-/* 2000-08-20T09:41:18Z
+/* 2007-04-04 08:33:37
*
- * identify all emerald mine caves and turn them into v6 format.
- * fixes illegal tiles, acid, wheel, limits times, cleans flags.
- *
- * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off)
- * and clean up v6 caves (acid, number limits) which should(!) be
- * inconsequential, but no doubt it will break some caves.
+ * convert intermediate cave format to internal cave structure for
+ * use in logic(). initializes entire internal structure.
*/
-#include "global.h"
-#include "tile.h"
-#include "level.h"
-
-
-static unsigned char remap_v6[256] =
-{
- /* filter crap for v6 */
-
- 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
- 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
- 0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128,
- 128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63,
-
- 64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75,
- 75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153,
- 153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118,
- 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
-
- 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
- 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159,
- 160,161,162,163, 164,165,165,118, 168,169,170,171, 172,173,174,175,
- 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,191,
-
- 192,193,194,195, 196,197,198,199, 200,201,202,203, 204,205,206,207,
- 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
- 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
- 240,241,242,243, 244,245,153,153, 153,153,153,153, 153,153,153,153
-};
-
-static unsigned char remap_v5[256] =
-{
- /* filter crap for v5 */
-
- 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
- 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
- 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128,
- 128,148,148,148, 45,45,45,148, 0,57,58,59, 60,61,62,63,
-
- 64,65,66,67, 68,153,153,153, 153,153,153,153, 153,153,153,153,
- 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
- 153,153,153,153, 153,68,68,68,68, 68,68,68,68,118, 118,118,
- 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
-
- 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
- 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159,
- 160,153,153,153, 153,153,153,118, 168,169,170,171, 172,173,174,175,
- 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,153,
-
- 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207,
- 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
- 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
- 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153
-};
-
-static unsigned char remap_v4[256] =
-{
- /* filter crap for v4 */
-
- 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
- 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
- 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128,
- 128,148,148,148, 45,45,45,148, 0,153,153,59, 60,61,62,63,
-
- 64,65,66,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
- 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
- 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
- 153,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
-
- 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
- 144,145,146,147, 148,149,150,151, 152,68,154,155, 156,157,158,160,
- 160,160,160,160, 160,160,160,160, 160,160,160,160, 160,160,160,175,
- 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,68,153,
-
- 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207,
- 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
- 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
- 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153
-};
-
-static unsigned char remap_v4eater[28] =
-{
- /* filter crap for v4 */
+#include "main_em.h"
- 128,18,2,0,4,8,16,20,28,37,
- 41,45,130,129,131,132,133,134,135,136,
- 146,147,175,65,66,64,2,18
-};
-int cleanup_em_level(unsigned char *src, int length)
+void prepare_em_level(void)
{
- int file_version = 0;
- int i;
-
- if (length >= 2172 &&
- src[2106] == 255 &&
- src[2107] == 54 &&
- src[2108] == 48 &&
- src[2109] == 48)
- {
- /* ---------- this cave has V6 file format ---------- */
- file_version = FILE_VERSION_EM_V6;
-
- for (i = 0; i < 2048; i++)
- src[i] = remap_v6[src[i]];
- for (i = 2048; i < 2084; i++)
- src[i] = remap_v6[src[i]];
- for (i = 2112; i < 2148; i++)
- src[i] = remap_v6[src[i]];
- }
- else if (length >= 2110 &&
- src[2106] == 255 &&
- src[2107] == 53 &&
- src[2108] == 48 &&
- src[2109] == 48)
- {
- /* ---------- this cave has V5 file format ---------- */
- file_version = FILE_VERSION_EM_V5;
-
- for (i = 0; i < 2048; i++)
- src[i] = remap_v5[src[i]];
- for (i = 2048; i < 2084; i++)
- src[i] = remap_v5[src[i]];
- for (i = 2112; i < 2148; i++)
- src[i] = src[i - 64];
- }
-#if 0
- else if (length >= 2106) /* !!! TEST ONLY: SHOW BROKEN LEVELS !!! */
-#else
- else if (length >= 2106 &&
- src[1983] == 116)
-#endif
- {
- /* ---------- this cave has V4 file format ---------- */
- file_version = FILE_VERSION_EM_V4;
-
- for (i = 0; i < 2048; i++)
- src[i] = remap_v4[src[i]];
- for (i = 2048; i < 2084; i++)
- src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
- for (i = 2112; i < 2148; i++) src[i] = src[i - 64];
- }
- else if (length >= 2106 &&
- src[0] == 241 &&
- src[1983] == 27)
- {
- unsigned char j = 94;
-
- /* ---------- this cave has V3 file format ---------- */
- file_version = FILE_VERSION_EM_V3;
-
- for (i = 0; i < 2106; i++)
- src[i] = (src[i] ^ (j += 7)) - 0x11;
- src[1] = 131;
- for (i = 0; i < 2048; i++)
- src[i] = remap_v4[src[i]];
- for (i = 2048; i < 2084; i++)
- src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
- for (i = 2112; i < 2148; i++)
- src[i] = src[i - 64];
- }
-#if 1
- else if (length >= 2106 &&
- src[0] == 245 &&
- src[1983] == 27)
- {
- unsigned char j = 94;
-
- /* ---------- this cave has V3 file format ---------- */
- file_version = FILE_VERSION_EM_V3;
-
- for (i = 0; i < 2106; i++)
- src[i] = (src[i] ^ (j += 7)) - 0x11;
- src[1] = 131;
- for (i = 0; i < 2048; i++)
- src[i] = remap_v4[src[i]];
- for (i = 2048; i < 2084; i++)
- src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
- for (i = 2112; i < 2148; i++)
- src[i] = src[i - 64];
- }
-#endif
- else
- {
- /* ---------- this cave has unknown file format ---------- */
-
-#if 1
- printf("::: %d, %d\n", src[0], src[1983]);
-#endif
-
- return 0;
- }
-
- if (file_version < FILE_VERSION_EM_V6)
- {
- /* id */
- src[2106] = 255;
- src[2107] = 54;
- src[2108] = 48;
- src[2109] = 48;
-
- /* time */
- i = src[2094] * 10;
- src[2110] = i >> 8;
- src[2111] = i;
-
- for (i = 2148; i < 2172; i++)
- src[i] = 0;
-
- /* ball data */
- src[2159] = 128;
- }
-
- /* ---------- at this stage, the cave data always has V6 format ---------- */
+ int i, j, x, y;
+ int players_left;
+ boolean team_mode;
- /* fix wheel */
- for (i = 0; i < 2048; i++)
- if (src[i] == 40)
- break;
- for (i++; i < 2048; i++)
- if (src[i] == 40)
- src[i] = 147;
-
-#if 0
- /* fix acid */
- for (i = 64; i < 2048; i++)
- if (src[i] == 63) /* replace element above 'Xacid_s' ... */
- src[i - 64] = 101; /* ... with 'Xacid_1' */
+ /* reset all runtime variables to their initial values */
-#else
+ game_init_cave_buffers();
- /* fix acid */
- for (i = 64; i < 2048; i++)
- {
- if (src[i] == 63) /* 'Xacid_s' (acid pool, bottom middle) */
- {
- if (file_version == FILE_VERSION_EM_V4 &&
- i < 2048 - 64 && src[i + 64] == 63)
- src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */
- else
- src[i - 64] = 101; /* replace element above with 'Xacid_1' */
- }
- }
-#endif
-
- /* fix acid in eater 1 */
- for (i = 2051; i < 2057; i++)
- if (src[i] == 63)
- src[i - 3] = 101;
-
- /* fix acid in eater 2 */
- for (i = 2060; i < 2066; i++)
- if (src[i] == 63)
- src[i - 3] = 101;
-
- /* fix acid in eater 3 */
- for (i = 2069; i < 2075; i++)
- if (src[i] == 63)
- src[i - 3] = 101;
-
- /* fix acid in eater 4 */
- for (i = 2078; i < 2084; i++)
- if (src[i] == 63)
- src[i - 3] = 101;
-
- /* fix acid in eater 5 */
- for (i = 2115; i < 2121; i++)
- if (src[i] == 63)
- src[i - 3] = 101;
-
- /* fix acid in eater 6 */
- for (i = 2124; i < 2130; i++)
- if (src[i] == 63)
- src[i - 3] = 101;
-
- /* fix acid in eater 7 */
- for (i = 2133; i < 2139; i++)
- if (src[i] == 63)
- src[i - 3] = 101;
-
- /* fix acid in eater 8 */
- for (i = 2142; i < 2148; i++)
- if (src[i] == 63)
- src[i - 3] = 101;
-
- /* old style time */
- src[2094] = 0;
-
- /* player 1 pos */
- src[2096] &= 7;
- src[src[2096] << 8 | src[2097]] = 128;
-
- /* player 2 pos */
- src[2098] &= 7;
- src[src[2098] << 8 | src[2099]] = 128;
-
- /* amoeba speed */
- if ((src[2100] << 8 | src[2101]) > 9999)
- {
- src[2100] = 39;
- src[2101] = 15;
- }
+ lev.width = cav.width;
+ lev.height = cav.height;
- /* time wonderwall */
- if ((src[2102] << 8 | src[2103]) > 9999)
- {
- src[2102] = 39;
- src[2103] = 15;
- }
+ lev.left = CAVE_BUFFER_XOFFSET;
+ lev.top = CAVE_BUFFER_YOFFSET;
+ lev.right = lev.left + lev.width;
+ lev.bottom = lev.top + lev.height;
- /* time */
- if ((src[2110] << 8 | src[2111]) > 9999)
+ /* add linked cave buffer columns for wrap-around movement */
+ for (x = 0; x < lev.left; x++)
{
- src[2110] = 39;
- src[2111] = 15;
- }
+ lev.cavecol[x] = lev.cavecol[lev.width + x];
+ lev.nextcol[x] = lev.nextcol[lev.width + x];
+ lev.drawcol[x] = lev.drawcol[lev.width + x];
+ lev.boomcol[x] = lev.boomcol[lev.width + x];
- /* wind direction */
- i = src[2149];
- i &= 15;
- i &= -i;
- src[2149] = i;
-
- /* time lenses */
- if ((src[2154] << 8 | src[2155]) > 9999)
- {
- src[2154] = 39;
- src[2155] = 15;
+ lev.cavecol[lev.right + x] = lev.cavecol[lev.left + x];
+ lev.nextcol[lev.right + x] = lev.nextcol[lev.left + x];
+ lev.drawcol[lev.right + x] = lev.drawcol[lev.left + x];
+ lev.boomcol[lev.right + x] = lev.boomcol[lev.left + x];
}
- /* time magnify */
- if ((src[2156] << 8 | src[2157]) > 9999)
- {
- src[2156] = 39;
- src[2157] = 15;
- }
+ for (x = 0; x < lev.width; x++)
+ for (y = 0; y < lev.height; y++)
+ lev.cave[lev.left + x][lev.top + y] = cav.cave[x][y];
- /* ball object */
- src[2158] = 0;
- src[2159] = remap_v6[src[2159]];
+ for (x = lev.left; x < lev.right; x++)
+ for (y = lev.top; y < lev.bottom; y++)
+ lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y];
- /* ball pause */
- if ((src[2160] << 8 | src[2161]) > 9999)
- {
- src[2160] = 39;
- src[2161] = 15;
- }
+ lev.time = cav.time_seconds;
+ lev.gems_needed = cav.gems_needed;
+ lev.score = 0;
- /* ball data */
- src[2162] &= 129;
- if (src[2162] & 1)
- src[2163] = 0;
+ lev.eater_score = cav.eater_score;
+ lev.alien_score = cav.alien_score;
+ lev.bug_score = cav.bug_score;
+ lev.tank_score = cav.tank_score;
+ lev.emerald_score = cav.emerald_score;
+ lev.diamond_score = cav.diamond_score;
+ lev.nut_score = cav.nut_score;
+ lev.slurp_score = cav.slurp_score;
+ lev.dynamite_score = cav.dynamite_score;
+ lev.key_score = cav.key_score;
+ lev.lenses_score = cav.lenses_score;
+ lev.magnify_score = cav.magnify_score;
+ lev.exit_score = cav.exit_score;
+
+ lev.amoeba_time = cav.amoeba_time;
+
+ lev.android_move_time = cav.android_move_time;
+ lev.android_move_cnt = cav.android_move_time;
+
+ lev.android_clone_time = cav.android_clone_time;
+ lev.android_clone_cnt = cav.android_clone_time;
+
+ lev.ball_time = cav.ball_time;
+ lev.ball_cnt = cav.ball_time;
+ lev.ball_state = cav.ball_state;
+ lev.ball_random = cav.ball_random;
+ lev.ball_pos = 0;
- /* android move pause */
- if ((src[2164] << 8 | src[2165]) > 9999)
- {
- src[2164] = 39;
- src[2165] = 15;
- }
+ lev.eater_pos = 0;
+ lev.shine_cnt = 0;
- /* android clone pause */
- if ((src[2166] << 8 | src[2167]) > 9999)
- {
- src[2166] = 39;
- src[2167] = 15;
- }
+ lev.lenses_time = cav.lenses_time;
+ lev.lenses_cnt = cav.lenses_cnt;
- /* android data */
- src[2168] &= 31;
+ lev.magnify_time = cav.magnify_time;
+ lev.magnify_cnt = cav.magnify_cnt;
- /* size of v6 cave */
- length = 2172;
+ lev.wheel_time = cav.wheel_time;
+ lev.wheel_cnt = cav.wheel_cnt;
+ lev.wheel_x = cav.wheel_x;
+ lev.wheel_y = cav.wheel_y;
-#if 1
- if (options.debug)
- printf("::: EM level file version: %d\n", file_version);
-#endif
+ lev.wind_time = cav.wind_time;
+ lev.wind_cnt = cav.wind_cnt;
+ lev.wind_direction = cav.wind_direction;
- return file_version;
-}
+ lev.wonderwall_time = cav.wonderwall_time;
+ lev.wonderwall_state = cav.wonderwall_state;
-/* 2000-07-30T00:26:00Z
- *
- * Read emerald mine caves version 6
- *
- * v4 and v5 emerald mine caves are converted to v6 (which completely supports
- * older versions)
- *
- * converting to the internal format loses /significant/ information which can
- * break lots of caves.
- *
- * major incompatibilities:
- * - borderless caves behave completely differently, the player no longer
- * "warps" to the other side.
- * - a compile time option for spring can make it behave differently when it
- * rolls.
- * - a compile time option for rolling objects (stone, nut, spring, bomb) only
- * in eater.
- * - acid is always deadly even with no base beneath it (this breaks cave 0 in
- * downunder mine 16)
- *
- * so far all below have not broken any caves:
- *
- * - active wheel inside an eater will not function, eater explosions will not
- * change settings.
- * - initial collect objects (emerald, diamond, dynamite) don't exist.
- * - initial rolling objects will be moved manually and made into sitting
- * objects.
- * - drips always appear from dots.
- * - more than one thing can fall into acid at the same time.
- * - acid explodes when the player walks into it, rather than splashing.
- * - simultaneous explosions may be in a slightly different order.
- * - quicksand states have been reduced.
- * - acid base is effectively an indestructable wall now which can affect eater
- * explosions.
- * - android can clone forever with a clone pause of 0 (emeralds, diamonds,
- * nuts, stones, bombs, springs).
- *
- * 2001-03-12T02:46:55Z
- * - rolling stuff is now allowed in the cave, i didn't like making this
- * decision.
- * - if BAD_ROLL is not defined, initial rolling objects are moved by hand.
- * - initial collect objects break some cave in elvis mine 5.
- * - different timing for wonderwall break some cave in exception mine 2.
- * - i think i'm pretty locked into always using the bad roll. *sigh*
- * - rolling spring is now turned into regular spring. it appears the emc
- * editor only uses the force code for initially moving spring. i will
- * follow this in my editor.
- */
+ lev.killed_out_of_time = FALSE;
-static unsigned short remap_emerald[256] =
-{
- Xstone, Xstone, Xdiamond, Xdiamond,
- Xalien, Xalien, Xblank, Xblank,
- Xtank_n, Xtank_e, Xtank_s, Xtank_w,
- Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
-
- Xbomb, Xbomb, Xemerald, Xemerald,
- Xbug_n, Xbug_e, Xbug_s, Xbug_w,
- Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow,
- Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
-
- Xstone, Xbomb, Xdiamond, Xemerald,
- Xwonderwall, Xnut, Xnut, Xnut,
- Xwheel, Xeater_n, Xeater_s, Xeater_w,
- Xeater_e, Xsand_stone, Xblank, Xblank,
-
- Xblank, Xsand, Xsand, Xsand,
- Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
- Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1,
- Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
-
- Xexit_1, Xexit_2, Xexit_3, Xballoon,
- Xplant, Xspring, Xspring, Xspring,
- Xspring, Xball_1, Xball_2, Xandroid,
- Xblank, Xandroid, Xandroid, Xandroid,
-
- Xandroid, Xandroid, Xandroid, Xandroid,
- Xandroid, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-
-#ifdef BAD_ROLL
-
- Xblank, Xblank, Xblank, Xspring_force_w,
- Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7,
- Xacid_8, Xblank, Xblank, Xblank,
-
- Xblank, Xblank, Xnut_force_w, Xnut_force_e,
- Xsteel_1, Xblank, Xblank, Xbomb_force_w,
- Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-
-#else
-
- Xblank, Xblank, Xblank, Xspring,
- Xspring, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7,
- Xacid_8, Xblank, Xblank, Xblank,
-
- Xblank, Xblank, Xnut, Xnut,
- Xsteel_1, Xblank, Xblank, Xbomb,
- Xbomb, Xstone, Xstone, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-
-#endif
-
- Xblank, Xround_wall_1, Xgrass, Xsteel_1,
- Xwall_1, Xkey_1, Xkey_2, Xkey_3,
- Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3,
- Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
-
- Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel,
- Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
- Xacid_se, Xfake_blank, Xamoeba_1, Xamoeba_2,
- Xamoeba_3, Xamoeba_4, Xexit, Xalpha_arrow_w,
-
- Xfake_grass, Xlenses, Xmagnify, Xfake_blank,
- Xfake_grass, Xswitch, Xswitch, Xblank,
- Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5,
- Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
-
- Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2,
- Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
- Xwind_nesw, Xwind_e, Xwind_s, Xwind_w,
- Xwind_n, Xdirt, Xplant, Xkey_5,
-
- Xkey_6, Xkey_7, Xkey_8, Xdoor_5,
- Xdoor_6, Xdoor_7, Xdoor_8, Xbumper,
- Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d,
- Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h,
-
- Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l,
- Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p,
- Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t,
- Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x,
-
- Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1,
- Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5,
- Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9,
- Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest,
-
- Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6,
- Xfake_door_7, Xfake_door_8, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-#if 0
- Xblank, Xblank, Xblank, Xblank,
-#else
- /* special elements added to solve compatibility problems */
- Xblank, Xblank, Xblank, Xfake_acid_1
-#endif
-};
-
-void convert_em_level(unsigned char *src, int file_version)
-{
- static int eater_offset[8] =
- {
- 0x800, 0x809, 0x812, 0x81B, 0x840, 0x849, 0x852, 0x85B
- };
- unsigned int i, x, y, temp;
-
-#if 1
- lev.time_seconds = src[0x83E] << 8 | src[0x83F];
- if (lev.time_seconds > 9999)
- lev.time_seconds = 9999;
-#else
- temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4;
- if (temp == 0 || temp > 9999)
- temp = 9999;
- lev.time_initial = temp;
-#endif
-
- lev.required_initial = src[0x82F];
-
- temp = src[0x830] << 8 | src[0x831];
- ply1.x_initial = (temp & 63) + 1;
- ply1.y_initial = (temp >> 6 & 31) + 1;
- temp = src[0x832] << 8 | src[0x833];
- ply2.x_initial = (temp & 63) + 1;
- ply2.y_initial = (temp >> 6 & 31) + 1;
-
- temp = (src[0x834] << 8 | src[0x835]) * 28;
- if (temp > 9999)
- temp = 9999;
- lev.amoeba_time = temp;
-
- lev.android_move_time = src[0x874] << 8 | src[0x875];
- lev.android_clone_time = src[0x876] << 8 | src[0x877];
-
- lev.ball_random = src[0x872] & 1 ? 1 : 0;
- lev.ball_state_initial = src[0x872] & 128 ? 1 : 0;
- lev.ball_time = src[0x870] << 8 | src[0x871];
-
- lev.emerald_score = src[0x824];
- lev.diamond_score = src[0x825];
- lev.alien_score = src[0x826];
- lev.tank_score = src[0x827];
- lev.bug_score = src[0x828];
- lev.eater_score = src[0x829];
- lev.nut_score = src[0x82A];
- lev.dynamite_score = src[0x82B];
- lev.key_score = src[0x82C];
- lev.exit_score = src[0x82D] * 8 / 5;
- lev.lenses_score = src[0x867];
- lev.magnify_score = src[0x868];
- lev.slurp_score = src[0x869];
-
- lev.lenses_time = src[0x86A] << 8 | src[0x86B];
- lev.magnify_time = src[0x86C] << 8 | src[0x86D];
- lev.wheel_time = src[0x838] << 8 | src[0x839];
-
- lev.wind_cnt_initial = src[0x865] & 15 ? lev.wind_time : 0;
- temp = src[0x865];
- lev.wind_direction_initial = (temp & 8 ? 0 :
- temp & 1 ? 1 :
- temp & 2 ? 2 :
- temp & 4 ? 3 : 0);
-
- lev.wonderwall_time_initial = src[0x836] << 8 | src[0x837];
+ lev.num_ball_arrays = cav.num_ball_arrays;
for (i = 0; i < 8; i++)
- for (x = 0; x < 9; x++)
- lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]];
-
- temp = remap_emerald[src[0x86F]];
- for (y = 0; y < 8; y++)
- {
- if (src[0x872] & 1)
- {
- for (x = 0; x < 8; x++)
- lev.ball_array[y][x] = temp;
- }
- else
- {
- lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */
- lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */
- lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */
- lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */
- lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* southeast */
- lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* southwest */
- lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* northeast */
- lev.ball_array[y][0] = (src[0x873] & 128)? temp : Xblank; /* northwest */
- }
- }
-
- temp = src[0x878] << 8 | src[0x879];
-
- if (temp & 1)
- {
- lev.android_array[Xemerald] =
- lev.android_array[Xemerald_pause] =
- lev.android_array[Xemerald_fall] =
- lev.android_array[Yemerald_sB] =
- lev.android_array[Yemerald_eB] =
- lev.android_array[Yemerald_wB] = Xemerald;
- }
-
- if (temp & 2)
- {
- lev.android_array[Xdiamond] =
- lev.android_array[Xdiamond_pause] =
- lev.android_array[Xdiamond_fall] =
- lev.android_array[Ydiamond_sB] =
- lev.android_array[Ydiamond_eB] =
- lev.android_array[Ydiamond_wB] = Xdiamond;
- }
-
- if (temp & 4)
- {
- lev.android_array[Xstone] =
- lev.android_array[Xstone_pause] =
- lev.android_array[Xstone_fall] =
- lev.android_array[Ystone_sB] =
- lev.android_array[Ystone_eB] =
- lev.android_array[Ystone_wB] = Xstone;
- }
-
- if (temp & 8)
- {
- lev.android_array[Xbomb] =
- lev.android_array[Xbomb_pause] =
- lev.android_array[Xbomb_fall] =
- lev.android_array[Ybomb_sB] =
- lev.android_array[Ybomb_eB] =
- lev.android_array[Ybomb_wB] = Xbomb;
- }
+ for (j = 0; j < 9; j++)
+ lev.eater_array[i][j] = cav.eater_array[i][j];
- if (temp & 16)
- {
- lev.android_array[Xnut] =
- lev.android_array[Xnut_pause] =
- lev.android_array[Xnut_fall] =
- lev.android_array[Ynut_sB] =
- lev.android_array[Ynut_eB] =
- lev.android_array[Ynut_wB] = Xnut;
- }
+ for (i = 0; i < 8; i++)
+ for (j = 0; j < 8; j++)
+ lev.ball_array[i][j] = cav.ball_array[i][j];
- if (temp & 32)
- {
- lev.android_array[Xtank_n] =
- lev.android_array[Xtank_gon] =
- lev.android_array[Ytank_nB] =
- lev.android_array[Ytank_n_e] =
- lev.android_array[Ytank_n_w] = Xtank_n;
-
- lev.android_array[Xtank_e] =
- lev.android_array[Xtank_goe] =
- lev.android_array[Ytank_eB] =
- lev.android_array[Ytank_e_s] =
- lev.android_array[Ytank_e_n] = Xtank_e;
-
- lev.android_array[Xtank_s] =
- lev.android_array[Xtank_gos] =
- lev.android_array[Ytank_sB] =
- lev.android_array[Ytank_s_w] =
- lev.android_array[Ytank_s_e] = Xtank_s;
-
- lev.android_array[Xtank_w] =
- lev.android_array[Xtank_gow] =
- lev.android_array[Ytank_wB] =
- lev.android_array[Ytank_w_n] =
- lev.android_array[Ytank_w_s] = Xtank_w;
- }
+ for (i = 0; i < TILE_MAX; i++)
+ lev.android_array[i] = cav.android_array[i];
- if (temp & 64)
- {
- lev.android_array[Xeater_n] = lev.android_array[Yeater_nB] = Xeater_n;
- lev.android_array[Xeater_e] = lev.android_array[Yeater_eB] = Xeater_e;
- lev.android_array[Xeater_s] = lev.android_array[Yeater_sB] = Xeater_s;
- lev.android_array[Xeater_w] = lev.android_array[Yeater_wB] = Xeater_w;
- }
+ /* determine number of players in this level */
+ lev.home_initial = 0;
- if (temp & 128)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
- lev.android_array[Xbug_n] =
- lev.android_array[Xbug_gon] =
- lev.android_array[Ybug_nB] =
- lev.android_array[Ybug_n_e] =
- lev.android_array[Ybug_n_w] = Xbug_gon;
-
- lev.android_array[Xbug_e] =
- lev.android_array[Xbug_goe] =
- lev.android_array[Ybug_eB] =
- lev.android_array[Ybug_e_s] =
- lev.android_array[Ybug_e_n] = Xbug_goe;
-
- lev.android_array[Xbug_s] =
- lev.android_array[Xbug_gos] =
- lev.android_array[Ybug_sB] =
- lev.android_array[Ybug_s_w] =
- lev.android_array[Ybug_s_e] = Xbug_gos;
-
- lev.android_array[Xbug_w] =
- lev.android_array[Xbug_gow] =
- lev.android_array[Ybug_wB] =
- lev.android_array[Ybug_w_n] =
- lev.android_array[Ybug_w_s] = Xbug_gow;
- }
+ ply[i].exists = 0;
+ ply[i].alive_initial = FALSE;
- if (temp & 256)
- {
- lev.android_array[Xalien] = lev.android_array[Xalien_pause] =
- lev.android_array[Yalien_nB] = lev.android_array[Yalien_eB] =
- lev.android_array[Yalien_sB] = lev.android_array[Yalien_wB] = Xalien;
- }
+ if (cav.player_x[i] != -1 &&
+ cav.player_y[i] != -1)
+ {
+ ply[i].exists = 1;
- if (temp & 512)
- {
- lev.android_array[Xspring] =
- lev.android_array[Xspring_pause] =
- lev.android_array[Xspring_e] =
- lev.android_array[Yspring_eB] =
- lev.android_array[Yspring_kill_eB] =
- lev.android_array[Xspring_w] =
- lev.android_array[Yspring_wB] =
- lev.android_array[Yspring_kill_wB] =
- lev.android_array[Xspring_fall] =
- lev.android_array[Yspring_sB] = Xspring;
+ lev.home_initial++;
+ }
}
- if (temp & 1024)
- {
- lev.android_array[Yballoon_nB] =
- lev.android_array[Yballoon_eB] =
- lev.android_array[Yballoon_sB] =
- lev.android_array[Yballoon_wB] =
- lev.android_array[Xballoon] = Xballoon;
- }
+ team_mode = getTeamMode_EM();
- if (temp & 2048)
- {
- lev.android_array[Xdripper] =
- lev.android_array[XdripperB] =
- lev.android_array[Xamoeba_1] =
- lev.android_array[Xamoeba_2] =
- lev.android_array[Xamoeba_3] =
- lev.android_array[Xamoeba_4] =
- lev.android_array[Xamoeba_5] =
- lev.android_array[Xamoeba_6] =
- lev.android_array[Xamoeba_7] =
- lev.android_array[Xamoeba_8] = Xdrip_eat;
- }
+ if (!team_mode)
+ lev.home_initial = 1;
- if (temp & 4096)
- {
- lev.android_array[Xdynamite] = Xdynamite;
- }
+ lev.home = lev.home_initial;
+ players_left = lev.home_initial;
- for (temp = 1; temp < 2047; temp++)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
- switch (src[temp])
+ if (ply[i].exists)
{
- case 0x24: /* wonderwall */
- lev.wonderwall_state_initial = 1;
- lev.wonderwall_time_initial = 9999;
- break;
-
- case 0x28: /* wheel */
- lev.wheel_x_initial = temp & 63;
- lev.wheel_y_initial = temp >> 6;
- lev.wheel_cnt_initial = lev.wheel_time;
- break;
-
-#ifndef BAD_ROLL
- case 0x63: /* spring roll left */
- src[temp - 1] = 0x45;
- src[temp] = 0x80;
- break;
-
- case 0x64: /* spring roll right */
- src[temp + 1] = 0x45;
- src[temp] = 0x80;
- break;
-
- case 0x72: /* nut roll left */
- src[temp - 1] = 0x25;
- src[temp] = 0x80;
- break;
-
- case 0x73: /* nut roll right */
- src[temp + 1] = 0x25;
- src[temp] = 0x80;
- break;
-
- case 0x77: /* bomb roll left */
- src[temp - 1] = 0x10;
- src[temp] = 0x80;
- break;
-
- case 0x78: /* bomb roll right */
- src[temp + 1] = 0x10;
- src[temp] = 0x80;
- break;
-
- case 0x79: /* stone roll left */
- src[temp - 1] = 0x00;
- src[temp] = 0x80;
- break;
-
- case 0x7A: /* stone roll right */
- src[temp + 1] = 0x00;
- src[temp] = 0x80;
- break;
-#endif
-
- case 0xA3: /* fake blank */
- lev.lenses_cnt_initial = 9999;
- break;
-
- case 0xA4: /* fake grass */
- lev.magnify_cnt_initial = 9999;
- break;
+ if (players_left)
+ {
+ ply[i].alive_initial = TRUE;
+ players_left--;
+ }
+ else
+ {
+ int x = cav.player_x[i];
+ int y = cav.player_y[i];
+
+ lev.cave[lev.left + x][lev.top + y] = Xblank;
+ lev.next[lev.left + x][lev.top + y] = Xblank;
+ lev.draw[lev.left + x][lev.top + y] = Xblank;
+ }
}
}
- /* first fill the complete playfield with the default border element */
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- native_em_level.cave[x][y] = ZBORDER;
-
- /* then copy the real level contents from level file into the playfield */
- temp = 0;
- for (y = 0; y < lev.height; y++)
- for (x = 0; x < lev.width; x++)
- native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]];
-
- /* at last, set the two players at their positions in the playfield */
- if (ply1.alive_initial)
- native_em_level.cave[ply1.x_initial][ply1.y_initial] = Zplayer;
- if (ply2.alive_initial)
- native_em_level.cave[ply2.x_initial][ply2.y_initial] = Zplayer;
-
- native_em_level.file_version = file_version;
-}
-
-void prepare_em_level(void)
-{
- unsigned int x, y;
-
- /* reset all runtime variables to their initial values */
-
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Cave[y][x] = native_em_level.cave[x][y];
-
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Next[y][x] = Cave[y][x];
-
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Draw[y][x] = Cave[y][x];
-
-#if 1
- lev.time_initial = lev.time_seconds;
-#else
- lev.time_initial = (lev.time_seconds * 50 + 7) / 8;
-#endif
- lev.time = lev.time_initial;
-
- lev.required = lev.required_initial;
- lev.score = 0;
-
- lev.android_move_cnt = lev.android_move_time;
- lev.android_clone_cnt = lev.android_clone_time;
-
- lev.ball_pos = 0;
- lev.ball_state = lev.ball_state_initial;
- lev.ball_cnt = lev.ball_time;
-
- lev.eater_pos = 0;
- lev.shine_cnt = 0;
-
- lev.lenses_cnt = lev.lenses_cnt_initial;
- lev.magnify_cnt = lev.magnify_cnt_initial;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].num = i;
+ ply[i].alive = ply[i].alive_initial;
+ ply[i].dynamite = 0;
+ ply[i].dynamite_cnt = 0;
+ ply[i].keys = 0;
+ ply[i].anim = 0;
+ ply[i].oldx = ply[i].x = cav.player_x[i] + lev.left;
+ ply[i].oldy = ply[i].y = cav.player_y[i] + lev.top;
+ ply[i].last_move_dir = MV_NONE;
+ ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0;
+ ply[i].joy_snap = ply[i].joy_drop = 0;
+ ply[i].joy_stick = ply[i].joy_spin = 0;
+ }
- lev.wheel_cnt = lev.wheel_cnt_initial;
- lev.wheel_x = lev.wheel_x_initial;
- lev.wheel_y = lev.wheel_y_initial;
+ // the following engine variables are initialized to version-specific values
+ // in function InitGameEngine() (src/game.c):
+ //
+ // - game_em.use_single_button (default: TRUE)
+ // - game_em.use_snap_key_bug (default: FALSE)
- lev.wind_direction = lev.wind_direction_initial;
- lev.wind_cnt = lev.wind_cnt_initial;
+ game_em.level_solved = FALSE;
+ game_em.game_over = FALSE;
- lev.wonderwall_state = lev.wonderwall_state_initial;
- lev.wonderwall_time = lev.wonderwall_time_initial;
+ game_em.any_player_moving = FALSE;
+ game_em.any_player_snapping = FALSE;
- lev.home = lev.home_initial;
+ game_em.last_moving_player = 0; /* default: first player */
- lev.killed_out_of_time = FALSE;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ game_em.last_player_direction[i] = MV_NONE;
- ply1.num = 0;
- ply1.alive = ply1.alive_initial;
- ply1.dynamite = 0;
- ply1.dynamite_cnt = 0;
- ply1.keys = 0;
- ply1.anim = 0;
- ply1.oldx = ply1.x = ply1.x_initial;
- ply1.oldy = ply1.y = ply1.y_initial;
- ply1.last_move_dir = MV_NONE;
- ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
- ply1.joy_snap = ply1.joy_drop = 0;
- ply1.joy_stick = ply1.joy_spin = 0;
-
- ply2.num = 1;
- ply2.alive = ply2.alive_initial;
- ply2.dynamite = 0;
- ply2.dynamite_cnt = 0;
- ply2.keys = 0;
- ply2.anim = 0;
- ply2.oldx = ply2.x = ply2.x_initial;
- ply2.oldy = ply2.y = ply2.y_initial;
- ply2.last_move_dir = MV_NONE;
- ply2.joy_n = ply2.joy_e = ply2.joy_s = ply2.joy_w = 0;
- ply2.joy_snap = ply1.joy_drop = 0;
- ply2.joy_stick = ply2.joy_spin = 0;
+ lev.exit_x = lev.exit_y = -1; /* kludge for playing player exit sound */
}