_1, Xameuba_2, Xameuba_3, Xameuba_4, Xexit, Xalpha_arrow_w,
- Xfake_grass, Xlenses, Xmagnify, Xfake_blank, Xfake_grass, Xswitch, Xswitch, Xblank,
- Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5, Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
- Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2, Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
- Xwind_nesw, Xwind_e, Xwind_s, Xwind_w, Xwind_n, Xdirt, Xplant, Xkey_5,
- Xkey_6, Xkey_7, Xkey_8, Xdoor_5, Xdoor_6, Xdoor_7, Xdoor_8, Xbumper,
- Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d, Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h,
- Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l, Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p,
- Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t, Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x,
- Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1, Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5,
- Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9, Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest,
- Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6, Xfake_door_7, Xfake_door_8, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank,
};
-void convert_emerald(unsigned char *src)
+void convert_em_level(unsigned char *src, int file_version)
{
- unsigned int x, y, temp;
-
- lev.width = 64;
- lev.height = 32;
- temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4; if(temp == 0 || temp > 9999) temp = 9999;
- lev.time = temp;
- lev.required = src[0x82F];
-
- temp = src[0x830] << 8 | src[0x831];
- ply1.oldx = ply1.x = (temp & 63) + 1;
- ply1.oldy = ply1.y = (temp >> 6 & 31) + 1;
- temp = src[0x832] << 8 | src[0x833];
- ply2.oldx = ply2.x = (temp & 63) + 1;
- ply2.oldy = ply2.y = (temp >> 6 & 31) + 1;
-
- lev.alien_score = src[0x826];
- temp = (src[0x834] << 8 | src[0x835]) * 28; if(temp > 9999) temp = 9999;
- lev.ameuba_time = temp;
- lev.android_move_cnt = lev.android_move_time = src[0x874] << 8 | src[0x875];
- lev.android_clone_cnt = lev.android_clone_time = src[0x876] << 8 | src[0x877];
- lev.ball_pos = 0;
- lev.ball_random = src[0x872] & 1 ? 1 : 0;
- lev.ball_state = src[0x872] & 128 ? 1 : 0;
- lev.ball_cnt = lev.ball_time = src[0x870] << 8 | src[0x871];
- lev.bug_score = src[0x828];
- lev.diamond_score = src[0x825];
- lev.dynamite_score = src[0x82B];
- lev.eater_pos = 0;
- lev.eater_score = src[0x829];
- lev.emerald_score = src[0x824];
- lev.exit_score = src[0x82D] * 8 / 5;
- lev.key_score = src[0x82C];
- lev.lenses_cnt = 0;
- lev.lenses_score = src[0x867];
- lev.lenses_time = src[0x86A] << 8 | src[0x86B];
- lev.magnify_cnt = 0;
- lev.magnify_score = src[0x868];
- lev.magnify_time = src[0x86C] << 8 | src[0x86D];
- lev.nut_score = src[0x82A];
- lev.shine_cnt = 0;
- lev.slurp_score = src[0x869];
- lev.tank_score = src[0x827];
- lev.wheel_cnt = 0;
- lev.wheel_x = 1;
- lev.wheel_y = 1;
- lev.wheel_time = src[0x838] << 8 | src[0x839];
- lev.wind_cnt = src[0x865] & 15 ? 9999 : 0;
- temp = src[0x865];
- lev.wind_direction = temp & 8 ? 0 : temp & 1 ? 1 : temp & 2 ? 2 : temp & 4 ? 3 : 0;
- lev.wind_time = 9999;
- lev.wonderwall_state = 0;
- lev.wonderwall_time = src[0x836] << 8 | src[0x837];
-
- for(x = 0; x < 9; x++) lev.eater_array[0][x] = remap_emerald[src[0x800 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[1][x] = remap_emerald[src[0x809 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[2][x] = remap_emerald[src[0x812 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[3][x] = remap_emerald[src[0x81B + x]];
- for(x = 0; x < 9; x++) lev.eater_array[4][x] = remap_emerald[src[0x840 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[5][x] = remap_emerald[src[0x849 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[6][x] = remap_emerald[src[0x852 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[7][x] = remap_emerald[src[0x85B + x]];
- temp = remap_emerald[src[0x86F]];
- for(y = 0; y < 8; y++) {
- if(src[0x872] & 1) {
- for(x = 0; x < 8; x++) lev.ball_array[y][x] = temp;
- } else {
- lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */
- lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */
- lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */
- lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */
- lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* south east */
- lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* south west */
- lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* north east */
- lev.ball_array[y][0] = (src[0x873] & 128) ? temp : Xblank; /* north west */
- }
- }
- for(temp = 0; temp < TILE_MAX; temp++) lev.android_array[temp] = Xblank;
- temp = src[0x878] << 8 | src[0x879];
- if(temp & 1) {
- lev.android_array[Xemerald] = lev.android_array[Xemerald_pause] =
- lev.android_array[Xemerald_fall] = lev.android_array[Yemerald_sB] =
- lev.android_array[Yemerald_eB] = lev.android_array[Yemerald_wB] = Xemerald;
- }
- if(temp & 2) {
- lev.android_array[Xdiamond] = lev.android_array[Xdiamond_pause] =
- lev.android_array[Xdiamond_fall] = lev.android_array[Ydiamond_sB] =
- lev.android_array[Ydiamond_eB] = lev.android_array[Ydiamond_wB] = Xdiamond;
- }
- if(temp & 4) {
- lev.android_array[Xstone] = lev.android_array[Xstone_pause] =
- lev.android_array[Xstone_fall] = lev.android_array[Ystone_sB] =
- lev.android_array[Ystone_eB] = lev.android_array[Ystone_wB] = Xstone;
- }
- if(temp & 8) {
- lev.android_array[Xbomb] = lev.android_array[Xbomb_pause] =
- lev.android_array[Xbomb_fall] = lev.android_array[Ybomb_sB] =
- lev.android_array[Ybomb_eB] = lev.android_array[Ybomb_wB] = Xbomb;
- }
- if(temp & 16) {
- lev.android_array[Xnut] = lev.android_array[Xnut_pause] =
- lev.android_array[Xnut_fall] = lev.android_array[Ynut_sB] =
- lev.android_array[Ynut_eB] = lev.android_array[Ynut_wB] = Xnut;
- }
- if(temp & 32) {
- lev.android_array[Xtank_n] = lev.android_array[Xtank_gon] = lev.android_array[Ytank_nB] =
- lev.android_array[Ytank_n_e] = lev.android_array[Ytank_n_w] = Xtank_n;
- lev.android_array[Xtank_e] = lev.android_array[Xtank_goe] = lev.android_array[Ytank_eB] =
- lev.android_array[Ytank_e_s] = lev.android_array[Ytank_e_n] = Xtank_e;
- lev.android_array[Xtank_s] = lev.android_array[Xtank_gos] = lev.android_array[Ytank_sB] =
- lev.android_array[Ytank_s_w] = lev.android_array[Ytank_s_e] = Xtank_s;
- lev.android_array[Xtank_w] = lev.android_array[Xtank_gow] = lev.android_array[Ytank_wB] =
- lev.android_array[Ytank_w_n] = lev.android_array[Ytank_w_s] = Xtank_w;
- }
- if(temp & 64) {
- lev.android_array[Xeater_n] = lev.android_array[Yeater_nB] = Xeater_n;
- lev.android_array[Xeater_e] = lev.android_array[Yeater_eB] = Xeater_e;
- lev.android_array[Xeater_s] = lev.android_array[Yeater_sB] = Xeater_s;
- lev.android_array[Xeater_w] = lev.android_array[Yeater_wB] = Xeater_w;
- }
- if(temp & 128) {
- lev.android_array[Xbug_n] = lev.android_array[Xbug_gon] = lev.android_array[Ybug_nB] =
- lev.android_array[Ybug_n_e] = lev.android_array[Ybug_n_w] = Xbug_gon;
- lev.android_array[Xbug_e] = lev.android_array[Xbug_goe] = lev.android_array[Ybug_eB] =
- lev.android_array[Ybug_e_s] = lev.android_array[Ybug_e_n] = Xbug_goe;
- lev.android_array[Xbug_s] = lev.android_array[Xbug_gos] = lev.android_array[Ybug_sB] =
- lev.android_array[Ybug_s_w] = lev.android_array[Ybug_s_e] = Xbug_gos;
- lev.android_array[Xbug_w] = lev.android_array[Xbug_gow] = lev.android_array[Ybug_wB] =
- lev.android_array[Ybug_w_n] = lev.android_array[Ybug_w_s] = Xbug_gow;
- }
- if(temp & 256) {
- lev.android_array[Xalien] = lev.android_array[Xalien_pause] =
- lev.android_array[Yalien_nB] = lev.android_array[Yalien_eB] =
- lev.android_array[Yalien_sB] = lev.android_array[Yalien_wB] = Xalien;
- }
- if(temp & 512) {
- lev.android_array[Xspring] = lev.android_array[Xspring_pause] =
- lev.android_array[Xspring_e] = lev.android_array[Yspring_eB] = lev.android_array[Yspring_kill_eB] =
- lev.android_array[Xspring_w] = lev.android_array[Yspring_wB] = lev.android_array[Yspring_kill_wB] =
- lev.android_array[Xspring_fall] = lev.android_array[Yspring_sB] = Xspring;
- }
- if(temp & 1024) {
- lev.android_array[Yballoon_nB] = lev.android_array[Yballoon_eB] =
- lev.android_array[Yballoon_sB] = lev.android_array[Yballoon_wB] =
- lev.android_array[Xballoon] = Xballoon;
- }
- if(temp & 2048) {
- lev.android_array[Xdripper] = lev.android_array[XdripperB] =
- lev.android_array[Xameuba_1] = lev.android_array[Xameuba_2] =
- lev.android_array[Xameuba_3] = lev.android_array[Xameuba_4] =
- lev.android_array[Xameuba_5] = lev.android_array[Xameuba_6] =
- lev.android_array[Xameuba_7] = lev.android_array[Xameuba_8] = Xdrip_eat;
- }
- if(temp & 4096) {
- lev.android_array[Xdynamite] = Xdynamite;
- }
-
- for(temp = 1; temp < 2047; temp++) {
- switch(src[temp]) {
- case 0x24: lev.wonderwall_state = 1; lev.wonderwall_time = 9999; break; /* wonderwall */
- case 0x28: lev.wheel_x = temp & 63; lev.wheel_y = temp >> 6; lev.wheel_cnt = lev.wheel_time; break; /* wheel */
+ static int eater_offset[8] =
+ {
+ 0x800, 0x809, 0x812, 0x81B, 0x840, 0x849, 0x852, 0x85B
+ };
+ unsigned int i, x, y, temp;
+
+#if 1
+ lev.time_seconds = src[0x83E] << 8 | src[0x83F];
+ if (lev.time_seconds > 9999)
+ lev.time_seconds = 9999;
+#else
+ temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4;
+ if (temp == 0 || temp > 9999)
+ temp = 9999;
+ lev.time_initial = temp;
+#endif
+
+ lev.required_initial = src[0x82F];
+
+ for (i = 0; i < 2; i++)
+ {
+ temp = src[0x830 + i * 2] << 8 | src[0x831 + i * 2];
+ ply[i].x_initial = (temp & 63) + 1;
+ ply[i].y_initial = (temp >> 6 & 31) + 1;
+ }
+
+ temp = (src[0x834] << 8 | src[0x835]) * 28;
+ if (temp > 9999)
+ temp = 9999;
+ lev.amoeba_time = temp;
+
+ lev.android_move_time = src[0x874] << 8 | src[0x875];
+ lev.android_clone_time = src[0x876] << 8 | src[0x877];
+
+ lev.ball_random = src[0x872] & 1 ? 1 : 0;
+ lev.ball_state_initial = src[0x872] & 128 ? 1 : 0;
+ lev.ball_time = src[0x870] << 8 | src[0x871];
+
+ lev.emerald_score = src[0x824];
+ lev.diamond_score = src[0x825];
+ lev.alien_score = src[0x826];
+ lev.tank_score = src[0x827];
+ lev.bug_score = src[0x828];
+ lev.eater_score = src[0x829];
+ lev.nut_score = src[0x82A];
+ lev.dynamite_score = src[0x82B];
+ lev.key_score = src[0x82C];
+ lev.exit_score = src[0x82D] * 8 / 5;
+ lev.lenses_score = src[0x867];
+ lev.magnify_score = src[0x868];
+ lev.slurp_score = src[0x869];
+
+ lev.lenses_time = src[0x86A] << 8 | src[0x86B];
+ lev.magnify_time = src[0x86C] << 8 | src[0x86D];
+ lev.wheel_time = src[0x838] << 8 | src[0x839];
+
+ lev.wind_cnt_initial = src[0x865] & 15 ? lev.wind_time : 0;
+ temp = src[0x865];
+ lev.wind_direction_initial = (temp & 8 ? 0 :
+ temp & 1 ? 1 :
+ temp & 2 ? 2 :
+ temp & 4 ? 3 : 0);
+
+ lev.wonderwall_time_initial = src[0x836] << 8 | src[0x837];
+
+ for (i = 0; i < 8; i++)
+ for (x = 0; x < 9; x++)
+ lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]];
+
+ temp = remap_emerald[src[0x86F]];
+ for (y = 0; y < 8; y++)
+ {
+ if (src[0x872] & 1)
+ {
+ for (x = 0; x < 8; x++)
+ lev.ball_array[y][x] = temp;
+ }
+ else
+ {
+ lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */
+ lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */
+ lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */
+ lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */
+ lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* southeast */
+ lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* southwest */
+ lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* northeast */
+ lev.ball_array[y][0] = (src[0x873] & 128)? temp : Xblank; /* northwest */
+ }
+ }
+
+ temp = src[0x878] << 8 | src[0x879];
+
+ if (temp & 1)
+ {
+ lev.android_array[Xemerald] = Xemerald;
+ lev.android_array[Xemerald_pause] = Xemerald;
+ lev.android_array[Xemerald_fall] = Xemerald;
+ lev.android_array[Yemerald_sB] = Xemerald;
+ lev.android_array[Yemerald_eB] = Xemerald;
+ lev.android_array[Yemerald_wB] = Xemerald;
+ }
+
+ if (temp & 2)
+ {
+ lev.android_array[Xdiamond] = Xdiamond;
+ lev.android_array[Xdiamond_pause] = Xdiamond;
+ lev.android_array[Xdiamond_fall] = Xdiamond;
+ lev.android_array[Ydiamond_sB] = Xdiamond;
+ lev.android_array[Ydiamond_eB] = Xdiamond;
+ lev.android_array[Ydiamond_wB] = Xdiamond;
+ }
+
+ if (temp & 4)
+ {
+ lev.android_array[Xstone] = Xstone;
+ lev.android_array[Xstone_pause] = Xstone;
+ lev.android_array[Xstone_fall] = Xstone;
+ lev.android_array[Ystone_sB] = Xstone;
+ lev.android_array[Ystone_eB] = Xstone;
+ lev.android_array[Ystone_wB] = Xstone;
+ }
+
+ if (temp & 8)
+ {
+ lev.android_array[Xbomb] = Xbomb;
+ lev.android_array[Xbomb_pause] = Xbomb;
+ lev.android_array[Xbomb_fall] = Xbomb;
+ lev.android_array[Ybomb_sB] = Xbomb;
+ lev.android_array[Ybomb_eB] = Xbomb;
+ lev.android_array[Ybomb_wB] = Xbomb;
+ }
+
+ if (temp & 16)
+ {
+ lev.android_array[Xnut] = Xnut;
+ lev.android_array[Xnut_pause] = Xnut;
+ lev.android_array[Xnut_fall] = Xnut;
+ lev.android_array[Ynut_sB] = Xnut;
+ lev.android_array[Ynut_eB] = Xnut;
+ lev.android_array[Ynut_wB] = Xnut;
+ }
+
+ if (temp & 32)
+ {
+ lev.android_array[Xtank_n] = Xtank_n;
+ lev.android_array[Xtank_gon] = Xtank_n;
+ lev.android_array[Ytank_nB] = Xtank_n;
+ lev.android_array[Ytank_n_e] = Xtank_n;
+ lev.android_array[Ytank_n_w] = Xtank_n;
+
+ lev.android_array[Xtank_e] = Xtank_e;
+ lev.android_array[Xtank_goe] = Xtank_e;
+ lev.android_array[Ytank_eB] = Xtank_e;
+ lev.android_array[Ytank_e_s] = Xtank_e;
+ lev.android_array[Ytank_e_n] = Xtank_e;
+
+ lev.android_array[Xtank_s] = Xtank_s;
+ lev.android_array[Xtank_gos] = Xtank_s;
+ lev.android_array[Ytank_sB] = Xtank_s;
+ lev.android_array[Ytank_s_w] = Xtank_s;
+ lev.android_array[Ytank_s_e] = Xtank_s;
+
+ lev.android_array[Xtank_w] = Xtank_w;
+ lev.android_array[Xtank_gow] = Xtank_w;
+ lev.android_array[Ytank_wB] = Xtank_w;
+ lev.android_array[Ytank_w_n] = Xtank_w;
+ lev.android_array[Ytank_w_s] = Xtank_w;
+ }
+
+ if (temp & 64)
+ {
+ lev.android_array[Xeater_n] = Xeater_n;
+ lev.android_array[Yeater_nB] = Xeater_n;
+
+ lev.android_array[Xeater_e] = Xeater_e;
+ lev.android_array[Yeater_eB] = Xeater_e;
+
+ lev.android_array[Xeater_s] = Xeater_s;
+ lev.android_array[Yeater_sB] = Xeater_s;
+
+ lev.android_array[Xeater_w] = Xeater_w;
+ lev.android_array[Yeater_wB] = Xeater_w;
+ }
+
+ if (temp & 128)
+ {
+ lev.android_array[Xbug_n] = Xbug_gon;
+ lev.android_array[Xbug_gon] = Xbug_gon;
+ lev.android_array[Ybug_nB] = Xbug_gon;
+ lev.android_array[Ybug_n_e] = Xbug_gon;
+ lev.android_array[Ybug_n_w] = Xbug_gon;
+
+ lev.android_array[Xbug_e] = Xbug_goe;
+ lev.android_array[Xbug_goe] = Xbug_goe;
+ lev.android_array[Ybug_eB] = Xbug_goe;
+ lev.android_array[Ybug_e_s] = Xbug_goe;
+ lev.android_array[Ybug_e_n] = Xbug_goe;
+
+ lev.android_array[Xbug_s] = Xbug_gos;
+ lev.android_array[Xbug_gos] = Xbug_gos;
+ lev.android_array[Ybug_sB] = Xbug_gos;
+ lev.android_array[Ybug_s_w] = Xbug_gos;
+ lev.android_array[Ybug_s_e] = Xbug_gos;
+
+ lev.android_array[Xbug_w] = Xbug_gow;
+ lev.android_array[Xbug_gow] = Xbug_gow;
+ lev.android_array[Ybug_wB] = Xbug_gow;
+ lev.android_array[Ybug_w_n] = Xbug_gow;
+ lev.android_array[Ybug_w_s] = Xbug_gow;
+ }
+
+ if (temp & 256)
+ {
+ lev.android_array[Xalien] = Xalien;
+ lev.android_array[Xalien_pause] = Xalien;
+ lev.android_array[Yalien_nB] = Xalien;
+ lev.android_array[Yalien_eB] = Xalien;
+ lev.android_array[Yalien_sB] = Xalien;
+ lev.android_array[Yalien_wB] = Xalien;
+ }
+
+ if (temp & 512)
+ {
+ lev.android_array[Xspring] = Xspring;
+ lev.android_array[Xspring_pause] = Xspring;
+ lev.android_array[Xspring_e] = Xspring;
+ lev.android_array[Yspring_eB] = Xspring;
+ lev.android_array[Yspring_kill_eB] = Xspring;
+ lev.android_array[Xspring_w] = Xspring;
+ lev.android_array[Yspring_wB] = Xspring;
+ lev.android_array[Yspring_kill_wB] = Xspring;
+ lev.android_array[Xspring_fall] = Xspring;
+ lev.android_array[Yspring_sB] = Xspring;
+ }
+
+ if (temp & 1024)
+ {
+ lev.android_array[Yballoon_nB] = Xballoon;
+ lev.android_array[Yballoon_eB] = Xballoon;
+ lev.android_array[Yballoon_sB] = Xballoon;
+ lev.android_array[Yballoon_wB] = Xballoon;
+ lev.android_array[Xballoon] = Xballoon;
+ }
+
+ if (temp & 2048)
+ {
+ lev.android_array[Xdripper] = Xdrip_eat;
+ lev.android_array[XdripperB] = Xdrip_eat;
+ lev.android_array[Xamoeba_1] = Xdrip_eat;
+ lev.android_array[Xamoeba_2] = Xdrip_eat;
+ lev.android_array[Xamoeba_3] = Xdrip_eat;
+ lev.android_array[Xamoeba_4] = Xdrip_eat;
+ lev.android_array[Xamoeba_5] = Xdrip_eat;
+ lev.android_array[Xamoeba_6] = Xdrip_eat;
+ lev.android_array[Xamoeba_7] = Xdrip_eat;
+ lev.android_array[Xamoeba_8] = Xdrip_eat;
+ }
+
+ if (temp & 4096)
+ {
+ lev.android_array[Xdynamite] = Xdynamite;
+ }
+
+ for (temp = 1; temp < 2047; temp++)
+ {
+ switch (src[temp])
+ {
+ case 0x24: /* wonderwall */
+ lev.wonderwall_state_initial = 1;
+ lev.wonderwall_time_initial = 9999;
+ break;
+
+ case 0x28: /* wheel */
+ lev.wheel_x_initial = temp & 63;
+ lev.wheel_y_initial = temp >> 6;
+ lev.wheel_cnt_initial = lev.wheel_time;
+ break;
+
#ifndef BAD_ROLL
- case 0x63: src[temp - 1] = 0x45; src[temp] = 0x80; break; /* spring roll left */
- case 0x64: src[temp + 1] = 0x45; src[temp] = 0x80; break; /* spring roll right */
- case 0x72: src[temp - 1] = 0x25; src[temp] = 0x80; break; /* nut roll left */
- case 0x73: src[temp + 1] = 0x25; src[temp] = 0x80; break; /* nut roll right */
- case 0x77: src[temp - 1] = 0x10; src[temp] = 0x80; break; /* bomb roll left */
- case 0x78: src[temp + 1] = 0x10; src[temp] = 0x80; break; /* bomb roll right */
- case 0x79: src[temp - 1] = 0x00; src[temp] = 0x80; break; /* stone roll left */
- case 0x7A: src[temp + 1] = 0x00; src[temp] = 0x80; break; /* stone roll right */
+ case 0x63: /* spring roll left */
+ src[temp - 1] = 0x45;
+ src[temp] = 0x80;
+ break;
+
+ case 0x64: /* spring roll right */
+ src[temp + 1] = 0x45;
+ src[temp] = 0x80;
+ break;
+
+ case 0x72: /* nut roll left */
+ src[temp - 1] = 0x25;
+ src[temp] = 0x80;
+ break;
+
+ case 0x73: /* nut roll right */
+ src[temp + 1] = 0x25;
+ src[temp] = 0x80;
+ break;
+
+ case 0x77: /* bomb roll left */
+ src[temp - 1] = 0x10;
+ src[temp] = 0x80;
+ break;
+
+ case 0x78: /* bomb roll right */
+ src[temp + 1] = 0x10;
+ src[temp] = 0x80;
+ break;
+
+ case 0x79: /* stone roll left */
+ src[temp - 1] = 0x00;
+ src[temp] = 0x80;
+ break;
+
+ case 0x7A: /* stone roll right */
+ src[temp + 1] = 0x00;
+ src[temp] = 0x80;
+ break;
+#endif
+
+ case 0xA3: /* fake blank */
+ lev.lenses_cnt_initial = 9999;
+ break;
+
+ case 0xA4: /* fake grass */
+ lev.magnify_cnt_initial = 9999;
+ break;
+ }
+ }
+
+ /* first fill the complete playfield with the default border element */
+ for (y = 0; y < HEIGHT; y++)
+ for (x = 0; x < WIDTH; x++)
+ native_em_level.cave[x][y] = ZBORDER;
+
+ /* then copy the real level contents from level file into the playfield */
+ temp = 0;
+ for (y = 0; y < lev.height; y++)
+ for (x = 0; x < lev.width; x++)
+ native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]];
+
+ /* at last, set the two players at their positions in the playfield */
+ /* (native EM[C] levels always have exactly two players in a level) */
+#if 1
+ for (i = 0; i < 2; i++)
+ native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer;
+#else
+ for (i = 0; i < 2; i++)
+ if (ply[i].alive_initial)
+ native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer;
#endif
- case 0xA3: lev.lenses_cnt = 9999; break; /* fake blank */
- case 0xA4: lev.magnify_cnt = 9999; break; /* fake grass */
- }
- }
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Cave[y][x] = ZBORDER;
- temp = 0; for(y = 0; y < lev.height; y++) for(x = 0; x < lev.width; x++) {
- Cave[y+1][x+1] = remap_emerald[src[temp++]];
- }
- if(ply1.alive) Cave[ply1.y][ply1.x] = Zplayer;
- if(ply2.alive) Cave[ply2.y][ply2.x] = Zplayer;
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Next[y][x] = Cave[y][x];
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Draw[y][x] = Cave[y][x];
+
+ native_em_level.file_version = file_version;
}
+void prepare_em_level(void)
+{
+ unsigned int i, x, y;
+ int players_left;
+
+ /* reset all runtime variables to their initial values */
+
+ for (y = 0; y < HEIGHT; y++)
+ for (x = 0; x < WIDTH; x++)
+ Cave[y][x] = native_em_level.cave[x][y];
+
+ for (y = 0; y < HEIGHT; y++)
+ for (x = 0; x < WIDTH; x++)
+ Next[y][x] = Cave[y][x];
+
+ for (y = 0; y < HEIGHT; y++)
+ for (x = 0; x < WIDTH; x++)
+ Draw[y][x] = Cave[y][x];
+
+#if 1
+ lev.time_initial = lev.time_seconds;
+#else
+ lev.time_initial = (lev.time_seconds * 50 + 7) / 8;
+#endif
+ lev.time = lev.time_initial;
+
+ lev.required = lev.required_initial;
+ lev.score = 0;
+
+ lev.android_move_cnt = lev.android_move_time;
+ lev.android_clone_cnt = lev.android_clone_time;
+
+ lev.ball_pos = 0;
+ lev.ball_state = lev.ball_state_initial;
+ lev.ball_cnt = lev.ball_time;
+
+ lev.eater_pos = 0;
+ lev.shine_cnt = 0;
+
+ lev.lenses_cnt = lev.lenses_cnt_initial;
+ lev.magnify_cnt = lev.magnify_cnt_initial;
+
+ lev.wheel_cnt = lev.wheel_cnt_initial;
+ lev.wheel_x = lev.wheel_x_initial;
+ lev.wheel_y = lev.wheel_y_initial;
+
+ lev.wind_direction = lev.wind_direction_initial;
+ lev.wind_cnt = lev.wind_cnt_initial;
+
+ lev.wonderwall_state = lev.wonderwall_state_initial;
+ lev.wonderwall_time = lev.wonderwall_time_initial;
+
+ lev.killed_out_of_time = FALSE;
+
+ /* determine number of players in this level */
+ lev.home_initial = 0;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].exists = 0;
+ ply[i].alive_initial = FALSE;
+
+ if (ply[i].x_initial > 0 && ply[i].y_initial > 0)
+ {
+ ply[i].exists = 1;
+
+ lev.home_initial++;
+ }
+ }
+
+ if (!setup.team_mode)
+ lev.home_initial = MIN(lev.home_initial, 1);
+
+ lev.home = lev.home_initial;
+ players_left = lev.home_initial;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (ply[i].exists)
+ {
+ if (players_left)
+ {
+ ply[i].alive_initial = TRUE;
+ players_left--;
+ }
+ else
+ {
+ native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Xblank;
+ }
+ }
+ }
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].num = i;
+ ply[i].alive = ply[i].alive_initial;
+ ply[i].dynamite = 0;
+ ply[i].dynamite_cnt = 0;
+ ply[i].keys = 0;
+ ply[i].anim = 0;
+ ply[i].oldx = ply[i].x = ply[i].x_initial;
+ ply[i].oldy = ply[i].y = ply[i].y_initial;
+ ply[i].last_move_dir = MV_NONE;
+ ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0;
+ ply[i].joy_snap = ply[i].joy_drop = 0;
+ ply[i].joy_stick = ply[i].joy_spin = 0;
+
+#if 0
+ printf("player %d: x/y == %d/%d, alive == %d\n",
+ i, ply[i].x_initial, ply[i].y_initial, ply[i].alive);
#endif
+ }
+}