for (y = 0; y < HEIGHT; y++)
for (x = 0; x < WIDTH; x++)
- Cave[y][x] = native_em_level.cave[x][y];
+ Cave[x][y] = native_em_level.cave[x][y];
for (y = 0; y < HEIGHT; y++)
for (x = 0; x < WIDTH; x++)
- Next[y][x] = Cave[y][x];
+ Next[x][y] = Cave[x][y];
for (y = 0; y < HEIGHT; y++)
for (x = 0; x < WIDTH; x++)
- Draw[y][x] = Cave[y][x];
+ Draw[x][y] = Cave[x][y];
lev.time_initial = lev.time_seconds;
lev.time = lev.time_initial;
native_em_level.cave[x][y] = Xblank;
- Cave[y][x] = Next[y][x] = Draw[y][x] = Xblank;
+ Cave[x][y] = Next[x][y] = Draw[x][y] = Xblank;
}
}
}