* cave data structures
*/
-#include "global.h"
-#include "tile.h"
-#include "level.h"
+#include "main_em.h"
struct LevelInfo_EM native_em_level;
for (i = 0; i < TILE_MAX; i++)
lev.android_array[i] = Xblank;
-#if 1
/* initial number of players in this level */
lev.home_initial = 0;
ply[i].exists = 0;
ply[i].alive_initial = FALSE;
}
-#else
- /* initial number of players in this level */
- lev.home_initial = (setup.team_mode ? 2 : 1);
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- ply[i].exists = 0;
- ply[i].alive_initial = (lev.home_initial > i ? TRUE : FALSE);
- }
-#endif
}
#define MAX_EM_LEVEL_SIZE 16384
-boolean LoadNativeLevel_EM(char *filename)
+boolean LoadNativeLevel_EM(char *filename, boolean level_info_only)
{
unsigned char raw_leveldata[MAX_EM_LEVEL_SIZE];
int raw_leveldata_length;
int file_version;
- FILE *file;
+ File *file;
/* always start with reliable default values */
setLevelInfoToDefaults_EM();
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
- Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename);
+ if (!level_info_only)
+ Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename);
return FALSE;
}
- raw_leveldata_length = fread(raw_leveldata, 1, MAX_EM_LEVEL_SIZE, file);
+ raw_leveldata_length = readFile(file, raw_leveldata, 1, MAX_EM_LEVEL_SIZE);
- fclose(file);
+ closeFile(file);
if (raw_leveldata_length <= 0)
{
return FALSE;
}
- if (!(file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length)))
+ file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length,filename);
+
+ if (file_version == FILE_VERSION_EM_UNKNOWN)
{
Error(ERR_WARN, "unknown EM level '%s' -- using empty level", filename);