changed some EM engine game element names
[rocksndiamonds.git] / src / game_em / convert.c
index d25c4593eb4c1d1817f37382f5ac9c3b44d0f739..116cde4bfb2bd51708dbde2142cff266e0f9311d 100644 (file)
@@ -536,7 +536,7 @@ static unsigned short remap_emerald[256] =
 
   Xblank,              Xsand,          Xsand,          Xsand,
   Xsand_stone,         Xsand_stone,    Xsand_stone,    Xsand,
-  Xstone,              Xslidewall_ew,  Xslidewall_ns,  Xdynamite_1,
+  Xstone,              Xslide_ew,      Xslide_ns,      Xdynamite_1,
   Xdynamite_2,         Xdynamite_3,    Xdynamite_4,    Xacid_s,
 
   Xexit_1,             Xexit_2,        Xexit_3,        Xballoon,
@@ -869,7 +869,7 @@ void convert_em_level(unsigned char *src, int file_version)
   if (temp & 2048)
   {
     lev.android_array[Xfake_amoeba]    = Xdrip;
-    lev.android_array[Xfake_amoebaB]   = Xdrip;
+    lev.android_array[Yfake_amoeba]    = Xdrip;
     lev.android_array[Xamoeba_1]       = Xdrip;
     lev.android_array[Xamoeba_2]       = Xdrip;
     lev.android_array[Xamoeba_3]       = Xdrip;