* cave data structures
*/
-#include "global.h"
-#include "tile.h"
-#include "level.h"
-#include "file.h"
+#include "main_em.h"
-struct cave_node *cave_list;
+struct LevelInfo_EM native_em_level;
-static void setLevelInfoToDefaults_EM(void)
+void setLevelInfoToDefaults_EM(void)
{
+ int i;
+
+ native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
+
native_em_level.lev = &lev;
- native_em_level.ply1 = &ply1;
- native_em_level.ply2 = &ply2;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ native_em_level.ply[i] = &ply[i];
lev.width = 64;
lev.height = 32;
- ply1.x_initial = 0;
- ply1.y_initial = 0;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].x_initial = 0;
+ ply[i].y_initial = 0;
+ }
+
+ lev.lenses_cnt_initial = 0;
+ lev.magnify_cnt_initial = 0;
+
+ lev.wheel_cnt_initial = 0;
+ lev.wheel_x_initial = 1;
+ lev.wheel_y_initial = 1;
+
+ lev.wind_time = 9999;
+ lev.wind_cnt_initial = 0;
+
+ lev.wonderwall_state_initial = 0;
+ lev.wonderwall_time_initial = 0;
+
+ lev.num_ball_arrays = 8;
- ply2.x_initial = 0;
- ply2.y_initial = 0;
+ for (i = 0; i < TILE_MAX; i++)
+ lev.android_array[i] = Xblank;
+
+#if 1
+ /* initial number of players in this level */
+ lev.home_initial = 0;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].exists = 0;
+ ply[i].alive_initial = FALSE;
+ }
+#else
+ /* initial number of players in this level */
+ lev.home_initial = (setup.team_mode ? 2 : 1);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].exists = 0;
+ ply[i].alive_initial = (lev.home_initial > i ? TRUE : FALSE);
+ }
+#endif
}
-/* attempt load a cave
+/* load cave
*
* completely initializes the level structure, ready for a game
*/
{
unsigned char raw_leveldata[MAX_EM_LEVEL_SIZE];
int raw_leveldata_length;
+ int file_version;
FILE *file;
/* always start with reliable default values */
return FALSE;
}
- if (!cleanup_em_level(raw_leveldata, &raw_leveldata_length))
+ file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length,filename);
+
+ if (file_version == FILE_VERSION_EM_UNKNOWN)
{
Error(ERR_WARN, "unknown EM level '%s' -- using empty level", filename);
return FALSE;
}
- convert_em_level(raw_leveldata);
+ convert_em_level(raw_leveldata, file_version);
prepare_em_level();
return TRUE;