int i;
native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
+ native_em_level.cav = &lev;
- native_em_level.lev = &lev;
+ game_em.lev = &lev;
for (i = 0; i < MAX_PLAYERS; i++)
- native_em_level.ply[i] = &ply[i];
+ game_em.ply[i] = &ply[i];
lev.width = 64;
lev.height = 32;
for (i = 0; i < MAX_PLAYERS; i++)
{
- ply[i].x_initial = -1;
- ply[i].y_initial = -1;
+ lev.player_x[i] = -1;
+ lev.player_y[i] = -1;
}
lev.lenses_cnt_initial = 0;