int player_y[MAX_PLAYERS]; /* player y pos */
int time_seconds; /* available time (seconds) */
- int required; /* emeralds needed */
+ int gems_needed; /* emeralds needed */
int eater_score; /* score for killing eater */
int alien_score; /* score for killing alien */
int bug_score; /* score for killing bug */
int tank_score; /* score for killing tank */
+ int slurp_score; /* score for slurping alien with spring */
+ int nut_score; /* score for cracking nut to emerald */
int emerald_score; /* score for collecting emerald */
int diamond_score; /* score for collecting diamond */
- int nut_score; /* score for cracking nut */
- int slurp_score; /* score for slurping alien with spring */
int dynamite_score; /* score for collecting dynamite */
int key_score; /* score for colleting key */
int lenses_score; /* score for collecting lenses */