lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y];
lev.time = cav.time_seconds;
-
- lev.required = cav.required;
+ lev.gems_needed = cav.gems_needed;
lev.score = 0;
lev.eater_score = cav.eater_score;
//
// - game_em.use_single_button (default: TRUE)
// - game_em.use_snap_key_bug (default: FALSE)
+ // - game_em.use_old_explosions (default: FALSE)
game_em.level_solved = FALSE;
game_em.game_over = FALSE;