int width; /* cave width */
int height; /* cave height */
- int player_x[MAX_PLAYERS]; /* player x pos */
- int player_y[MAX_PLAYERS]; /* player y pos */
+ int player_x[MAX_PLAYERS]; /* player x position */
+ int player_y[MAX_PLAYERS]; /* player y position */
int time_seconds; /* available time (seconds) */
int gems_needed; /* emeralds needed */
int magnify_score; /* score for collecting magnifier */
int exit_score; /* score for entering exit */
- int android_move_time; /* android move reset time */
- int android_clone_time; /* android clone reset time */
- int ball_time; /* ball reset time */
- int amoeba_time; /* amoeba speed */
- int wonderwall_time; /* wonderwall time */
- int wheel_time; /* wheel reset time */
- int wheel_x; /* wheel x pos */
- int wheel_y; /* wheel y pos */
- int lenses_time; /* lenses reset time */
- int magnify_time; /* magnify reset time */
- int wind_time; /* wind reset time */
+ int android_move_time; /* reset time for android movement */
+ int android_clone_time; /* reset time for android cloning */
+ int ball_time; /* reset time for ball activity */
+ int amoeba_time; /* amoeba growth speed */
+ int wonderwall_time; /* reset time for wonderwall activity */
+ int wheel_time; /* reset time for wheel activity */
+ int wheel_x; /* wheel x position */
+ int wheel_y; /* wheel y position */
+ int lenses_time; /* reset time for lenses activity */
+ int magnify_time; /* reset time for magnifier activity */
+ int wind_time; /* reset time for wind activity */
int wind_direction; /* wind direction */
- int ball_random; /* ball is random flag */
- int ball_state; /* ball active flag */
- int wonderwall_state; /* wonderwall active flag */
- int wheel_cnt; /* wheel counter */
- int lenses_cnt; /* lenses counter */
- int magnify_cnt; /* magnify counter */
- int wind_cnt; /* wind time counter */
-
int num_ball_arrays; /* number of ball data arrays used */
- boolean testmode; /* test mode */
- boolean teamwork; /* two player mode */
- boolean infinite; /* cave is infinitely wide */
+ boolean testmode; /* flag for test mode */
+ boolean teamwork; /* flag for two player mode */
+ boolean infinite; /* flag for infinitely wide cave */
+
+ boolean ball_random; /* flag if ball is random */
+ boolean ball_active; /* flag if ball is already active */
+ boolean wonderwall_active; /* flag if wonderwall is already active */
+ boolean wheel_active; /* flag if wheel is already active */
+ boolean lenses_active; /* flag if lenses are already active */
+ boolean magnify_active; /* flag if magnifier is already active */
short eater_array[8][9]; /* eater data */
short ball_array[8][8]; /* ball data */