#include "main_em.h"
-#define ALLOW_ROLLING_SPRING
-
static unsigned char remap_v6[256] =
{
/* filter crap for v6 */
0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128,
128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63,
-#ifdef ALLOW_ROLLING_SPRING
64,65,66,67, 68,69,69,71, 72,73,74,75, 118,75,75,75,
-#else
- 64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75,
-#endif
75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153,
153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118,
118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
/* size of v6 cave */
length = 2172;
+#if 0
if (options.debug)
- printf("::: EM level file version: %d\n", file_version);
+ Error(ERR_DEBUG, "EM level file version: %d", file_version);
+#endif
return file_version;
}
* - introduced ALLOW_ROLLING_SPRING; if defined, do NOT turn rolling spring
* into regular spring, because this breaks at least E.M.C. Mine 3, level 79
* (see comment directly above)
+ *
+ * 2020-01-19
+ * - always use BAD_ROLL and ALLOW_ROLLING_SPRING code when converting caves
+ * (that is, always allow initial rolling objects in caves now)
*/
static unsigned short remap_emerald[256] =
{
Xstone, Xstone, Xdiamond, Xdiamond,
Xalien, Xalien, Xblank, Xblank,
- Xtank_n, Xtank_e, Xtank_s, Xtank_w,
- Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
+ Xtank_1_n, Xtank_1_e, Xtank_1_s, Xtank_1_w,
+ Xtank_2_n, Xtank_2_e, Xtank_2_s, Xtank_2_w,
Xbomb, Xbomb, Xemerald, Xemerald,
- Xbug_n, Xbug_e, Xbug_s, Xbug_w,
- Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow,
- Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
+ Xbug_1_n, Xbug_1_e, Xbug_1_s, Xbug_1_w,
+ Xbug_2_n, Xbug_2_e, Xbug_2_s, Xbug_2_w,
+ Xdrip, Xdrip, Xdrip, Xdrip,
Xstone, Xbomb, Xdiamond, Xemerald,
Xwonderwall, Xnut, Xnut, Xnut,
Xblank, Xsand, Xsand, Xsand,
Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
- Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1,
+ Xstone, Xslide_ew, Xslide_ns, Xdynamite_1,
Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
-#ifdef ALLOW_ROLLING_SPRING
Xexit_1, Xexit_2, Xexit_3, Xballoon,
Xplant, Xspring, Xspring_fall, Xspring_w,
Xspring_e, Xball_1, Xball_2, Xandroid,
Xblank, Xandroid, Xandroid, Xandroid,
-#else
- Xexit_1, Xexit_2, Xexit_3, Xballoon,
- Xplant, Xspring, Xspring, Xspring,
- Xspring, Xball_1, Xball_2, Xandroid,
- Xblank, Xandroid, Xandroid, Xandroid,
-#endif
Xandroid, Xandroid, Xandroid, Xandroid,
Xandroid, Xblank, Xblank, Xblank,
Xblank, Xblank, Xblank, Xblank,
Xblank, Xblank, Xblank, Xblank,
-#ifdef BAD_ROLL
-
- Xblank, Xblank, Xblank, Xspring_force_w,
- Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
+ Xblank, Xblank, Xblank, Xpush_spring_w,
+ Xpush_spring_e, Xacid_1, Xacid_2, Xacid_3,
Xacid_4, Xacid_5, Xacid_6, Xacid_7,
Xacid_8, Xblank, Xblank, Xblank,
- Xblank, Xblank, Xnut_force_w, Xnut_force_e,
- Xsteel_1, Xblank, Xblank, Xbomb_force_w,
- Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank,
+ Xblank, Xblank, Xpush_nut_w, Xpush_nut_e,
+ Xsteel_1, Xblank, Xblank, Xpush_bomb_w,
+ Xpush_bomb_e, Xpush_stone_w, Xpush_stone_e, Xblank,
Xblank, Xblank, Xblank, Xblank,
-#else
-
- Xblank, Xblank, Xblank, Xspring,
- Xspring, Xacid_1, Xacid_2, Xacid_3,
- Xacid_4, Xacid_5, Xacid_6, Xacid_7,
- Xacid_8, Xblank, Xblank, Xblank,
-
- Xblank, Xblank, Xnut, Xnut,
- Xsteel_1, Xblank, Xblank, Xbomb,
- Xbomb, Xstone, Xstone, Xblank,
- Xblank, Xblank, Xblank, Xblank,
-
-#endif
-
- Xblank, Xround_wall_1, Xgrass, Xsteel_1,
+ Xblank, Xroundwall_1, Xgrass, Xsteel_1,
Xwall_1, Xkey_1, Xkey_2, Xkey_3,
Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3,
- Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
+ Xdoor_4, Xfake_amoeba, Xfake_door_1, Xfake_door_2,
Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel,
Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2,
- Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
- Xwind_nesw, Xwind_e, Xwind_s, Xwind_w,
+ Xroundwall_2, Xdecor_2, Xdecor_4, Xdecor_3,
+ Xwind_any, Xwind_e, Xwind_s, Xwind_w,
Xwind_n, Xdirt, Xplant, Xkey_5,
Xkey_6, Xkey_7, Xkey_8, Xdoor_5,
for (i = 0; i < 2; i++)
{
temp = src[0x830 + i * 2] << 8 | src[0x831 + i * 2];
- ply[i].x_initial = (temp & 63) + 1;
- ply[i].y_initial = (temp >> 6 & 31) + 1;
+ ply[i].x_initial = (temp & 63);
+ ply[i].y_initial = (temp >> 6 & 31);
}
temp = (src[0x834] << 8 | src[0x835]) * 28;
if (temp & 32)
{
- lev.android_array[Xtank_n] = Xtank_n;
- lev.android_array[Xtank_gon] = Xtank_n;
- lev.android_array[Ytank_nB] = Xtank_n;
- lev.android_array[Ytank_n_e] = Xtank_n;
- lev.android_array[Ytank_n_w] = Xtank_n;
-
- lev.android_array[Xtank_e] = Xtank_e;
- lev.android_array[Xtank_goe] = Xtank_e;
- lev.android_array[Ytank_eB] = Xtank_e;
- lev.android_array[Ytank_e_s] = Xtank_e;
- lev.android_array[Ytank_e_n] = Xtank_e;
-
- lev.android_array[Xtank_s] = Xtank_s;
- lev.android_array[Xtank_gos] = Xtank_s;
- lev.android_array[Ytank_sB] = Xtank_s;
- lev.android_array[Ytank_s_w] = Xtank_s;
- lev.android_array[Ytank_s_e] = Xtank_s;
-
- lev.android_array[Xtank_w] = Xtank_w;
- lev.android_array[Xtank_gow] = Xtank_w;
- lev.android_array[Ytank_wB] = Xtank_w;
- lev.android_array[Ytank_w_n] = Xtank_w;
- lev.android_array[Ytank_w_s] = Xtank_w;
+ lev.android_array[Xtank_1_n] = Xtank_1_n;
+ lev.android_array[Xtank_2_n] = Xtank_1_n;
+ lev.android_array[Ytank_nB] = Xtank_1_n;
+ lev.android_array[Ytank_n_e] = Xtank_1_n;
+ lev.android_array[Ytank_n_w] = Xtank_1_n;
+
+ lev.android_array[Xtank_1_e] = Xtank_1_e;
+ lev.android_array[Xtank_2_e] = Xtank_1_e;
+ lev.android_array[Ytank_eB] = Xtank_1_e;
+ lev.android_array[Ytank_e_s] = Xtank_1_e;
+ lev.android_array[Ytank_e_n] = Xtank_1_e;
+
+ lev.android_array[Xtank_1_s] = Xtank_1_s;
+ lev.android_array[Xtank_2_s] = Xtank_1_s;
+ lev.android_array[Ytank_sB] = Xtank_1_s;
+ lev.android_array[Ytank_s_w] = Xtank_1_s;
+ lev.android_array[Ytank_s_e] = Xtank_1_s;
+
+ lev.android_array[Xtank_1_w] = Xtank_1_w;
+ lev.android_array[Xtank_2_w] = Xtank_1_w;
+ lev.android_array[Ytank_wB] = Xtank_1_w;
+ lev.android_array[Ytank_w_n] = Xtank_1_w;
+ lev.android_array[Ytank_w_s] = Xtank_1_w;
}
if (temp & 64)
if (temp & 128)
{
- lev.android_array[Xbug_n] = Xbug_gon;
- lev.android_array[Xbug_gon] = Xbug_gon;
- lev.android_array[Ybug_nB] = Xbug_gon;
- lev.android_array[Ybug_n_e] = Xbug_gon;
- lev.android_array[Ybug_n_w] = Xbug_gon;
-
- lev.android_array[Xbug_e] = Xbug_goe;
- lev.android_array[Xbug_goe] = Xbug_goe;
- lev.android_array[Ybug_eB] = Xbug_goe;
- lev.android_array[Ybug_e_s] = Xbug_goe;
- lev.android_array[Ybug_e_n] = Xbug_goe;
-
- lev.android_array[Xbug_s] = Xbug_gos;
- lev.android_array[Xbug_gos] = Xbug_gos;
- lev.android_array[Ybug_sB] = Xbug_gos;
- lev.android_array[Ybug_s_w] = Xbug_gos;
- lev.android_array[Ybug_s_e] = Xbug_gos;
-
- lev.android_array[Xbug_w] = Xbug_gow;
- lev.android_array[Xbug_gow] = Xbug_gow;
- lev.android_array[Ybug_wB] = Xbug_gow;
- lev.android_array[Ybug_w_n] = Xbug_gow;
- lev.android_array[Ybug_w_s] = Xbug_gow;
+ lev.android_array[Xbug_1_n] = Xbug_2_n;
+ lev.android_array[Xbug_2_n] = Xbug_2_n;
+ lev.android_array[Ybug_nB] = Xbug_2_n;
+ lev.android_array[Ybug_n_e] = Xbug_2_n;
+ lev.android_array[Ybug_n_w] = Xbug_2_n;
+
+ lev.android_array[Xbug_1_e] = Xbug_2_e;
+ lev.android_array[Xbug_2_e] = Xbug_2_e;
+ lev.android_array[Ybug_eB] = Xbug_2_e;
+ lev.android_array[Ybug_e_s] = Xbug_2_e;
+ lev.android_array[Ybug_e_n] = Xbug_2_e;
+
+ lev.android_array[Xbug_1_s] = Xbug_2_s;
+ lev.android_array[Xbug_2_s] = Xbug_2_s;
+ lev.android_array[Ybug_sB] = Xbug_2_s;
+ lev.android_array[Ybug_s_w] = Xbug_2_s;
+ lev.android_array[Ybug_s_e] = Xbug_2_s;
+
+ lev.android_array[Xbug_1_w] = Xbug_2_w;
+ lev.android_array[Xbug_2_w] = Xbug_2_w;
+ lev.android_array[Ybug_wB] = Xbug_2_w;
+ lev.android_array[Ybug_w_n] = Xbug_2_w;
+ lev.android_array[Ybug_w_s] = Xbug_2_w;
}
if (temp & 256)
lev.android_array[Xspring_pause] = Xspring;
lev.android_array[Xspring_e] = Xspring;
lev.android_array[Yspring_eB] = Xspring;
- lev.android_array[Yspring_kill_eB] = Xspring;
+ lev.android_array[Yspring_alien_eB] = Xspring;
lev.android_array[Xspring_w] = Xspring;
lev.android_array[Yspring_wB] = Xspring;
- lev.android_array[Yspring_kill_wB] = Xspring;
+ lev.android_array[Yspring_alien_wB] = Xspring;
lev.android_array[Xspring_fall] = Xspring;
lev.android_array[Yspring_sB] = Xspring;
}
if (temp & 2048)
{
- lev.android_array[Xdripper] = Xdrip_eat;
- lev.android_array[XdripperB] = Xdrip_eat;
- lev.android_array[Xamoeba_1] = Xdrip_eat;
- lev.android_array[Xamoeba_2] = Xdrip_eat;
- lev.android_array[Xamoeba_3] = Xdrip_eat;
- lev.android_array[Xamoeba_4] = Xdrip_eat;
- lev.android_array[Xamoeba_5] = Xdrip_eat;
- lev.android_array[Xamoeba_6] = Xdrip_eat;
- lev.android_array[Xamoeba_7] = Xdrip_eat;
- lev.android_array[Xamoeba_8] = Xdrip_eat;
+ lev.android_array[Xfake_amoeba] = Xdrip;
+ lev.android_array[Xfake_amoebaB] = Xdrip;
+ lev.android_array[Xamoeba_1] = Xdrip;
+ lev.android_array[Xamoeba_2] = Xdrip;
+ lev.android_array[Xamoeba_3] = Xdrip;
+ lev.android_array[Xamoeba_4] = Xdrip;
+ lev.android_array[Xamoeba_5] = Xdrip;
+ lev.android_array[Xamoeba_6] = Xdrip;
+ lev.android_array[Xamoeba_7] = Xdrip;
+ lev.android_array[Xamoeba_8] = Xdrip;
}
if (temp & 4096)
lev.wheel_cnt_initial = lev.wheel_time;
break;
-#ifndef BAD_ROLL
- case 0x63: /* spring roll left */
- src[temp - 1] = 0x45;
- src[temp] = 0x80;
- break;
-
- case 0x64: /* spring roll right */
- src[temp + 1] = 0x45;
- src[temp] = 0x80;
- break;
-
- case 0x72: /* nut roll left */
- src[temp - 1] = 0x25;
- src[temp] = 0x80;
- break;
-
- case 0x73: /* nut roll right */
- src[temp + 1] = 0x25;
- src[temp] = 0x80;
- break;
-
- case 0x77: /* bomb roll left */
- src[temp - 1] = 0x10;
- src[temp] = 0x80;
- break;
-
- case 0x78: /* bomb roll right */
- src[temp + 1] = 0x10;
- src[temp] = 0x80;
- break;
-
- case 0x79: /* stone roll left */
- src[temp - 1] = 0x00;
- src[temp] = 0x80;
- break;
-
- case 0x7A: /* stone roll right */
- src[temp + 1] = 0x00;
- src[temp] = 0x80;
- break;
-#endif
-
case 0xA3: /* fake blank */
lev.lenses_cnt_initial = 9999;
break;
}
/* first fill the complete playfield with the default border element */
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- native_em_level.cave[x][y] = ZBORDER;
+ for (y = 0; y < CAVE_HEIGHT; y++)
+ for (x = 0; x < CAVE_WIDTH; x++)
+ native_em_level.cave[x][y] = Zborder;
/* then copy the real level contents from level file into the playfield */
temp = 0;
for (y = 0; y < lev.height; y++)
for (x = 0; x < lev.width; x++)
- native_em_level.cave[x + 1][y + 1] =
+ native_em_level.cave[x][y] =
get_em_element(src[temp++], file_version);
/* at last, set the two players at their positions in the playfield */
/* reset all runtime variables to their initial values */
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Cave[y][x] = native_em_level.cave[x][y];
+ game_init_cave_buffers();
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Next[y][x] = Cave[y][x];
+ lev.left = CAVE_BUFFER_XOFFSET;
+ lev.top = CAVE_BUFFER_YOFFSET;
+ lev.right = lev.left + lev.width;
+ lev.bottom = lev.top + lev.height;
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Draw[y][x] = Cave[y][x];
+ /* add linked cave buffer columns for wrap-around movement */
+ for (x = 0; x < lev.left; x++)
+ {
+ lev.cavecol[x] = lev.cavecol[lev.width + x];
+ lev.nextcol[x] = lev.nextcol[lev.width + x];
+ lev.drawcol[x] = lev.drawcol[lev.width + x];
+ lev.boomcol[x] = lev.boomcol[lev.width + x];
+
+ lev.cavecol[lev.right + x] = lev.cavecol[lev.left + x];
+ lev.nextcol[lev.right + x] = lev.nextcol[lev.left + x];
+ lev.drawcol[lev.right + x] = lev.drawcol[lev.left + x];
+ lev.boomcol[lev.right + x] = lev.boomcol[lev.left + x];
+ }
+
+ for (x = 0; x < lev.width; x++)
+ for (y = 0; y < lev.height; y++)
+ lev.cave[lev.left + x][lev.top + y] = native_em_level.cave[x][y];
+
+ for (x = lev.left; x < lev.right; x++)
+ for (y = lev.top; y < lev.bottom; y++)
+ lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y];
lev.time_initial = lev.time_seconds;
lev.time = lev.time_initial;
ply[i].exists = 0;
ply[i].alive_initial = FALSE;
- if (ply[i].x_initial > 0 && ply[i].y_initial > 0)
+ if (ply[i].x_initial != -1 && ply[i].y_initial != -1)
{
ply[i].exists = 1;
native_em_level.cave[x][y] = Xblank;
- Cave[y][x] = Next[y][x] = Draw[y][x] = Xblank;
+ lev.cave[lev.left + x][lev.top + y] = Xblank;
+ lev.next[lev.left + x][lev.top + y] = Xblank;
+ lev.draw[lev.left + x][lev.top + y] = Xblank;
}
}
}
ply[i].dynamite_cnt = 0;
ply[i].keys = 0;
ply[i].anim = 0;
- ply[i].oldx = ply[i].x = ply[i].x_initial;
- ply[i].oldy = ply[i].y = ply[i].y_initial;
+ ply[i].oldx = ply[i].x = ply[i].x_initial + lev.left;
+ ply[i].oldy = ply[i].y = ply[i].y_initial + lev.top;
ply[i].last_move_dir = MV_NONE;
ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0;
ply[i].joy_snap = ply[i].joy_drop = 0;
// in function InitGameEngine() (src/game.c):
//
// - game_em.use_single_button (default: TRUE)
+ // - game_em.use_snap_key_bug (default: FALSE)
+
+ game_em.level_solved = FALSE;
+ game_em.game_over = FALSE;
game_em.any_player_moving = FALSE;
game_em.any_player_snapping = FALSE;