void prepare_em_level(void)
{
- int i, x, y;
+ int i, j, x, y;
int players_left;
boolean team_mode;
game_init_cave_buffers();
+ lev.width = cav.width;
+ lev.height = cav.height;
+
lev.left = CAVE_BUFFER_XOFFSET;
lev.top = CAVE_BUFFER_YOFFSET;
lev.right = lev.left + lev.width;
for (x = 0; x < lev.width; x++)
for (y = 0; y < lev.height; y++)
- lev.cave[lev.left + x][lev.top + y] = native_em_level.cave[x][y];
+ lev.cave[lev.left + x][lev.top + y] = cav.cave[x][y];
for (x = lev.left; x < lev.right; x++)
for (y = lev.top; y < lev.bottom; y++)
lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y];
- lev.time_initial = lev.time_seconds;
- lev.time = lev.time_initial;
-
- lev.required = lev.required_initial;
+ lev.time = cav.time_seconds;
+ lev.gems_needed = cav.gems_needed;
lev.score = 0;
- lev.android_move_cnt = lev.android_move_time;
- lev.android_clone_cnt = lev.android_clone_time;
-
- lev.ball_pos = 0;
- lev.ball_state = lev.ball_state_initial;
- lev.ball_cnt = lev.ball_time;
+ lev.eater_score = cav.eater_score;
+ lev.alien_score = cav.alien_score;
+ lev.bug_score = cav.bug_score;
+ lev.tank_score = cav.tank_score;
+ lev.emerald_score = cav.emerald_score;
+ lev.diamond_score = cav.diamond_score;
+ lev.nut_score = cav.nut_score;
+ lev.slurp_score = cav.slurp_score;
+ lev.dynamite_score = cav.dynamite_score;
+ lev.key_score = cav.key_score;
+ lev.lenses_score = cav.lenses_score;
+ lev.magnify_score = cav.magnify_score;
+ lev.exit_score = cav.exit_score;
+
+ lev.amoeba_time = cav.amoeba_time;
+
+ lev.android_move_time = cav.android_move_time;
+ lev.android_move_cnt = cav.android_move_time;
+
+ lev.android_clone_time = cav.android_clone_time;
+ lev.android_clone_cnt = cav.android_clone_time;
+
+ lev.ball_time = cav.ball_time;
+ lev.ball_cnt = cav.ball_time;
+ lev.ball_state = cav.ball_state;
+ lev.ball_random = cav.ball_random;
+ lev.ball_pos = 0;
lev.eater_pos = 0;
lev.shine_cnt = 0;
- lev.lenses_cnt = lev.lenses_cnt_initial;
- lev.magnify_cnt = lev.magnify_cnt_initial;
+ lev.lenses_time = cav.lenses_time;
+ lev.lenses_cnt = cav.lenses_cnt;
- lev.wheel_cnt = lev.wheel_cnt_initial;
- lev.wheel_x = lev.wheel_x_initial;
- lev.wheel_y = lev.wheel_y_initial;
+ lev.magnify_time = cav.magnify_time;
+ lev.magnify_cnt = cav.magnify_cnt;
- lev.wind_direction = lev.wind_direction_initial;
- lev.wind_cnt = lev.wind_cnt_initial;
+ lev.wheel_time = cav.wheel_time;
+ lev.wheel_cnt = cav.wheel_cnt;
+ lev.wheel_x = cav.wheel_x;
+ lev.wheel_y = cav.wheel_y;
- lev.wonderwall_state = lev.wonderwall_state_initial;
- lev.wonderwall_time = lev.wonderwall_time_initial;
+ lev.wind_time = cav.wind_time;
+ lev.wind_cnt = cav.wind_cnt;
+ lev.wind_direction = cav.wind_direction;
+
+ lev.wonderwall_time = cav.wonderwall_time;
+ lev.wonderwall_state = cav.wonderwall_state;
lev.killed_out_of_time = FALSE;
+ lev.num_ball_arrays = cav.num_ball_arrays;
+
+ for (i = 0; i < 8; i++)
+ for (j = 0; j < 9; j++)
+ lev.eater_array[i][j] = cav.eater_array[i][j];
+
+ for (i = 0; i < 8; i++)
+ for (j = 0; j < 8; j++)
+ lev.ball_array[i][j] = cav.ball_array[i][j];
+
+ for (i = 0; i < TILE_MAX; i++)
+ lev.android_array[i] = cav.android_array[i];
+
/* determine number of players in this level */
lev.home_initial = 0;
ply[i].exists = 0;
ply[i].alive_initial = FALSE;
- if (ply[i].x_initial != -1 && ply[i].y_initial != -1)
+ if (cav.player_x[i] != -1 &&
+ cav.player_y[i] != -1)
{
ply[i].exists = 1;
}
else
{
- int x = ply[i].x_initial;
- int y = ply[i].y_initial;
-
- native_em_level.cave[x][y] = Xblank;
+ int x = cav.player_x[i];
+ int y = cav.player_y[i];
lev.cave[lev.left + x][lev.top + y] = Xblank;
lev.next[lev.left + x][lev.top + y] = Xblank;
ply[i].dynamite_cnt = 0;
ply[i].keys = 0;
ply[i].anim = 0;
- ply[i].oldx = ply[i].x = ply[i].x_initial + lev.left;
- ply[i].oldy = ply[i].y = ply[i].y_initial + lev.top;
+ ply[i].oldx = ply[i].x = cav.player_x[i] + lev.left;
+ ply[i].oldy = ply[i].y = cav.player_y[i] + lev.top;
ply[i].last_move_dir = MV_NONE;
ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0;
ply[i].joy_snap = ply[i].joy_drop = 0;
//
// - game_em.use_single_button (default: TRUE)
// - game_em.use_snap_key_bug (default: FALSE)
+ // - game_em.use_old_explosions (default: FALSE)
game_em.level_solved = FALSE;
game_em.game_over = FALSE;