lev.wonderwall_state_initial = 0;
lev.wonderwall_time_initial = 0;
+ lev.num_ball_arrays = 8;
+
for (i = 0; i < TILE_MAX; i++)
lev.android_array[i] = Xblank;
- lev.home_initial = 1; /* initial number of players in this level */
+ lev.home_initial = 2; /* initial number of players in this level */
ply1.alive_initial = (lev.home_initial >= 1);
ply2.alive_initial = (lev.home_initial >= 2);