fixed handling of chain explosions in EM engine for old tapes
[rocksndiamonds.git] / src / game_em / cave.h
index 32d3a03d8ec8520128fbb2d7c3e67a1b74078ac7..d1a9090bf3aea83bc170070d9fa6a0cad86421fb 100644 (file)
@@ -52,6 +52,8 @@ enum
   Cbomb,
   Cnut,
   Cspring,
+  Cspring_e,
+  Cspring_w,
   Cpush_emerald_e,
   Cpush_emerald_w,
   Cpush_diamond_e,
@@ -255,6 +257,7 @@ struct CAVE
   boolean testmode;            /* flag for test mode */
   boolean teamwork;            /* flag for two player mode */
   boolean infinite;            /* flag for infinitely wide cave */
+
   boolean ball_random;         /* flag if ball is random */
   boolean ball_active;         /* flag if ball is already active */
   boolean wonderwall_active;   /* flag if wonderwall is already active */