-/* 2000-08-20T09:41:18Z
+/* 2007-04-04 08:33:37
*
- * identify all emerald mine caves and turn them into v6 format.
- * fixes illegal tiles, acid, wheel, limits times, cleans flags.
- *
- * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off)
- * and clean up v6 caves (acid, number limits) which should(!) be inconsequential,
- * but no doubt it will break some caves.
+ * convert intermediate cave format to internal cave structure for
+ * use in logic(). initializes entire internal structure.
*/
-#include "tile.h"
-#include "level.h"
-
-
-#if defined(TARGET_X11)
-
-static unsigned char remap_v6[256] = { /* filter crap for v6 */
- 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28,
- 28,118,28,0,16,2,18,36,37,37,37,40,41,42,43,44,45,128,128,128,148,148,148,45,45,45,
- 148,0,57,58,59,60,61,62,63,64,65,66,67,68,69,69,69,69,73,74,75,118,75,75,75,75,75,
- 75,75,75,153,153,153,153,153,153,153,153,153,153,153,153,153,153,99,100,68,68,68,
- 68,68,68,68,68,118,118,118,118,118,114,115,131,118,118,119,120,121,122,118,118,118,
- 118,118,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,
- 147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,165,118,
- 168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,
- 189,68,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,
- 210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,
- 231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,153,153,153,153,153,153,
- 153,153,153,153
-};
-static unsigned char remap_v5[256] = { /* filter crap for v5 */
- 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28,
- 28,118,28,0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,128,148,148,148,45,45,
- 45,148,0,57,58,59,60,61,62,63,64,65,66,67,68,153,153,153,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
- 153,153,68,68,68,68,68,68,68,68,118,118,118,118,118,114,115,131,118,118,119,120,121,
- 122,118,118,118,118,118,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,
- 143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,153,153,153,
- 153,153,153,118,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,
- 185,186,187,188,189,68,153,153,153,153,153,153,153,153,153,200,201,202,203,204,205,
- 206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,
- 227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153
-};
-static unsigned char remap_v4[256] = { /* filter crap for v4 */
- 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28,
- 28,118,28,0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,128,148,148,148,45,45,
- 45,148,0,153,153,59,60,61,62,63,64,65,66,153,153,153,153,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,118,114,115,131,118,118,
- 119,120,121,122,118,118,118,118,118,128,129,130,131,132,133,134,135,136,137,138,139,
- 140,141,142,143,144,145,146,147,148,149,150,151,152,68,154,155,156,157,158,160,160,
- 160,160,160,160,160,160,160,160,160,160,160,160,160,160,175,153,153,153,153,153,153,
- 153,153,153,153,153,153,153,153,68,153,153,153,153,153,153,153,153,153,200,201,202,
- 203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
- 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,153,153,153,
- 153,153,153,153,153,153,153,153,153,153,153
-};
-static unsigned char remap_v4eater[28] = { /* filter crap for v4 */
- 128,18,2,0,4,8,16,20,28,37,41,45,130,129,131,132,133,134,135,136,146,147,175,65,66,
- 64,2,18
+#include "main_em.h"
+
+
+static const short map[CAVE_TILE_MAX] =
+{
+ [Cblank] = Xblank,
+ [Cgrass] = Xgrass,
+ [Cdirt] = Xdirt,
+ [Cplant] = Xplant,
+ [Cwall_1] = Xwall_1,
+ [Cwall_2] = Xwall_2,
+ [Cwall_3] = Xwall_3,
+ [Cwall_4] = Xwall_4,
+ [Croundwall_1] = Xroundwall_1,
+ [Croundwall_2] = Xroundwall_2,
+ [Croundwall_3] = Xroundwall_3,
+ [Croundwall_4] = Xroundwall_4,
+ [Csteel_1] = Xsteel_1,
+ [Csteel_2] = Xsteel_2,
+ [Csteel_3] = Xsteel_3,
+ [Csteel_4] = Xsteel_4,
+ [Candroid] = Xandroid,
+ [Ceater_n] = Xeater_n,
+ [Ceater_e] = Xeater_e,
+ [Ceater_s] = Xeater_s,
+ [Ceater_w] = Xeater_w,
+ [Calien] = Xalien,
+ [Cbug_1_n] = Xbug_1_n,
+ [Cbug_1_e] = Xbug_1_e,
+ [Cbug_1_s] = Xbug_1_s,
+ [Cbug_1_w] = Xbug_1_w,
+ [Cbug_2_n] = Xbug_2_n,
+ [Cbug_2_e] = Xbug_2_e,
+ [Cbug_2_s] = Xbug_2_s,
+ [Cbug_2_w] = Xbug_2_w,
+ [Ctank_1_n] = Xtank_1_n,
+ [Ctank_1_e] = Xtank_1_e,
+ [Ctank_1_s] = Xtank_1_s,
+ [Ctank_1_w] = Xtank_1_w,
+ [Ctank_2_n] = Xtank_2_n,
+ [Ctank_2_e] = Xtank_2_e,
+ [Ctank_2_s] = Xtank_2_s,
+ [Ctank_2_w] = Xtank_2_w,
+ [Cemerald] = Xemerald,
+ [Cdiamond] = Xdiamond,
+ [Cstone] = Xstone,
+ [Cbomb] = Xbomb,
+ [Cnut] = Xnut,
+ [Cspring] = Xspring,
+ [Cspring_e] = Xspring_e,
+ [Cspring_w] = Xspring_w,
+ [Cpush_emerald_e] = Xpush_emerald_e,
+ [Cpush_emerald_w] = Xpush_emerald_w,
+ [Cpush_diamond_e] = Xpush_diamond_e,
+ [Cpush_diamond_w] = Xpush_diamond_w,
+ [Cpush_stone_e] = Xpush_stone_e,
+ [Cpush_stone_w] = Xpush_stone_w,
+ [Cpush_bomb_e] = Xpush_bomb_e,
+ [Cpush_bomb_w] = Xpush_bomb_w,
+ [Cpush_nut_e] = Xpush_nut_e,
+ [Cpush_nut_w] = Xpush_nut_w,
+ [Cpush_spring_e] = Xpush_spring_e,
+ [Cpush_spring_w] = Xpush_spring_w,
+ [Cdynamite] = Xdynamite,
+ [Cdynamite_1] = Xdynamite_1,
+ [Cdynamite_2] = Xdynamite_2,
+ [Cdynamite_3] = Xdynamite_3,
+ [Cdynamite_4] = Xdynamite_4,
+ [Ckey_1] = Xkey_1,
+ [Ckey_2] = Xkey_2,
+ [Ckey_3] = Xkey_3,
+ [Ckey_4] = Xkey_4,
+ [Ckey_5] = Xkey_5,
+ [Ckey_6] = Xkey_6,
+ [Ckey_7] = Xkey_7,
+ [Ckey_8] = Xkey_8,
+ [Cdoor_1] = Xdoor_1,
+ [Cdoor_2] = Xdoor_2,
+ [Cdoor_3] = Xdoor_3,
+ [Cdoor_4] = Xdoor_4,
+ [Cdoor_5] = Xdoor_5,
+ [Cdoor_6] = Xdoor_6,
+ [Cdoor_7] = Xdoor_7,
+ [Cdoor_8] = Xdoor_8,
+ [Cfake_door_1] = Xfake_door_1,
+ [Cfake_door_2] = Xfake_door_2,
+ [Cfake_door_3] = Xfake_door_3,
+ [Cfake_door_4] = Xfake_door_4,
+ [Cfake_door_5] = Xfake_door_5,
+ [Cfake_door_6] = Xfake_door_6,
+ [Cfake_door_7] = Xfake_door_7,
+ [Cfake_door_8] = Xfake_door_8,
+ [Cballoon] = Xballoon,
+ [Cball_1] = Xball_1,
+ [Cball_2] = Xball_2,
+ [Camoeba_1] = Xamoeba_1,
+ [Camoeba_2] = Xamoeba_2,
+ [Camoeba_3] = Xamoeba_3,
+ [Camoeba_4] = Xamoeba_4,
+ [Camoeba_5] = Xamoeba_5,
+ [Camoeba_6] = Xamoeba_6,
+ [Camoeba_7] = Xamoeba_7,
+ [Camoeba_8] = Xamoeba_8,
+ [Cdrip] = Xdrip,
+ [Cwonderwall] = Xwonderwall,
+ [Cwheel] = Xwheel,
+ [Cswitch] = Xswitch,
+ [Cbumper] = Xbumper,
+ [Cacid_nw] = Xacid_nw,
+ [Cacid_ne] = Xacid_ne,
+ [Cacid_sw] = Xacid_sw,
+ [Cacid_s] = Xacid_s,
+ [Cacid_se] = Xacid_se,
+ [Cacid_1] = Xacid_1,
+ [Cacid_2] = Xacid_2,
+ [Cacid_3] = Xacid_3,
+ [Cacid_4] = Xacid_4,
+ [Cacid_5] = Xacid_5,
+ [Cacid_6] = Xacid_6,
+ [Cacid_7] = Xacid_7,
+ [Cacid_8] = Xacid_8,
+ [Cfake_acid_1] = Xfake_acid_1,
+ [Cfake_acid_2] = Xfake_acid_2,
+ [Cfake_acid_3] = Xfake_acid_3,
+ [Cfake_acid_4] = Xfake_acid_4,
+ [Cfake_acid_5] = Xfake_acid_5,
+ [Cfake_acid_6] = Xfake_acid_6,
+ [Cfake_acid_7] = Xfake_acid_7,
+ [Cfake_acid_8] = Xfake_acid_8,
+ [Cfake_blank] = Xfake_blank,
+ [Cfake_grass] = Xfake_grass,
+ [Cfake_amoeba] = Xfake_amoeba,
+ [Clenses] = Xlenses,
+ [Cmagnify] = Xmagnify,
+ [Csand] = Xsand,
+ [Csand_stone] = Xsand_stone,
+ [Cslide_ns] = Xslide_ns,
+ [Cslide_ew] = Xslide_ew,
+ [Cwind_n] = Xwind_n,
+ [Cwind_e] = Xwind_e,
+ [Cwind_s] = Xwind_s,
+ [Cwind_w] = Xwind_w,
+ [Cwind_any] = Xwind_any,
+ [Cwind_stop] = Xwind_stop,
+ [Cexit] = Xexit,
+ [Cexit_1] = Xexit_1,
+ [Cexit_2] = Xexit_2,
+ [Cexit_3] = Xexit_3,
+ [Cpause] = Xpause,
+ [Cdecor_1] = Xdecor_1,
+ [Cdecor_2] = Xdecor_2,
+ [Cdecor_3] = Xdecor_3,
+ [Cdecor_4] = Xdecor_4,
+ [Cdecor_5] = Xdecor_5,
+ [Cdecor_6] = Xdecor_6,
+ [Cdecor_7] = Xdecor_7,
+ [Cdecor_8] = Xdecor_8,
+ [Cdecor_9] = Xdecor_9,
+ [Cdecor_10] = Xdecor_10,
+ [Cdecor_11] = Xdecor_11,
+ [Cdecor_12] = Xdecor_12,
+ [Calpha_0] = Xalpha_0,
+ [Calpha_1] = Xalpha_1,
+ [Calpha_2] = Xalpha_2,
+ [Calpha_3] = Xalpha_3,
+ [Calpha_4] = Xalpha_4,
+ [Calpha_5] = Xalpha_5,
+ [Calpha_6] = Xalpha_6,
+ [Calpha_7] = Xalpha_7,
+ [Calpha_8] = Xalpha_8,
+ [Calpha_9] = Xalpha_9,
+ [Calpha_excla] = Xalpha_excla,
+ [Calpha_apost] = Xalpha_apost,
+ [Calpha_comma] = Xalpha_comma,
+ [Calpha_minus] = Xalpha_minus,
+ [Calpha_perio] = Xalpha_perio,
+ [Calpha_colon] = Xalpha_colon,
+ [Calpha_quest] = Xalpha_quest,
+ [Calpha_a] = Xalpha_a,
+ [Calpha_b] = Xalpha_b,
+ [Calpha_c] = Xalpha_c,
+ [Calpha_d] = Xalpha_d,
+ [Calpha_e] = Xalpha_e,
+ [Calpha_f] = Xalpha_f,
+ [Calpha_g] = Xalpha_g,
+ [Calpha_h] = Xalpha_h,
+ [Calpha_i] = Xalpha_i,
+ [Calpha_j] = Xalpha_j,
+ [Calpha_k] = Xalpha_k,
+ [Calpha_l] = Xalpha_l,
+ [Calpha_m] = Xalpha_m,
+ [Calpha_n] = Xalpha_n,
+ [Calpha_o] = Xalpha_o,
+ [Calpha_p] = Xalpha_p,
+ [Calpha_q] = Xalpha_q,
+ [Calpha_r] = Xalpha_r,
+ [Calpha_s] = Xalpha_s,
+ [Calpha_t] = Xalpha_t,
+ [Calpha_u] = Xalpha_u,
+ [Calpha_v] = Xalpha_v,
+ [Calpha_w] = Xalpha_w,
+ [Calpha_x] = Xalpha_x,
+ [Calpha_y] = Xalpha_y,
+ [Calpha_z] = Xalpha_z,
+ [Calpha_arrow_e] = Xalpha_arrow_e,
+ [Calpha_arrow_w] = Xalpha_arrow_w,
+ [Calpha_copyr] = Xalpha_copyr
};
-int clean_emerald(unsigned char *src, unsigned long *length)
+int map_em_element_C_to_X(int element_em_cave)
{
- unsigned int i;
- if(*length >= 2172 && src[2106] == 255 && src[2107] == 54 && src[2108] == 48 && src[2109] == 48) {
- for(i = 0; i < 2048; i++) src[i] = remap_v6[src[i]];
- for(i = 2048; i < 2084; i++) src[i] = remap_v6[src[i]];
- for(i = 2112; i < 2148; i++) src[i] = remap_v6[src[i]];
- goto v6;
- }
- if(*length >= 2110 && src[2106] == 255 && src[2107] == 53 && src[2108] == 48 && src[2109] == 48) {
- for(i = 0; i < 2048; i++) src[i] = remap_v5[src[i]];
- for(i = 2048; i < 2084; i++) src[i] = remap_v5[src[i]];
- for(i = 2112; i < 2148; i++) src[i] = src[i - 64];
- goto v5;
- }
- if(*length >= 2106 && src[1983] == 116) {
- for(i = 0; i < 2048; i++) src[i] = remap_v4[src[i]];
- for(i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
- for(i = 2112; i < 2148; i++) src[i] = src[i - 64];
- goto v4;
- }
- if(*length >= 2106 && src[0] == 241 && src[1983] == 27) {
- unsigned char j = 94;
- for(i = 0; i < 2106; i++) src[i] = (src[i] ^ (j += 7)) - 0x11;
- src[1] = 131;
- for(i = 0; i < 2048; i++) src[i] = remap_v4[src[i]];
- for(i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
- for(i = 2112; i < 2148; i++) src[i] = src[i - 64];
- goto v3;
- }
- return(1); /* unrecognized cave */
-v3:
-v4:
-v5:
- src[2106] = 255; src[2107] = 54; src[2108] = 48; src[2109] = 48; /* id */
- i = src[2094] * 10; src[2110] = i >> 8; src[2111] = i; /* time */
- for(i = 2148; i < 2172; i++) src[i] = 0;
- src[2159] = 128; /* ball data */
-v6:
- for(i = 0; i < 2048; i++) if(src[i] == 40) break; /* fix wheel */
- for(i++; i < 2048; i++) if(src[i] == 40) src[i] = 147;
- for(i = 64; i < 2048; i++) if(src[i] == 63) src[i - 64] = 101; /* fix acid */
- for(i = 2051; i < 2057; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 1 */
- for(i = 2060; i < 2066; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 2 */
- for(i = 2069; i < 2075; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 3 */
- for(i = 2078; i < 2084; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 4 */
- for(i = 2115; i < 2121; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 5 */
- for(i = 2124; i < 2130; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 6 */
- for(i = 2133; i < 2139; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 7 */
- for(i = 2142; i < 2148; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 8 */
- src[2094] = 0; /* old style time */
- src[2096] &= 7; src[src[2096] << 8 | src[2097]] = 128; /* player 1 pos */
- src[2098] &= 7; src[src[2098] << 8 | src[2099]] = 128; /* player 2 pos */
- if((src[2100] << 8 | src[2101]) > 9999) { src[2100] = 39; src[2101] = 15; } /* ameuba speed */
- if((src[2102] << 8 | src[2103]) > 9999) { src[2102] = 39; src[2103] = 15; } /* time wonderwall */
- if((src[2110] << 8 | src[2111]) > 9999) { src[2110] = 39; src[2111] = 15; } /* time */
- i = src[2149]; i &= 15; i &= -i; src[2149] = i; /* wind direction */
- if((src[2154] << 8 | src[2155]) > 9999) { src[2154] = 39; src[2155] = 15; } /* time lenses */
- if((src[2156] << 8 | src[2157]) > 9999) { src[2156] = 39; src[2157] = 15; } /* time magnify */
- src[2158] = 0; src[2159] = remap_v6[src[2159]]; /* ball object */
- if((src[2160] << 8 | src[2161]) > 9999) { src[2160] = 39; src[2161] = 15; } /* ball pause */
- src[2162] &= 129; if(src[2162] & 1) src[2163] = 0; /* ball data */
- if((src[2164] << 8 | src[2165]) > 9999) { src[2164] = 39; src[2165] = 15; } /* android move pause */
- if((src[2166] << 8 | src[2167]) > 9999) { src[2166] = 39; src[2167] = 15; } /* android clone pause */
- src[2168] &= 31; /* android data */
-
- *length = 2172; /* size of v6 cave */
- return(0);
-}
+ if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
+ {
+ Warn("invalid EM cave element %d", element_em_cave);
-/* 2000-07-30T00:26:00Z
- *
- * Read emerald mine caves version 6
- *
- * v4 and v5 emerald mine caves are converted to v6 (which completely supports older versions)
- *
- * converting to the internal format loses /significant/ information which can breaks lots of caves.
- *
- * major incompatibilities:
- * borderless caves behave completely differently, the player no longer "warps" to the other side.
- * a compile time option for spring can make it behave differently when it rolls.
- * a compile time option for rolling objects (stone, nut, spring, bomb) only in eater.
- * acid is always deadly even with no base beneath it.
- *
- * so far all below have not broken any caves:
- *
- * active wheel inside an eater will not function, eater explosions will not change settings.
- * initial collect objects (emerald, diamond, dynamite) dont exist.
- * initial rolling objects will be moved manually and made into sitting objects.
- * drips always appear from dots.
- * more than one thing can fall into acid at the same time.
- * acid explodes when the player walks into it, rather than splashing.
- * simultaneous explosions may be in a slightly different order.
- * quicksand states have been reduced.
- * acid base is effectively an indestructable wall now which can affect eater explosions.
- * android can clone forever with a clone pause of 0 (emeralds, diamonds, nuts, stones, bombs, springs).
- *
- * 2001-03-12T02:46:55Z
- * rolling stuff is now allowed in the cave, i didn't like making this decision.
- * if BAD_ROLL is not defined, initial rolling objects are moved by hand.
- * initial collect objects break some cave in elvis mine 5.
- * different timing for wonderwall break some cave in exception mine 2.
- * i think i'm pretty locked into always using the bad roll. *sigh*
- * rolling spring is now turned into regular spring. it appears the emc editor only uses
- * the force code for initially moving spring. i will follow this in my editor.
- */
+ return Xblank;
+ }
-static unsigned short remap_emerald[256] = {
- Xstone, Xstone, Xdiamond, Xdiamond, Xalien, Xalien, Xblank, Xblank,
- Xtank_n, Xtank_e, Xtank_s, Xtank_w, Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
- Xbomb, Xbomb, Xemerald, Xemerald, Xbug_n, Xbug_e, Xbug_s, Xbug_w,
- Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow, Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
- Xstone, Xbomb, Xdiamond, Xemerald, Xwonderwall, Xnut, Xnut, Xnut,
- Xwheel, Xeater_n, Xeater_s, Xeater_w, Xeater_e, Xsand_stone, Xblank, Xblank,
- Xblank, Xsand, Xsand, Xsand, Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
- Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1, Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
- Xexit_1, Xexit_2, Xexit_3, Xballoon, Xplant, Xspring, Xspring, Xspring,
- Xspring, Xball_1, Xball_2, Xandroid, Xblank, Xandroid, Xandroid, Xandroid,
- Xandroid, Xandroid, Xandroid, Xandroid, Xandroid, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank,
-#ifdef BAD_ROLL
- Xblank, Xblank, Xblank, Xspring_force_w, Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xnut_force_w, Xnut_force_e, Xsteel_1, Xblank, Xblank, Xbomb_force_w,
- Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank, Xblank, Xblank, Xblank, Xblank,
-#else
- Xblank, Xblank, Xblank, Xspring, Xspring, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xnut, Xnut, Xsteel_1, Xblank, Xblank, Xbomb,
- Xbomb, Xstone, Xstone, Xblank, Xblank, Xblank, Xblank, Xblank,
-#endif
- Xblank, Xround_wall_1, Xgrass, Xsteel_1, Xwall_1, Xkey_1, Xkey_2, Xkey_3,
- Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3, Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
- Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel, Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
- Xacid_se, Xfake_blank, Xameuba_1, Xameuba_2, Xameuba_3, Xameuba_4, Xexit, Xalpha_arrow_w,
- Xfake_grass, Xlenses, Xmagnify, Xfake_blank, Xfake_grass, Xswitch, Xswitch, Xblank,
- Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5, Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
- Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2, Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
- Xwind_nesw, Xwind_e, Xwind_s, Xwind_w, Xwind_n, Xdirt, Xplant, Xkey_5,
- Xkey_6, Xkey_7, Xkey_8, Xdoor_5, Xdoor_6, Xdoor_7, Xdoor_8, Xbumper,
- Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d, Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h,
- Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l, Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p,
- Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t, Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x,
- Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1, Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5,
- Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9, Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest,
- Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6, Xfake_door_7, Xfake_door_8, Xblank, Xblank,
- Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank,
-};
+ return map[element_em_cave];
+}
-void convert_emerald(unsigned char *src)
+int map_em_element_X_to_C(int element_em_game)
{
- unsigned int x, y, temp;
-
- lev.width = 64;
- lev.height = 32;
- temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4; if(temp == 0 || temp > 9999) temp = 9999;
- lev.time = temp;
- lev.required = src[0x82F];
-
- temp = src[0x830] << 8 | src[0x831];
- ply1.oldx = ply1.x = (temp & 63) + 1;
- ply1.oldy = ply1.y = (temp >> 6 & 31) + 1;
- temp = src[0x832] << 8 | src[0x833];
- ply2.oldx = ply2.x = (temp & 63) + 1;
- ply2.oldy = ply2.y = (temp >> 6 & 31) + 1;
-
- lev.alien_score = src[0x826];
- temp = (src[0x834] << 8 | src[0x835]) * 28; if(temp > 9999) temp = 9999;
- lev.ameuba_time = temp;
- lev.android_move_cnt = lev.android_move_time = src[0x874] << 8 | src[0x875];
- lev.android_clone_cnt = lev.android_clone_time = src[0x876] << 8 | src[0x877];
- lev.ball_pos = 0;
- lev.ball_random = src[0x872] & 1 ? 1 : 0;
- lev.ball_state = src[0x872] & 128 ? 1 : 0;
- lev.ball_cnt = lev.ball_time = src[0x870] << 8 | src[0x871];
- lev.bug_score = src[0x828];
- lev.diamond_score = src[0x825];
- lev.dynamite_score = src[0x82B];
- lev.eater_pos = 0;
- lev.eater_score = src[0x829];
- lev.emerald_score = src[0x824];
- lev.exit_score = src[0x82D] * 8 / 5;
- lev.key_score = src[0x82C];
- lev.lenses_cnt = 0;
- lev.lenses_score = src[0x867];
- lev.lenses_time = src[0x86A] << 8 | src[0x86B];
- lev.magnify_cnt = 0;
- lev.magnify_score = src[0x868];
- lev.magnify_time = src[0x86C] << 8 | src[0x86D];
- lev.nut_score = src[0x82A];
- lev.shine_cnt = 0;
- lev.slurp_score = src[0x869];
- lev.tank_score = src[0x827];
- lev.wheel_cnt = 0;
- lev.wheel_x = 1;
- lev.wheel_y = 1;
- lev.wheel_time = src[0x838] << 8 | src[0x839];
- lev.wind_cnt = src[0x865] & 15 ? 9999 : 0;
- temp = src[0x865];
- lev.wind_direction = temp & 8 ? 0 : temp & 1 ? 1 : temp & 2 ? 2 : temp & 4 ? 3 : 0;
- lev.wind_time = 9999;
- lev.wonderwall_state = 0;
- lev.wonderwall_time = src[0x836] << 8 | src[0x837];
-
- for(x = 0; x < 9; x++) lev.eater_array[0][x] = remap_emerald[src[0x800 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[1][x] = remap_emerald[src[0x809 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[2][x] = remap_emerald[src[0x812 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[3][x] = remap_emerald[src[0x81B + x]];
- for(x = 0; x < 9; x++) lev.eater_array[4][x] = remap_emerald[src[0x840 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[5][x] = remap_emerald[src[0x849 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[6][x] = remap_emerald[src[0x852 + x]];
- for(x = 0; x < 9; x++) lev.eater_array[7][x] = remap_emerald[src[0x85B + x]];
- temp = remap_emerald[src[0x86F]];
- for(y = 0; y < 8; y++) {
- if(src[0x872] & 1) {
- for(x = 0; x < 8; x++) lev.ball_array[y][x] = temp;
- } else {
- lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */
- lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */
- lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */
- lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */
- lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* south east */
- lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* south west */
- lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* north east */
- lev.ball_array[y][0] = (src[0x873] & 128) ? temp : Xblank; /* north west */
- }
- }
- for(temp = 0; temp < TILE_MAX; temp++) lev.android_array[temp] = Xblank;
- temp = src[0x878] << 8 | src[0x879];
- if(temp & 1) {
- lev.android_array[Xemerald] = lev.android_array[Xemerald_pause] =
- lev.android_array[Xemerald_fall] = lev.android_array[Yemerald_sB] =
- lev.android_array[Yemerald_eB] = lev.android_array[Yemerald_wB] = Xemerald;
- }
- if(temp & 2) {
- lev.android_array[Xdiamond] = lev.android_array[Xdiamond_pause] =
- lev.android_array[Xdiamond_fall] = lev.android_array[Ydiamond_sB] =
- lev.android_array[Ydiamond_eB] = lev.android_array[Ydiamond_wB] = Xdiamond;
- }
- if(temp & 4) {
- lev.android_array[Xstone] = lev.android_array[Xstone_pause] =
- lev.android_array[Xstone_fall] = lev.android_array[Ystone_sB] =
- lev.android_array[Ystone_eB] = lev.android_array[Ystone_wB] = Xstone;
- }
- if(temp & 8) {
- lev.android_array[Xbomb] = lev.android_array[Xbomb_pause] =
- lev.android_array[Xbomb_fall] = lev.android_array[Ybomb_sB] =
- lev.android_array[Ybomb_eB] = lev.android_array[Ybomb_wB] = Xbomb;
- }
- if(temp & 16) {
- lev.android_array[Xnut] = lev.android_array[Xnut_pause] =
- lev.android_array[Xnut_fall] = lev.android_array[Ynut_sB] =
- lev.android_array[Ynut_eB] = lev.android_array[Ynut_wB] = Xnut;
- }
- if(temp & 32) {
- lev.android_array[Xtank_n] = lev.android_array[Xtank_gon] = lev.android_array[Ytank_nB] =
- lev.android_array[Ytank_n_e] = lev.android_array[Ytank_n_w] = Xtank_n;
- lev.android_array[Xtank_e] = lev.android_array[Xtank_goe] = lev.android_array[Ytank_eB] =
- lev.android_array[Ytank_e_s] = lev.android_array[Ytank_e_n] = Xtank_e;
- lev.android_array[Xtank_s] = lev.android_array[Xtank_gos] = lev.android_array[Ytank_sB] =
- lev.android_array[Ytank_s_w] = lev.android_array[Ytank_s_e] = Xtank_s;
- lev.android_array[Xtank_w] = lev.android_array[Xtank_gow] = lev.android_array[Ytank_wB] =
- lev.android_array[Ytank_w_n] = lev.android_array[Ytank_w_s] = Xtank_w;
- }
- if(temp & 64) {
- lev.android_array[Xeater_n] = lev.android_array[Yeater_nB] = Xeater_n;
- lev.android_array[Xeater_e] = lev.android_array[Yeater_eB] = Xeater_e;
- lev.android_array[Xeater_s] = lev.android_array[Yeater_sB] = Xeater_s;
- lev.android_array[Xeater_w] = lev.android_array[Yeater_wB] = Xeater_w;
- }
- if(temp & 128) {
- lev.android_array[Xbug_n] = lev.android_array[Xbug_gon] = lev.android_array[Ybug_nB] =
- lev.android_array[Ybug_n_e] = lev.android_array[Ybug_n_w] = Xbug_gon;
- lev.android_array[Xbug_e] = lev.android_array[Xbug_goe] = lev.android_array[Ybug_eB] =
- lev.android_array[Ybug_e_s] = lev.android_array[Ybug_e_n] = Xbug_goe;
- lev.android_array[Xbug_s] = lev.android_array[Xbug_gos] = lev.android_array[Ybug_sB] =
- lev.android_array[Ybug_s_w] = lev.android_array[Ybug_s_e] = Xbug_gos;
- lev.android_array[Xbug_w] = lev.android_array[Xbug_gow] = lev.android_array[Ybug_wB] =
- lev.android_array[Ybug_w_n] = lev.android_array[Ybug_w_s] = Xbug_gow;
- }
- if(temp & 256) {
- lev.android_array[Xalien] = lev.android_array[Xalien_pause] =
- lev.android_array[Yalien_nB] = lev.android_array[Yalien_eB] =
- lev.android_array[Yalien_sB] = lev.android_array[Yalien_wB] = Xalien;
- }
- if(temp & 512) {
- lev.android_array[Xspring] = lev.android_array[Xspring_pause] =
- lev.android_array[Xspring_e] = lev.android_array[Yspring_eB] = lev.android_array[Yspring_kill_eB] =
- lev.android_array[Xspring_w] = lev.android_array[Yspring_wB] = lev.android_array[Yspring_kill_wB] =
- lev.android_array[Xspring_fall] = lev.android_array[Yspring_sB] = Xspring;
- }
- if(temp & 1024) {
- lev.android_array[Yballoon_nB] = lev.android_array[Yballoon_eB] =
- lev.android_array[Yballoon_sB] = lev.android_array[Yballoon_wB] =
- lev.android_array[Xballoon] = Xballoon;
- }
- if(temp & 2048) {
- lev.android_array[Xdripper] = lev.android_array[XdripperB] =
- lev.android_array[Xameuba_1] = lev.android_array[Xameuba_2] =
- lev.android_array[Xameuba_3] = lev.android_array[Xameuba_4] =
- lev.android_array[Xameuba_5] = lev.android_array[Xameuba_6] =
- lev.android_array[Xameuba_7] = lev.android_array[Xameuba_8] = Xdrip_eat;
- }
- if(temp & 4096) {
- lev.android_array[Xdynamite] = Xdynamite;
- }
-
- for(temp = 1; temp < 2047; temp++) {
- switch(src[temp]) {
- case 0x24: lev.wonderwall_state = 1; lev.wonderwall_time = 9999; break; /* wonderwall */
- case 0x28: lev.wheel_x = temp & 63; lev.wheel_y = temp >> 6; lev.wheel_cnt = lev.wheel_time; break; /* wheel */
-#ifndef BAD_ROLL
- case 0x63: src[temp - 1] = 0x45; src[temp] = 0x80; break; /* spring roll left */
- case 0x64: src[temp + 1] = 0x45; src[temp] = 0x80; break; /* spring roll right */
- case 0x72: src[temp - 1] = 0x25; src[temp] = 0x80; break; /* nut roll left */
- case 0x73: src[temp + 1] = 0x25; src[temp] = 0x80; break; /* nut roll right */
- case 0x77: src[temp - 1] = 0x10; src[temp] = 0x80; break; /* bomb roll left */
- case 0x78: src[temp + 1] = 0x10; src[temp] = 0x80; break; /* bomb roll right */
- case 0x79: src[temp - 1] = 0x00; src[temp] = 0x80; break; /* stone roll left */
- case 0x7A: src[temp + 1] = 0x00; src[temp] = 0x80; break; /* stone roll right */
-#endif
- case 0xA3: lev.lenses_cnt = 9999; break; /* fake blank */
- case 0xA4: lev.magnify_cnt = 9999; break; /* fake grass */
- }
- }
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Cave[y][x] = ZBORDER;
- temp = 0; for(y = 0; y < lev.height; y++) for(x = 0; x < lev.width; x++) {
- Cave[y+1][x+1] = remap_emerald[src[temp++]];
- }
- if(ply1.alive) Cave[ply1.y][ply1.x] = Zplayer;
- if(ply2.alive) Cave[ply2.y][ply2.x] = Zplayer;
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Next[y][x] = Cave[y][x];
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Draw[y][x] = Cave[y][x];
+ static unsigned short map_reverse[GAME_TILE_MAX];
+ static boolean map_reverse_initialized = FALSE;
+
+ if (!map_reverse_initialized)
+ {
+ int i;
+
+ // return "Cblank" for all undefined elements in mapping array
+ for (i = 0; i < GAME_TILE_MAX; i++)
+ map_reverse[i] = Cblank;
+
+ for (i = 0; i < CAVE_TILE_MAX; i++)
+ map_reverse[map[i]] = i;
+
+ map_reverse_initialized = TRUE;
+ }
+
+ if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
+ {
+ Warn("invalid EM game element %d", element_em_game);
+
+ return Cblank;
+ }
+
+ int element_em_cave = map_reverse[element_em_game];
+
+ if (element_em_cave == Cblank && element_em_game != Xblank)
+ Warn("unknown EM game element %d", element_em_game);
+
+ return element_em_cave;
}
-#endif
+void prepare_em_level(void)
+{
+ int i, j, x, y;
+ int players_left;
+ boolean team_mode;
+
+ /* reset all runtime variables to their initial values */
+
+ game_init_cave_buffers();
+
+ lev.width = cav.width;
+ lev.height = cav.height;
+
+ lev.left = CAVE_BUFFER_XOFFSET;
+ lev.top = CAVE_BUFFER_YOFFSET;
+ lev.right = lev.left + lev.width;
+ lev.bottom = lev.top + lev.height;
+
+ lev.infinite = game_em.use_wrap_around;
+ lev.infinite_true = cav.infinite_true;
+
+ if (lev.infinite)
+ {
+ /* add linked cave buffer columns for wrap-around movement */
+ for (x = 0; x < lev.left; x++)
+ {
+ int offset = (lev.infinite_true ? 0 : 1);
+
+ lev.cavecol[x] = &lev.cavecol[lev.width + x][-offset];
+ lev.nextcol[x] = &lev.nextcol[lev.width + x][-offset];
+ lev.drawcol[x] = &lev.drawcol[lev.width + x][-offset];
+ lev.boomcol[x] = &lev.boomcol[lev.width + x][-offset];
+
+ lev.cavecol[lev.right + x] = &lev.cavecol[lev.left + x][offset];
+ lev.nextcol[lev.right + x] = &lev.nextcol[lev.left + x][offset];
+ lev.drawcol[lev.right + x] = &lev.drawcol[lev.left + x][offset];
+ lev.boomcol[lev.right + x] = &lev.boomcol[lev.left + x][offset];
+ }
+ }
+
+ for (x = 0; x < lev.width; x++)
+ for (y = 0; y < lev.height; y++)
+ lev.cave[lev.left + x][lev.top + y] = map[cav.cave[x][y]];
+
+ for (x = lev.left; x < lev.right; x++)
+ for (y = lev.top; y < lev.bottom; y++)
+ lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y];
+
+ lev.time = cav.time_seconds;
+ lev.gems_needed = cav.gems_needed;
+ lev.score = 0;
+
+ lev.testmode = cav.testmode;
+
+ if (lev.testmode)
+ {
+ lev.time = 0;
+ lev.gems_needed = 0;
+ }
+
+ lev.eater_score = cav.eater_score;
+ lev.alien_score = cav.alien_score;
+ lev.bug_score = cav.bug_score;
+ lev.tank_score = cav.tank_score;
+ lev.emerald_score = cav.emerald_score;
+ lev.diamond_score = cav.diamond_score;
+ lev.nut_score = cav.nut_score;
+ lev.slurp_score = cav.slurp_score;
+ lev.dynamite_score = cav.dynamite_score;
+ lev.key_score = cav.key_score;
+ lev.lenses_score = cav.lenses_score;
+ lev.magnify_score = cav.magnify_score;
+ lev.exit_score = cav.exit_score;
+
+ lev.amoeba_time = cav.amoeba_time;
+
+ lev.android_move_time = cav.android_move_time;
+ lev.android_move_cnt = cav.android_move_time;
+
+ lev.android_clone_time = cav.android_clone_time;
+ lev.android_clone_cnt = cav.android_clone_time;
+
+ lev.ball_time = cav.ball_time;
+ lev.ball_cnt = cav.ball_time;
+ lev.ball_active = cav.ball_active;
+ lev.ball_random = cav.ball_random;
+ lev.ball_pos = 0;
+
+ lev.eater_pos = 0;
+ lev.shine_cnt = 0;
+
+ lev.lenses_time = cav.lenses_time;
+ lev.lenses_cnt = cav.lenses_active ? cav.lenses_time : 0;
+
+ lev.magnify_time = cav.magnify_time;
+ lev.magnify_cnt = cav.magnify_active ? cav.magnify_time : 0;
+
+ lev.wheel_time = cav.wheel_time;
+ lev.wheel_cnt = cav.wheel_active ? cav.wheel_time : 0;
+ lev.wheel_x = cav.wheel_x + lev.left;
+ lev.wheel_y = cav.wheel_y + lev.top;
+
+ lev.wind_time = cav.wind_time;
+ lev.wind_cnt = cav.wind_time;
+ lev.wind_direction = cav.wind_direction;
+
+ lev.wonderwall_time = cav.wonderwall_time;
+ lev.wonderwall_active = cav.wonderwall_active;
+
+ lev.killed_out_of_time = FALSE;
+
+ lev.num_eater_arrays = cav.num_eater_arrays;
+ lev.num_ball_arrays = cav.num_ball_arrays;
+
+ for (i = 0; i < 8; i++)
+ for (j = 0; j < 9; j++)
+ lev.eater_array[i][j] = map[cav.eater_array[i][j]];
+
+ for (i = 0; i < 8; i++)
+ for (j = 0; j < 8; j++)
+ lev.ball_array[i][j] = map[cav.ball_array[i][j]];
+
+ for (i = 0; i < GAME_TILE_MAX; i++)
+ lev.android_array[i] = map[cav.android_array[i]];
+
+ lev.home_initial = 0;
+
+ /* check for players in this level */
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].exists = FALSE;
+ ply[i].alive = FALSE;
+
+ if (cav.player_x[i] != -1 &&
+ cav.player_y[i] != -1)
+ {
+ ply[i].exists = TRUE;
+
+ lev.home_initial++;
+ }
+ }
+
+ team_mode = getTeamMode_EM();
+
+ if (!team_mode)
+ lev.home_initial = 1;
+
+ lev.home = lev.home_initial;
+ players_left = lev.home_initial;
+
+ /* assign active players */
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (ply[i].exists && isActivePlayer_EM(i))
+ {
+ if (players_left)
+ {
+ ply[i].alive = TRUE;
+ players_left--;
+ }
+ }
+ }
+
+ /* remove inactive players */
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (ply[i].exists && !ply[i].alive)
+ {
+ int x = cav.player_x[i];
+ int y = cav.player_y[i];
+
+ lev.cave[lev.left + x][lev.top + y] = Xblank;
+ lev.next[lev.left + x][lev.top + y] = Xblank;
+ lev.draw[lev.left + x][lev.top + y] = Xblank;
+ }
+ }
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].num = i;
+ ply[i].anim = PLY_still;
+
+ ply[i].x = cav.player_x[i] + lev.left;
+ ply[i].y = cav.player_y[i] + lev.top;
+ ply[i].prev_x = ply[i].x;
+ ply[i].prev_y = ply[i].y;
+
+ ply[i].dynamite = 0;
+ ply[i].dynamite_cnt = 0;
+ ply[i].keys = 0;
+
+ ply[i].last_move_dir = MV_NONE;
+
+ ply[i].joy_n = FALSE;
+ ply[i].joy_e = FALSE;
+ ply[i].joy_s = FALSE;
+ ply[i].joy_w = FALSE;
+ ply[i].joy_snap = FALSE;
+ ply[i].joy_drop = FALSE;
+ ply[i].joy_stick = FALSE;
+ }
+
+ // the following engine variables are initialized to version-specific values
+ // in function InitGameEngine() (src/game.c):
+ //
+ // - game_em.use_single_button (default: TRUE)
+ // - game_em.use_snap_key_bug (default: FALSE)
+ // - game_em.use_random_bug (default: FALSE)
+ // - game_em.use_old_explosions (default: FALSE)
+ // - game_em.use_old_android (default: FALSE)
+ // - game_em.use_old_push_elements (default: FALSE)
+ // - game_em.use_old_push_into_acid (default: FALSE)
+ // - game_em.use_wrap_around (default: TRUE)
+
+ game_em.level_solved = FALSE;
+ game_em.game_over = FALSE;
+
+ game_em.any_player_moving = FALSE;
+ game_em.any_player_snapping = FALSE;
+
+ game_em.last_moving_player = 0; /* default: first player */
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ game_em.last_player_direction[i] = MV_NONE;
+
+ lev.exit_x = lev.exit_y = -1; /* kludge for playing player exit sound */
+}