renamed level pointer in level structure for EM engine
[rocksndiamonds.git] / src / game_em / cave.c
index b89c42f3adeba2c430f76c47166e80569b5ded94..b4dd58231cf1880534349667289b56900d84818f 100644 (file)
@@ -13,18 +13,19 @@ void setLevelInfoToDefaults_EM(void)
   int i;
 
   native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
+  native_em_level.cav = &lev;
 
-  native_em_level.lev = &lev;
+  game_em.lev = &lev;
   for (i = 0; i < MAX_PLAYERS; i++)
-    native_em_level.ply[i] = &ply[i];
+    game_em.ply[i] = &ply[i];
 
   lev.width = 64;
   lev.height = 32;
 
   for (i = 0; i < MAX_PLAYERS; i++)
   {
-    ply[i].x_initial = 0;
-    ply[i].y_initial = 0;
+    lev.player_x[i] = -1;
+    lev.player_y[i] = -1;
   }
 
   lev.lenses_cnt_initial = 0;